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@ -37,7 +37,7 @@ namespace BF
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{
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#if UNITY_EDITOR
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Spine.Animation animation = skeletonGraphic.skeletonDataAsset.GetAnimationStateData().SkeletonData.FindAnimation(animName);
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if(BFLog.LogAssert(animation != null, this.gameObject.name + " not have " + animName))
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if(BFLog.LogAssert(animation != null, this.gameObject.name + " not have animation: " + animName + " \n"))
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{
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return;
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}
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