diff --git a/Assets/arts/effects/material/ui/vfx_c1_chouka_bg/vfx_c1_chouka_bg_01.mat b/Assets/arts/effects/material/ui/vfx_c1_chouka_bg/vfx_c1_chouka_bg_01.mat index 01e895b47..c6c017ebf 100644 --- a/Assets/arts/effects/material/ui/vfx_c1_chouka_bg/vfx_c1_chouka_bg_01.mat +++ b/Assets/arts/effects/material/ui/vfx_c1_chouka_bg/vfx_c1_chouka_bg_01.mat @@ -9,8 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: vfx_c1_chouka_bg_01 m_Shader: {fileID: 4800000, guid: 407dcf89d6aad74448e19b296db80487, type: 3} - m_ValidKeywords: - - _USE_UV_NOSIZE + m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 @@ -70,7 +69,7 @@ Material: m_Scale: {x: 0.5, y: 1} m_Offset: {x: 0, y: 0} - _uv_nosize_tex: - m_Texture: {fileID: 2800000, guid: 06c28bb1d049d0443be1fab1dd86b2f1, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 0.5, y: 2} m_Offset: {x: 0, y: 0} m_Ints: [] @@ -105,7 +104,7 @@ Material: - _tex_mask_rotate: 30 - _tex_rotate: 41 - _use_fnl: 0 - - _use_uv_nosize: 1 + - _use_uv_nosize: 0 - _uv_nosize_strength: 0.05 - _ztest_on: 4 m_Colors: diff --git a/Assets/arts/effects/material/ui/vfx_c1_chouka_bg/vfx_c1_chouka_bg_02.mat b/Assets/arts/effects/material/ui/vfx_c1_chouka_bg/vfx_c1_chouka_bg_02.mat index 291c45170..6fc7f1b9b 100644 --- a/Assets/arts/effects/material/ui/vfx_c1_chouka_bg/vfx_c1_chouka_bg_02.mat +++ b/Assets/arts/effects/material/ui/vfx_c1_chouka_bg/vfx_c1_chouka_bg_02.mat @@ -9,8 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: vfx_c1_chouka_bg_02 m_Shader: {fileID: 4800000, guid: 407dcf89d6aad74448e19b296db80487, type: 3} - m_ValidKeywords: - - _USE_UV_NOSIZE + m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 @@ -70,7 +69,7 @@ Material: m_Scale: {x: 1, y: 2} m_Offset: {x: 0, y: 0} - _uv_nosize_tex: - m_Texture: {fileID: 2800000, guid: 06c28bb1d049d0443be1fab1dd86b2f1, type: 3} + m_Texture: {fileID: 0} m_Scale: {x: 0.5, y: 2} m_Offset: {x: 0, y: 0} m_Ints: [] @@ -105,7 +104,7 @@ Material: - _tex_mask_rotate: 30 - _tex_rotate: 18 - _use_fnl: 0 - - _use_uv_nosize: 1 + - _use_uv_nosize: 0 - _uv_nosize_strength: 0.05 - _ztest_on: 4 m_Colors: diff --git a/Assets/prefabs/effects/ui/vfx_ui_hit_b02.prefab b/Assets/prefabs/effects/ui/vfx_ui_hit_b02.prefab index d232d8873..c50058d57 100644 --- a/Assets/prefabs/effects/ui/vfx_ui_hit_b02.prefab +++ b/Assets/prefabs/effects/ui/vfx_ui_hit_b02.prefab @@ -674,7 +674,7 @@ ParticleSystem: donutRadius: 0.2 m_Position: {x: 0, y: 0, z: 0} m_Rotation: {x: 0, y: 0, z: 0} - m_Scale: {x: 0, y: 25.5, z: 76.2} + m_Scale: {x: 0, y: 30, z: 85} placementMode: 0 m_MeshMaterialIndex: 0 m_MeshNormalOffset: 0 @@ -4880,7 +4880,7 @@ RectTransform: m_GameObject: {fileID: 3091301604240976874} m_LocalRotation: {x: -0, y: -0.7071068, z: -0, w: 0.7071068} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 1.2, y: 1.2, z: 1.2} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 6635725003939530068} @@ -9791,7 +9791,7 @@ RectTransform: m_GameObject: {fileID: 5325603546219900009} m_LocalRotation: {x: -0, y: -0.7071068, z: -0, w: 0.7071068} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 1.2, y: 1.2, z: 1.2} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 6635725003939530068} diff --git a/Assets/prefabs/effects/ui/vfx_ui_hit_b03.prefab b/Assets/prefabs/effects/ui/vfx_ui_hit_b03.prefab index 71eed3eb5..8ff68db2f 100644 --- a/Assets/prefabs/effects/ui/vfx_ui_hit_b03.prefab +++ b/Assets/prefabs/effects/ui/vfx_ui_hit_b03.prefab @@ -27,7 +27,7 @@ RectTransform: m_GameObject: {fileID: 3549986462628309871} m_LocalRotation: {x: -0, y: -0.7071068, z: -0, w: 0.7071068} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 1.5, y: 1.5, z: 1.5} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 6635725003939530068} @@ -4938,7 +4938,7 @@ RectTransform: m_GameObject: {fileID: 4936593373531303197} m_LocalRotation: {x: -0, y: -0.7071068, z: -0, w: 0.7071068} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 1.5, y: 1.5, z: 1.5} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 6635725003939530068} @@ -9848,7 +9848,7 @@ RectTransform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5240607526154030365} m_LocalRotation: {x: -0, y: -0.7071068, z: -0, w: 0.7071068} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalPosition: {x: 0, y: 0, z: -0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -9857,7 +9857,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -32.8, y: 8.899961} + m_AnchoredPosition: {x: -74.7, y: 8.899961} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &2872330365988761212 @@ -10496,7 +10496,7 @@ ParticleSystem: donutRadius: 0.2 m_Position: {x: 0, y: 0, z: 0} m_Rotation: {x: 0, y: 0, z: 0} - m_Scale: {x: 0, y: 17.1, z: 25.7} + m_Scale: {x: 0, y: 25, z: 35} placementMode: 0 m_MeshMaterialIndex: 0 m_MeshNormalOffset: 0 @@ -19744,7 +19744,7 @@ ParticleSystem: serializedVersion: 2 minMaxState: 0 minColor: {r: 1, g: 1, b: 1, a: 1} - maxColor: {r: 1, g: 0.5391791, b: 0.11792451, a: 1} + maxColor: {r: 1, g: 0.45869142, b: 0.1745283, a: 1} maxGradient: serializedVersion: 2 key0: {r: 1, g: 1, b: 1, a: 1} @@ -20190,7 +20190,7 @@ ParticleSystem: donutRadius: 0.2 m_Position: {x: 0, y: 0, z: 0} m_Rotation: {x: 0, y: 0, z: 0} - m_Scale: {x: 0, y: 30.69, z: 113.4} + m_Scale: {x: 0, y: 40, z: 130} placementMode: 0 m_MeshMaterialIndex: 0 m_MeshNormalOffset: 0