c1_lua/lua/app/ui/tips/battle_board_skill_tips.lua
2025-06-17 20:51:18 +08:00

127 lines
4.9 KiB
Lua

local BaseTips = require "app/ui/tips/base_tips"
local BattleBoardSkillTips = class("BattleBoardSkillTips", BaseTips)
local SELECT_SKILL_CELL = "app/ui/battle/cell/select_skill_cell"
local MIN_HEIGHT = 248
local MAX_HEIGHT = 348
local NO_SKILL_HRIGHT = 136
-- 响应安卓后退事件
function BattleBoardSkillTips:onPressBackspace()
self:closeUI()
end
function BattleBoardSkillTips:ctor(params)
self.params = params
self.heroEntity = params.heroEntity
self.battleData = params.battleController.battleData
self.side = params.side
self.boardSkillEntity = self.battleData:getSkillEntityByElement(self.heroEntity:getMatchType())
self.battleUnitEntity = self.battleData:getTeamBySide(self.side):getAllMembers()[self.heroEntity:getMatchType()]
self.tarCornerScreenPos = params.tarCornerScreenPos
self.location = params.location
end
function BattleBoardSkillTips:getPrefabPath()
return "assets/prefabs/ui/tips/battle_skill_tips.prefab"
end
function BattleBoardSkillTips:onLoadRootComplete()
local uiMap = self.root:genAllChildren()
self.bg = uiMap["battle_skill_tips.bg_1"]
self.mask = uiMap["battle_skill_tips.mask"]
self.atkDesc = uiMap["battle_skill_tips.bg_1.atk_desc"]
self.skillDesc = uiMap["battle_skill_tips.bg_1.skill_desc"]
self.validEffectDesc = uiMap["battle_skill_tips.bg_1.valid_effect_desc"]
self.gridLayout = uiMap["battle_skill_tips.bg_1.grid_layout"]
if not self.selectSkillCells then
self.selectSkillCells = {}
for i = 1, 7 do
self.selectSkillCells[i] = CellManager:addCellComp(uiMap["battle_skill_tips.bg_1.grid_layout.skill_select_cell_" .. i], SELECT_SKILL_CELL)
end
end
local tipsBgTransform = self.bg:getTransform()
self.originSizeDelta = tipsBgTransform.sizeDelta
self.originPivot = tipsBgTransform.pivot
self.originAnchoredPosition = tipsBgTransform.anchoredPosition
self.originLocalPosition = tipsBgTransform.localPosition
self.bg:addClickListener(function()
local cfg = ConfigManager:getConfig("skill")[self.boardSkillEntity:getOriginId()]
if cfg.buff_id and #cfg.buff_id > 0 then
ModuleManager.TipsManager:showSkillTips(self.bg, cfg.buff_id)
end
end)
end
function BattleBoardSkillTips:onRefresh()
self.mask:addClickListener(function ()
self:closeUI()
end)
local heroId = self.heroEntity:getCfgId()
local heroNmae = ModuleManager.HeroManager:getHeroName(heroId)
local atk = self.battleUnitEntity:getAtk()
self.atkDesc:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_9, heroNmae, atk))
self.skillDesc:setText(ModuleManager.HeroManager:getSkillDesc(self.heroEntity:getBaseSkill()))
self.validEffectDesc:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_10))
local addY = self.skillDesc:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).preferredHeight - self.skillDesc:fastGetSizeDeltaY()
if addY < 0 then
addY = 0
end
local count = 0
local rougeSkillList = self.heroEntity:getActiveRogueSkills()
for index, cell in ipairs(self.selectSkillCells) do
local rogueSkillId = rougeSkillList[index]
cell:getBaseObject():setActive(rogueSkillId ~= nil)
if rogueSkillId then
local selectedCount = self.battleData:getSkillCount(rogueSkillId, self.side)
if selectedCount > 0 then
count = count + 1
local skillId = rogueSkillId
local count = selectedCount
local value = self.battleData:getSelectSkillMap(self.side)[skillId].value or 0
cell:refresh(skillId, count)
cell:addClickListener(function()
local cfg = ConfigManager:getConfig("skill_rogue")[skillId]
ModuleManager.TipsManager:showSkillTips(cell:getBaseObject(), cfg.buff_id, skillId)
end)
else
cell:getBaseObject():setActive(false)
end
end
end
self.gridLayout:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_GRID_LAYOUT):RefreshLayout()
self.gridLayout:setAnchoredPositionY(-148 - addY)
self.validEffectDesc:setAnchoredPositionY(-118 - addY)
if count > 5 then
addY = addY + MAX_HEIGHT
elseif count >= 1 then
addY = addY + MIN_HEIGHT
else
addY = addY + NO_SKILL_HRIGHT
self.validEffectDesc:setText(GConst.EMPTY_STRING)
end
self.bg:setSizeDeltaY(addY)
if self.tarCornerScreenPos then
self:locate(self.location, self.originSizeDelta, self.bg, self.tarCornerScreenPos)
end
end
function BattleBoardSkillTips:onClose()
if self.originSizeDelta then
local tipsBgTransform = self.bg:getTransform()
tipsBgTransform.sizeDelta = self.originSizeDelta
tipsBgTransform.pivot = self.originPivot
tipsBgTransform.anchoredPosition = self.originAnchoredPosition
tipsBgTransform.localPosition = self.originLocalPosition
end
end
return BattleBoardSkillTips