diff --git a/Assets/prefabs/effects/ui/vfx_ui_hit_b01.prefab b/Assets/prefabs/effects/ui/vfx_ui_hit_b01.prefab index 30788f606..0f808d854 100644 --- a/Assets/prefabs/effects/ui/vfx_ui_hit_b01.prefab +++ b/Assets/prefabs/effects/ui/vfx_ui_hit_b01.prefab @@ -4880,7 +4880,7 @@ ParticleSystemRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 1450 + m_SortingOrder: 0 m_RenderMode: 0 m_MeshDistribution: 0 m_SortMode: 0 @@ -9791,7 +9791,7 @@ ParticleSystemRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 1450 + m_SortingOrder: 0 m_RenderMode: 0 m_MeshDistribution: 0 m_SortMode: 0 @@ -9857,7 +9857,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -61, y: -36} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &-1893103426573199681 diff --git a/Assets/prefabs/effects/ui/vfx_ui_hit_b02.prefab b/Assets/prefabs/effects/ui/vfx_ui_hit_b02.prefab index 2643ca298..d232d8873 100644 --- a/Assets/prefabs/effects/ui/vfx_ui_hit_b02.prefab +++ b/Assets/prefabs/effects/ui/vfx_ui_hit_b02.prefab @@ -4822,7 +4822,7 @@ ParticleSystemRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 1450 + m_SortingOrder: 0 m_RenderMode: 0 m_MeshDistribution: 0 m_SortMode: 0 @@ -9733,7 +9733,7 @@ ParticleSystemRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 1450 + m_SortingOrder: 0 m_RenderMode: 0 m_MeshDistribution: 0 m_SortMode: 0 @@ -14644,7 +14644,7 @@ ParticleSystemRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 1450 + m_SortingOrder: 0 m_RenderMode: 0 m_MeshDistribution: 0 m_SortMode: 0 @@ -14710,7 +14710,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -76, y: -33} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &-3416346208621223069 diff --git a/Assets/prefabs/effects/ui/vfx_ui_hit_b03.prefab b/Assets/prefabs/effects/ui/vfx_ui_hit_b03.prefab index d467b9069..71eed3eb5 100644 --- a/Assets/prefabs/effects/ui/vfx_ui_hit_b03.prefab +++ b/Assets/prefabs/effects/ui/vfx_ui_hit_b03.prefab @@ -4880,7 +4880,7 @@ ParticleSystemRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 1450 + m_SortingOrder: 0 m_RenderMode: 0 m_MeshDistribution: 0 m_SortMode: 0 @@ -9791,7 +9791,7 @@ ParticleSystemRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 1450 + m_SortingOrder: 0 m_RenderMode: 0 m_MeshDistribution: 0 m_SortMode: 0 @@ -14608,7 +14608,7 @@ ParticleSystemRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 1401 + m_SortingOrder: 0 m_RenderMode: 0 m_MeshDistribution: 0 m_SortMode: 0 @@ -14674,8 +14674,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -76, y: -33} - m_SizeDelta: {x: 100, y: 100} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &-3416346208621223069 MonoBehaviour: @@ -24338,7 +24338,7 @@ ParticleSystemRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 1450 + m_SortingOrder: 0 m_RenderMode: 0 m_MeshDistribution: 0 m_SortMode: 0