78 lines
2.4 KiB
Lua
78 lines
2.4 KiB
Lua
local BattlePauseUI = class("BattlePauseUI", BaseUI)
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local SELECT_SKILL_CELL = "app/ui/battle/cell/select_skill_cell"
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function BattlePauseUI:isFullScreen()
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return false
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end
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function BattlePauseUI:showCommonBG()
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return false
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end
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function BattlePauseUI:getPrefabPath()
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return "assets/prefabs/ui/battle/battle_pause_ui.prefab"
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end
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function BattlePauseUI:ctor(params)
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local map = DataManager.BattleData:getSelectSkillMap()
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self.skillList = {}
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for skillId, count in pairs(map) do
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table.insert(self.skillList, {skillId = skillId, count = count})
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end
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end
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function BattlePauseUI:onLoadRootComplete()
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self:_display()
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self:_addListeners()
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end
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function BattlePauseUI:_display()
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local uiMap = self.root:genAllChildren()
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uiMap["battle_pause_ui.skill_node.title"]:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_2))
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self:_refreshScrollRect()
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end
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function BattlePauseUI:_addListeners()
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local uiMap = self.root:genAllChildren()
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uiMap["battle_pause_ui.home_btn"]:addClickListener(function()
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local params = {
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content = I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_1),
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boxType = GConst.MESSAGE_BOX_TYPE.MB_OK_CANCEL,
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okText = I18N:getGlobalText(I18N.GlobalConst.BTN_TEXT_OK),
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cancelText = I18N:getGlobalText(I18N.GlobalConst.BTN_TEXT_CANCEL),
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okFunc = function()
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ModuleManager.BattleManager:endBattleAndExit()
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end,
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}
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GFunc.showMessageBox(params)
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end)
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uiMap["battle_pause_ui.continue_btn"]:addClickListener(function()
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self:closeUI()
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end)
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end
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function BattlePauseUI:_refreshScrollRect()
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if self.scrollRect then
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self.scrollRect:updateAllCell()
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return
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end
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local uiMap = self.root:genAllChildren()
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self.scrollRect = uiMap["battle_pause_ui.skill_node.scrollrect"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
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self.scrollRect:addInitCallback(function()
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return SELECT_SKILL_CELL
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end)
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self.scrollRect:addRefreshCallback(function(index, cell)
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local skillId = self.skillList[index].skillId
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cell:refresh(skillId, self.skillList[index].count)
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cell:addClickListener(function()
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ModuleManager.TipsManager:showDescTips(ModuleManager.HeroManager:getSkillRogueDesc(skillId), cell:getBaseObject())
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end)
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end)
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self.scrollRect:clearCells()
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self.scrollRect:refillCells(#self.skillList)
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end
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return BattlePauseUI |