diff --git a/Assets/Scripts/Component/Helper/CharacterSpineHelper.cs b/Assets/Scripts/Component/Helper/CharacterSpineHelper.cs index c299a24e2..c76b3387d 100644 --- a/Assets/Scripts/Component/Helper/CharacterSpineHelper.cs +++ b/Assets/Scripts/Component/Helper/CharacterSpineHelper.cs @@ -37,7 +37,7 @@ namespace BF { #if UNITY_EDITOR Spine.Animation animation = skeletonGraphic.skeletonDataAsset.GetAnimationStateData().SkeletonData.FindAnimation(animName); - if(BFLog.LogAssert(animation != null, this.gameObject.name + " not have " + animName)) + if(BFLog.LogAssert(animation != null, this.gameObject.name + " not have animation: " + animName + " \n")) { return; }