130 lines
5.8 KiB
Lua
130 lines
5.8 KiB
Lua
local BaseTips = class("BaseTips", BaseUI)
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function BaseTips:isFullScreen()
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return false
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end
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function BaseTips:showCommonBG()
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return false
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end
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function BaseTips:getOffsetX()
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return 10
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end
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function BaseTips:getOffsetY()
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return 10
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end
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function BaseTips:getPosPercentX()
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return 0.25
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end
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function BaseTips:getPosPercentY()
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return 0.15
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end
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function BaseTips:getFinalX()
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return 0
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end
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function BaseTips:getFinalY()
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return 0
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end
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function BaseTips:locate(location, originSizeDelta, node, tarCornerScreenPos)
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local uiCamera = UIManager:getUICameraComponent()
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local tarCornerLp = CS.BF.Utils.RectTransformScreenPointToLocalPointInRectangle(UIManager:getMainCanvasTransform(), tarCornerScreenPos.x, tarCornerScreenPos.y, uiCamera)
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if location == ModuleManager.TipsManager.ALIGN_TYPE.TOP_CENTER then
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node:getTransform().pivot = BF.Vector2(0.5, 0)
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node:addLocalPosition(tarCornerLp.x, tarCornerLp.y + self:getOffsetY(), 0)
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self:adaptWhenOverScreen(node, 0.5, 0)
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elseif location == ModuleManager.TipsManager.ALIGN_TYPE.TOP_LEFT then
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node:getTransform().pivot = BF.Vector2(0, 0)
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node:addLocalPosition(tarCornerLp.x - node:getTransform().sizeDelta.x*self:getPosPercentX(), tarCornerLp.y + self:getOffsetY(), 0)
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self:adaptWhenOverScreen(node, 0, 0)
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elseif location == ModuleManager.TipsManager.ALIGN_TYPE.TOP_RIGHT then
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node:getTransform().pivot = BF.Vector2(1, 0)
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node:addLocalPosition(tarCornerLp.x + node:getTransform().sizeDelta.x*self:getPosPercentX(), tarCornerLp.y + self:getOffsetY(), 0)
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self:adaptWhenOverScreen(node, 1, 0)
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elseif location == ModuleManager.TipsManager.ALIGN_TYPE.BOTTOM_CENTER then
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node:getTransform().pivot = BF.Vector2(0.5, 1)
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node:addLocalPosition(tarCornerLp.x, tarCornerLp.y - self:getOffsetY(), 0)
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self:adaptWhenOverScreen(node, 0.5, 1)
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elseif location == ModuleManager.TipsManager.ALIGN_TYPE.BOTTOM_LEFT then
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node:getTransform().pivot = BF.Vector2(0, 1)
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node:addLocalPosition(tarCornerLp.x - node:getTransform().sizeDelta.x*self:getPosPercentX(), tarCornerLp.y - self:getOffsetY(), 0)
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self:adaptWhenOverScreen(node, 0, 1)
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elseif location == ModuleManager.TipsManager.ALIGN_TYPE.BOTTOM_RIGHT then
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node:getTransform().pivot = BF.Vector2(1, 1)
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node:addLocalPosition(tarCornerLp.x + node:getTransform().sizeDelta.x*self:getPosPercentX(), tarCornerLp.y - self:getOffsetY(), 0)
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self:adaptWhenOverScreen(node, 1, 1)
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elseif location == ModuleManager.TipsManager.ALIGN_TYPE.LEFT_TOP then
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node:getTransform().pivot = BF.Vector2(1, 0.5)
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local posy = node:getTransform().sizeDelta.y/2 - originSizeDelta.y*(0.5 - self:getPosPercentY())
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node:addLocalPosition(tarCornerLp.x - self:getOffsetX(), tarCornerLp.y - posy, 0)
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self:adaptWhenOverScreen(node, 1, 0.5)
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elseif location == ModuleManager.TipsManager.ALIGN_TYPE.LEFT_CENTER then
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node:getTransform().pivot = BF.Vector2(1, 0.5)
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node:addLocalPosition(tarCornerLp.x - self:getOffsetX(), tarCornerLp.y, 0)
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self:adaptWhenOverScreen(node, 1, 0.5)
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elseif location == ModuleManager.TipsManager.ALIGN_TYPE.LEFT_BOTTOM then
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node:getTransform().pivot = BF.Vector2(1, 0.5)
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local posy = node:getTransform().sizeDelta.y/2 - originSizeDelta.y*(0.5 - self:getPosPercentY())
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node:addLocalPosition(tarCornerLp.x - self:getOffsetX(), tarCornerLp.y + posy, 0)
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self:adaptWhenOverScreen(node, 1, 0.5)
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elseif location == ModuleManager.TipsManager.ALIGN_TYPE.RIGHT_TOP then
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node:getTransform().pivot = BF.Vector2(0, 0.5)
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local posy = node:getTransform().sizeDelta.y/2 - originSizeDelta.y*(0.5 - self:getPosPercentY())
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node:addLocalPosition(tarCornerLp.x + self:getOffsetX(), tarCornerLp.y - posy, 0)
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self:adaptWhenOverScreen(node, 0, 0.5)
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elseif location == ModuleManager.TipsManager.ALIGN_TYPE.RIGHT_CENTER then
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node:getTransform().pivot = BF.Vector2(0, 0.5)
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node:addLocalPosition(tarCornerLp.x + self:getOffsetX(), tarCornerLp.y, 0)
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self:adaptWhenOverScreen(node, 0, 0.5)
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elseif location == ModuleManager.TipsManager.ALIGN_TYPE.RIGHT_BOTTOM then
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node:getTransform().pivot = BF.Vector2(0, 0.5)
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local posy = node:getTransform().sizeDelta.y/2 - originSizeDelta.y*(0.5 - self:getPosPercentY())
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node:addLocalPosition(tarCornerLp.x + self:getOffsetX(), tarCornerLp.y + posy, 0)
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self:adaptWhenOverScreen(node, 0, 0.5)
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end
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self:finalSetPos(node)
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end
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function BaseTips:adaptWhenOverScreen(node, pivotX, pivotY)
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local halfWidth = GConst.DESIGN_RESOLUTION_WIDTH / 2
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local halfHeight = GConst.DESIGN_RESOLUTION_HEIGHT / 2
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local anchoredPos = node:getAnchoredPosition()
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local sizeDelta = node:getSizeDelta()
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local leftX = anchoredPos.x - sizeDelta.x * (pivotX - 0)
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local rightX = anchoredPos.x + sizeDelta.x * (1 - pivotX)
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local topY = anchoredPos.y + sizeDelta.y * (1 - pivotY)
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local bottomY = anchoredPos.y - sizeDelta.y * (pivotY - 0)
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-- 左边超出屏幕
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if math.abs(leftX) > halfWidth then
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node:addAnchoredPosition(math.abs(leftX) - halfWidth, 0)
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end
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-- 右边超出屏幕
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if math.abs(rightX) > halfWidth then
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node:addAnchoredPosition(halfWidth - math.abs(rightX), 0)
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end
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-- 上边超出屏幕
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if math.abs(topY) > halfHeight then
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node:addAnchoredPosition(0, halfHeight - math.abs(topY))
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end
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-- 下边超出屏幕
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if math.abs(bottomY) > halfHeight then
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node:addAnchoredPosition(0, math.abs(bottomY) - halfHeight)
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end
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end
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function BaseTips:finalSetPos(node)
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node:addLocalPosition(self:getFinalX(), self:getFinalY(), 0)
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end
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function BaseTips:showCurrencyAction(pos)
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UIManager:showCurrencyAction(pos)
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end
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return BaseTips |