From 12135088ddfee01a36aad5c83dcde4eec79bd25f Mon Sep 17 00:00:00 2001 From: xiekaidong Date: Tue, 30 May 2023 15:33:09 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E6=94=B9=E4=B8=8B=E6=8F=90=E7=A4=BA?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scripts/Component/Helper/CharacterSpineHelper.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Scripts/Component/Helper/CharacterSpineHelper.cs b/Assets/Scripts/Component/Helper/CharacterSpineHelper.cs index c299a24e2..c76b3387d 100644 --- a/Assets/Scripts/Component/Helper/CharacterSpineHelper.cs +++ b/Assets/Scripts/Component/Helper/CharacterSpineHelper.cs @@ -37,7 +37,7 @@ namespace BF { #if UNITY_EDITOR Spine.Animation animation = skeletonGraphic.skeletonDataAsset.GetAnimationStateData().SkeletonData.FindAnimation(animName); - if(BFLog.LogAssert(animation != null, this.gameObject.name + " not have " + animName)) + if(BFLog.LogAssert(animation != null, this.gameObject.name + " not have animation: " + animName + " \n")) { return; }