1049 lines
34 KiB
Lua
1049 lines
34 KiB
Lua
local ShopData = class("ShopData", BaseData)
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function ShopData:ctor()
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self.data.isDirty = false
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end
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function ShopData:initBase()
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self:initActChapterStoreData()
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self:initCrossDay()
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end
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function ShopData:clear()
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DataManager:unregisterCrossDayFunc("ShopData")
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end
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function ShopData:setDirty()
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self.data.isDirty = not self.data.isDirty
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end
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function ShopData:initCrossDay()
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DataManager:registerCrossDayFunc("ShopData", function()
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self:resetRunesGift()
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self:resetMallDaily()
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self:resetCommonDailyGemAdCount()
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self:resetCommonDailyCoinAdCount()
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self:setDirty()
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end)
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end
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-- 通用礼包部分 **********************************************************************************************
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-- 初始化购买的礼包
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function ShopData:initActGift(act)
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if EDITOR_MODE then
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Logger.logHighlight("初始化 initActGift")
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Logger.printTable(act)
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end
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act = act or {}
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local gifts = act.gifts or {}
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-- 转为map结构
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for _, gift in ipairs(gifts) do
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local giftType = gift.act_type
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local giftId = gift.id
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if not self.giftMap then
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self.giftMap = {}
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end
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if not self.giftMap[giftType] then
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self.giftMap[giftType] = {}
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end
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self.giftMap[giftType][giftId] = gift
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end
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self:initFirstRecharge()
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self:setDirty()
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end
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function ShopData:getActGiftConfig()
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return ConfigManager:getConfig("act_gift")
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end
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-- 获取通用礼包配置的所有该类型的礼包
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function ShopData:getGiftsByType(giftType)
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local gifts = {}
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for id, data in pairs(self:getActGiftConfig()) do
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if data.type == giftType then
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gifts[id] = data
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end
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end
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return gifts
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end
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-- 已购买的礼包
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function ShopData:getActGiftMap()
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return self.giftMap
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end
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function ShopData:getActGiftMapByType(actType)
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return self.giftMap and self.giftMap[actType]
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end
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function ShopData:getActGiftDetailData(actType, actId)
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if self.giftMap then
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if self.giftMap[actType] then
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return self.giftMap[actType][actId]
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end
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end
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return nil
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end
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-- 获得一个礼包的已购次数
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function ShopData:getGiftBoughtNum(actType, actId)
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local data = self:getActGiftDetailData(actType, actId)
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if data then
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return data.buy_count
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end
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return 0
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end
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-- 重置一个礼包购买次数
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function ShopData:resetGiftBoughtNum(actType, actId)
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local data = self:getActGiftDetailData(actType, actId)
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if data then
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data.buy_count = 0
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end
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end
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-- 获取通用礼包剩余可购买次数
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function ShopData:getGiftRemainBuyNum(actId)
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local bought = self:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.ACT_GIFT, actId)
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return self:getActGiftConfig()[actId].limit - bought
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end
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-- 礼包购买成功更新
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function ShopData:updateGiftInfo(gift)
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local giftType = gift.act_type
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local giftId = gift.id
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if not self.giftMap then
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self.giftMap = {}
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end
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if not self.giftMap[giftType] then
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self.giftMap[giftType] = {}
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end
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self.giftMap[giftType][giftId] = gift
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if giftType == PayManager.PURCHARSE_TYPE.ACT_GIFT then
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local cfgName = PayManager.PURCHARSE_TYPE_CONFIG[giftType]
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if cfgName then
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local cfg = ConfigManager:getConfig(cfgName)
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if cfg and cfg[giftId] then
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if cfg[giftId].type == PayManager.PURCHARSE_ACT_TYPE.GROWTH_FUND then
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DataManager.GrowthFundData:onBoughtFund(giftId)
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elseif cfg[giftId].type == PayManager.PURCHARSE_ACT_TYPE.ARENA_GIFT then
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DataManager.ArenaData:onBoughtGift(giftId)
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elseif cfg[giftId].type == PayManager.PURCHARSE_ACT_TYPE.WEAPON_GIFT or cfg[giftId].type == PayManager.PURCHARSE_ACT_TYPE.ARMOR_GIFT then
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self:onGiftBuySuccess(cfg[giftId].type)
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elseif cfg[giftId].type == PayManager.PURCHARSE_ACT_TYPE.WEAPON_UPGRADE_GIFT or cfg[giftId].type == PayManager.PURCHARSE_ACT_TYPE.ARMOR_UPGRADE_GIFT then
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DataManager.EquipData:onBuyGiftSuccess(giftId)
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elseif cfg[giftId].type == PayManager.PURCHARSE_ACT_TYPE.ACT_SUMMER then
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DataManager.ActivityData:onBuyBountyGrade(giftId)
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end
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end
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end
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elseif giftType == PayManager.PURCHARSE_TYPE.GROW_UP_GIFT_NEW then
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self:onUpGiftBuySuccess()
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end
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self:setDirty()
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end
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-- 标记一个礼包需要弹出 在条件允许时会弹出
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function ShopData:markPopUpGift(actType, actId)
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if not self.needPopUpGift then
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self.needPopUpGift = {}
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end
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if not self.needPopUpGift[actType] then
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self.needPopUpGift[actType] = {}
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end
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-- 如果已经有了 不作处理
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for _, id in ipairs(self.needPopUpGift[actType]) do
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if id == actId then
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return
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end
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end
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table.insert(self.needPopUpGift[actType], actId)
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table.sort(self.needPopUpGift[actType])
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end
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function ShopData:removePopUpGift(actType, actId)
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if self.needPopUpGift then
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if self.needPopUpGift[actType] then
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for index, id in ipairs(self.needPopUpGift[actType]) do
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if id == actId then
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table.remove(self.needPopUpGift[actType], index)
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break
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end
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end
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end
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end
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end
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-- 获取待处理弹出礼包结构 {type:[id1,id2,...]}
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function ShopData:getPopUpGift()
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return self.needPopUpGift
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end
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function ShopData:getPopUpGiftByType(actType)
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return self.needPopUpGift and self.needPopUpGift[actType]
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end
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function ShopData:checkHasPopUpGift(actType, actId)
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local gifts = self:getPopUpGiftByType(actType)
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if gifts and #gifts > 0 then
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for _, giftId in ipairs(gifts) do
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if (giftId == actId) then
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return true
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end
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end
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end
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return false
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end
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-- 获取下一个需要弹出的同类型礼包数据,特别的,如果是主界面部分则多个不同类型的也要考虑进去
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function ShopData:getNextPopGiftData(actType, actId)
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if GConst.ShopConst.MAIN_UI_POP_TYPE[actType] then
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-- 优先找自己类型的,如果是act类则需要找同类型的
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local popUpGift = self:getPopUpGiftByType(actType)
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if popUpGift and #popUpGift > 0 then
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if actType == PayManager.PURCHARSE_TYPE.ACT_GIFT then
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for _, nextActId in ipairs(popUpGift) do
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if self:getActGiftConfig()[nextActId].type == self:getActGiftConfig()[actId].type then
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return actType, nextActId
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end
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end
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else
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for _, nextActId in ipairs(popUpGift) do
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return actType, nextActId
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end
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end
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end
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-- 按顺序找其他类型的
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if actType ~= PayManager.PURCHARSE_TYPE.ACT_GIFT then
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local popUpGift = self:getPopUpGiftByType(PayManager.PURCHARSE_TYPE.ACT_GIFT)
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if popUpGift and #popUpGift > 0 then
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for _, nextActId in ipairs(popUpGift) do
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-- 新手礼包
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if self:getActGiftConfig()[nextActId].type == PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT then
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return PayManager.PURCHARSE_TYPE.ACT_GIFT, nextActId
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end
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-- 助力礼包
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if self:getActGiftConfig()[nextActId].type == PayManager.PURCHARSE_ACT_TYPE.LEVEL_UP_GIFT then
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return PayManager.PURCHARSE_TYPE.ACT_GIFT, nextActId
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end
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end
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end
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end
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if actType ~= PayManager.PURCHARSE_TYPE.CHAPTER_GIFT then
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local popUpGift = self:getPopUpGiftByType(PayManager.PURCHARSE_TYPE.CHAPTER_GIFT)
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if popUpGift and #popUpGift > 0 then
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for _, nextActId in ipairs(popUpGift) do
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return PayManager.PURCHARSE_TYPE.CHAPTER_GIFT, nextActId
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end
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end
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end
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else -- 直接返回同类型的即可
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local popUpGift = self:getPopUpGiftByType(actType)
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if popUpGift and #popUpGift > 0 then
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for _, nextActId in ipairs(popUpGift) do
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return actType, nextActId
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end
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end
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end
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return nil
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end
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-- 通用礼包结束 ----------------------------------------------------------------------------------------------
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-- 每日特惠部分 **********************************************************************************************
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function ShopData:getMallDailyConfig()
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return ConfigManager:getConfig("mall_daily")
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end
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-- 初始化每日特惠
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function ShopData:initMallDaily(mallDaily)
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-- if EDITOR_MODE then
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-- Logger.logHighlight("初始化 initMallDaily")
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-- Logger.printTable(mallDaily)
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-- end
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mallDaily = mallDaily or {}
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self.mallDailyAdResetCount = mallDaily.ad_reset_Count or 0
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self.mallDailyDiamondResetCount = mallDaily.diamond_reset_Count or 0
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self.mallDailyGoods = mallDaily.goods or {} -- {id,good_index,bought}
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self:markMallDailyDirty(false)
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self:setDirty()
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end
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-- 购买成功后更新数据
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function ShopData:updateMallDailyGoods(info)
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local goods = self:getMallDailyGoods()
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for _, data in ipairs(goods) do
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if data.id == info.id and data.good_index == info.good_index then
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data.bought = info.bought
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break
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end
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end
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self:setDirty()
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end
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-- 每日特惠跨天重置
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function ShopData:resetMallDaily()
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self.mallDailyAdResetCount = 0
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self.mallDailyDiamondResetCount = 0
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self:markMallDailyDirty(true) -- 标记需要重新请求数据,在界面/下次打开界面时请求
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end
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function ShopData:getMallDailyDirty()
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return self.data.mallDailyDirty
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end
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function ShopData:markMallDailyDirty(isDirty)
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self.data.mallDailyDirty = isDirty
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end
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function ShopData:getMallDailyAdResetCount()
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return self.mallDailyAdResetCount
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end
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function ShopData:addMallDailyAdResetCount()
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self.mallDailyAdResetCount = self.mallDailyAdResetCount + 1
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end
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function ShopData:getMallDailyAdLeftCount()
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return 1 - self.mallDailyAdResetCount -- 目前无配置表
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end
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function ShopData:getMallDailyDiamondResetCount()
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return self.mallDailyDiamondResetCount
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end
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function ShopData:addMallDailyDiamondResetCount()
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self.mallDailyDiamondResetCount = self.mallDailyDiamondResetCount + 1
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end
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function ShopData:getMallDailyDiamondLeftCount()
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return 1 - self.mallDailyDiamondResetCount -- 目前无配置表
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end
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function ShopData:getMallDailyGoods()
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return self.mallDailyGoods
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end
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function ShopData:getMallDailyDiamondResetCost()
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return 30 -- 目前无配置表
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end
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-- 每日特惠 广告商品最大购买次数
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function ShopData:getMallDailyFirstItemAdMaxCount()
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return 1 -- 目前无配置表
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end
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-- 每日特惠 常规商品最大购买次数
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function ShopData:getMallDailyGoodsLimitCount()
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return 1 -- 目前无配置表
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end
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-- 每日特惠 是否开启
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function ShopData:getMallDailyIsOpen()
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return ModuleManager:getIsOpen()
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end
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-- 根据商品id获取本日的随机商品数据
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function ShopData:getMallDailyRewardAndCost(id)
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local cfg = self:getMallDailyConfig()
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local index
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for _, info in ipairs(self:getMallDailyGoods()) do
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if info.id == id then
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index = info.good_index
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break
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end
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end
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if index then
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return cfg[id].good[index], cfg[id].cost and cfg[id].cost[index]
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end
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end
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-- 每日特惠结束 ----------------------------------------------------------------------------------------------
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-- 常驻金币礼包 **********************************************************************************************
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function ShopData:getMallGoldConfig()
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return ConfigManager:getConfig("mall_gold")
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end
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function ShopData:initCommonDailyGoldGift(ad_count)
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-- if EDITOR_MODE then
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-- Logger.logHighlight("初始化 initCommonDailyGoldGift")
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-- Logger.printTable(ad_count)
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-- end
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ad_count = ad_count or {}
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self.commonDailyGoldBuyCount = ad_count[1] or 0 -- 已购的金币广告礼包次数
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self:setDirty()
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end
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function ShopData:getCommonDailyCoinAdBuyCount()
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return self.commonDailyGoldBuyCount
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end
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function ShopData:resetCommonDailyCoinAdCount()
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self.commonDailyGoldBuyCount = 0
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end
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-- 根据时间得到当前挂机金币奖励
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function ShopData:getCommonDailyCoinNum(id)
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local cfgInfo = self:getMallGoldConfig()[id]
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if cfgInfo then
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return cfgInfo.gold.num
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end
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end
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function ShopData:getCommonDailyCoinDataById(id)
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local cfgInfo = self:getMallGoldConfig()[id]
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if cfgInfo then
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return cfgInfo.gold.num, cfgInfo.cost
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end
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end
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-- 常驻金币礼包结束 ----------------------------------------------------------------------------------------------
|
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-- 常驻钻石礼包 **********************************************************************************************
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function ShopData:resetCommonDailyGemAdCount()
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local gift = self:getActGiftDetailData(PayManager.PURCHARSE_TYPE.MALL_TREASURE, 1)
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if gift then
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gift.buy_count = 0
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end
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end
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function ShopData:getMallTreasureConfig()
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return ConfigManager:getConfig("mall_treasure") -- 审核模式会去读另一张表,在config_manager中处理的
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end
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|
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-- 常驻钻石礼包结束 ----------------------------------------------------------------------------------------------
|
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|
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-- 章节礼包 act_chapter_store **********************************************************************************************
|
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function ShopData:initActChapterStoreData()
|
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if not self.actChapterStoreMap then
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self.actChapterStoreId2ChapterIdMap = {}
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self.actChapterStoreChapterId2IdMap = {}
|
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local cfg = self:getActChapterStoreConfig()
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for id, cfgInfo in pairs(cfg) do
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self.actChapterStoreId2ChapterIdMap[id] = cfgInfo.chapter
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self.actChapterStoreChapterId2IdMap[cfgInfo.chapter] = id
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end
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end
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end
|
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|
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function ShopData:getActChapterStoreConfig()
|
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return ConfigManager:getConfig("act_chapter_store")
|
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end
|
||
|
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-- 特定章节礼包是否已购买
|
||
function ShopData:getActChapterStoreHasBuy(chapterId)
|
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-- 章节礼包的id-chapterId相互对应map
|
||
local actId = self.actChapterStoreChapterId2IdMap[chapterId]
|
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if self:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.CHAPTER_GIFT, actId) == 0 then
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return false
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else
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return true
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end
|
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end
|
||
|
||
-- 根据当前章节,获取可购买的id数组
|
||
function ShopData:getActChapterStoreCanBuyActIds()
|
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local list = {}
|
||
local curChapterId = DataManager.ChapterData:getMaxChapterId()
|
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for id = 1, curChapterId do
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if not self:getActChapterStoreHasBuy(id) then
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table.insert(list, self.actChapterStoreChapterId2IdMap[id])
|
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end
|
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end
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return list
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end
|
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|
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function ShopData:markPopUpGiftForActChapterStore(chapterId)
|
||
local actId = self.actChapterStoreChapterId2IdMap[chapterId]
|
||
self:markPopUpGift(PayManager.PURCHARSE_TYPE.CHAPTER_GIFT, actId)
|
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end
|
||
|
||
-- 章节礼包结束 ----------------------------------------------------------------------------------------------
|
||
|
||
-- 新手礼包 **********************************************************************************************
|
||
|
||
function ShopData:getIsBeginnerGiftOpen()
|
||
return ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.BEGINNER_GIFT, true)
|
||
end
|
||
|
||
function ShopData:markPopUpGiftForBeginnerGift()
|
||
self:markPopUpGift(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ShopConst.BEGINNER_GIFT_ID)
|
||
end
|
||
|
||
function ShopData:getBeginnerGiftHasBuy()
|
||
if self:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ShopConst.BEGINNER_GIFT_ID) == 0 then
|
||
return false
|
||
else
|
||
return true
|
||
end
|
||
end
|
||
|
||
-- 新手礼包侧边栏展示时间
|
||
function ShopData:getBeginnerGiftSideBarDurationTime()
|
||
return 3 * 24 * 3600 -- 目前无配置表
|
||
end
|
||
|
||
-- 已开启 未购买 且 在开服的3天内
|
||
function ShopData:getBeginnerGiftShowSideBar()
|
||
return self:getIsBeginnerGiftOpen() and not self:getBeginnerGiftHasBuy() and self:getBeginnerGiftSideBarRemainTime() > 0
|
||
end
|
||
|
||
-- 展示在侧边栏的剩余时间
|
||
function ShopData:getBeginnerGiftSideBarRemainTime()
|
||
local createTime = DataManager.PlayerData:getCreateTime() // 1000
|
||
local durationTime = self:getBeginnerGiftSideBarDurationTime()
|
||
return createTime + durationTime - Time:getServerTime()
|
||
end
|
||
|
||
-- 新手礼包结束 ----------------------------------------------------------------------------------------------
|
||
|
||
-- 助力与金币礼包(act_gift) **********************************************************************************************
|
||
|
||
-- 初始化助力与金币礼包
|
||
function ShopData:initLevelUpGift(levelUpGift)
|
||
-- if EDITOR_MODE then
|
||
-- Logger.logHighlight("初始化 助力与金币礼包")
|
||
-- Logger.printTable(levelUpGift)
|
||
-- end
|
||
|
||
levelUpGift = levelUpGift or {}
|
||
self.levelUpGifts = levelUpGift.gifts or {} -- [{trigger_level,current_level_up_gift,trigger_at}]
|
||
-- 金币礼包部分会一直保留
|
||
self:initCoinGift(levelUpGift.gold_gift_id, levelUpGift.gold_gift_trigger_at)
|
||
self.data.currentPayAmount = levelUpGift.current_pay_amount or 0 -- 已经计算过降档的付费数额
|
||
|
||
self:setDirty()
|
||
end
|
||
|
||
function ShopData:initCoinGift(id, triggerTime)
|
||
-- if EDITOR_MODE then
|
||
-- Logger.logHighlight("初始化 金币礼包 -- id:%s time:%s", id, triggerTime)
|
||
-- end
|
||
|
||
self.coinGiftId = id or 0 -- 金币礼包触发id
|
||
self.coinGiftTriggerTime = triggerTime or 0 -- 金币礼包触发时间
|
||
|
||
self:setDirty()
|
||
end
|
||
|
||
function ShopData:getPayAmount()
|
||
return self.data.currentPayAmount
|
||
end
|
||
|
||
function ShopData:addPayment(rechargeId)
|
||
local cfg = ConfigManager:getConfig("recharge")[rechargeId]
|
||
self.data.currentPayAmount = self.data.currentPayAmount + cfg.price
|
||
end
|
||
|
||
function ShopData:getLevelUpGift()
|
||
return self.levelUpGifts
|
||
end
|
||
|
||
function ShopData:onTriggerLevelUpGift(gift)
|
||
table.insert(self.levelUpGifts, gift)
|
||
-- 标记弹窗
|
||
self:markPopUpGift(PayManager.PURCHARSE_TYPE.ACT_GIFT, gift.current_level_up_gift)
|
||
end
|
||
|
||
function ShopData:removeLevelUpGift(actId)
|
||
for index, gift in ipairs(self.levelUpGifts) do
|
||
if gift.current_level_up_gift == actId then
|
||
table.remove(self.levelUpGifts, index)
|
||
break
|
||
end
|
||
end
|
||
end
|
||
|
||
-- 获得可购买的助力礼包Ids
|
||
function ShopData:getLevelUpGiftActIds()
|
||
local list = {}
|
||
for index, gift in ipairs(self.levelUpGifts) do
|
||
-- 剔除已购的助力礼包 这个礼包只会有一次
|
||
if self:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.ACT_GIFT, gift.current_level_up_gift) == 0 then
|
||
table.insert(list, gift.current_level_up_gift)
|
||
end
|
||
end
|
||
|
||
|
||
table.sort(list)
|
||
return list
|
||
end
|
||
|
||
-- 获得当前金币礼包的id
|
||
function ShopData:getCoinGiftId()
|
||
return self.coinGiftId
|
||
end
|
||
|
||
-- 获得金币礼包的触发时间
|
||
function ShopData:getCoinGiftTriggerTime()
|
||
return self.coinGiftTriggerTime // 1000
|
||
end
|
||
|
||
-- 获得当前可购买的金币礼包id,需要未购买且时间满足
|
||
function ShopData:getValidCoinGiftId()
|
||
local actId = self:getCoinGiftId()
|
||
if actId > 0 then
|
||
local cfgInfo = self:getActGiftConfig()[actId]
|
||
local triggerTime = self:getCoinGiftTriggerTime()
|
||
local remainTime = triggerTime + (cfgInfo.limit_time or 0) * 3600 - Time:getServerTime()
|
||
if remainTime > 0 then
|
||
-- 查看最近一次购买时间
|
||
local actGiftDetailData = self:getActGiftDetailData(PayManager.PURCHARSE_TYPE.ACT_GIFT, actId)
|
||
if actGiftDetailData then
|
||
local latestBuyTime = actGiftDetailData.latest_buy_at // 1000
|
||
if latestBuyTime <= 0 then
|
||
return actId
|
||
else
|
||
-- 目前规则上有CD 所以如果购买时间在CD范围内则该礼包无效
|
||
local limitTime = (self:getActGiftConfig()[actId].limit_time or 0) * 3600
|
||
if Time:getServerTime() > latestBuyTime + limitTime then
|
||
return actId
|
||
end
|
||
end
|
||
else -- 没有买过,这个肯定可以购买
|
||
return actId
|
||
end
|
||
end
|
||
end
|
||
return nil
|
||
end
|
||
|
||
-- 获取金币礼包付款条件cfgInfo数组 从小到大
|
||
function ShopData:_getCoinGiftPayConditionList()
|
||
if not self.coinGiftPayConditionList then
|
||
self.coinGiftPayConditionList = {}
|
||
for id, cfgInfo in pairs(self:getActGiftConfig()) do
|
||
if cfgInfo.type == PayManager.PURCHARSE_ACT_TYPE.COIN_GIFT then
|
||
local tmpCfgInfo = clone(cfgInfo)
|
||
tmpCfgInfo.id = id
|
||
table.insert(self.coinGiftPayConditionList, tmpCfgInfo)
|
||
end
|
||
end
|
||
table.sort(self.coinGiftPayConditionList, function (a, b)
|
||
return a.pay_condition[1] < b.pay_condition[1]
|
||
end)
|
||
end
|
||
return self.coinGiftPayConditionList
|
||
end
|
||
|
||
-- 根据当前付费和金币礼包数据 判断并返回合法的金币礼包触发id
|
||
function ShopData:checkAndGetCoinGiftTriggerId()
|
||
local triggerId
|
||
local canTrigger = true
|
||
local curActId = self:getCoinGiftId()
|
||
if curActId > 0 then
|
||
local cfgInfo = self:getActGiftConfig()[curActId]
|
||
local cdTime = (cfgInfo.cd or 0) * 3600
|
||
local curTriggerTime = self:getCoinGiftTriggerTime()
|
||
-- 是否还在已触发限时内
|
||
if Time:getServerTime() < curTriggerTime + cdTime then
|
||
canTrigger = false
|
||
end
|
||
end
|
||
if canTrigger then
|
||
-- 从表中找出符合付费金额的actId
|
||
local payAmount = self:getPayAmount()
|
||
local payConditionList = self:_getCoinGiftPayConditionList()
|
||
for index, info in ipairs(payConditionList) do
|
||
local p1 = info.pay_condition[1]
|
||
local p2 = info.pay_condition[2]
|
||
if p1 <= payAmount and payAmount < p2 then
|
||
triggerId = info.id
|
||
break
|
||
end
|
||
end
|
||
-- 超出上限
|
||
if not triggerId then
|
||
local count = #payConditionList
|
||
triggerId = payConditionList[count].id
|
||
end
|
||
end
|
||
return triggerId
|
||
end
|
||
|
||
function ShopData:onTriggerCoinGift(actId)
|
||
self:initCoinGift(actId, Time:getServerTime() * 1000)
|
||
-- 标记弹窗
|
||
self:markPopUpGift(PayManager.PURCHARSE_TYPE.ACT_GIFT, actId)
|
||
end
|
||
|
||
-- 助力礼包结束 ----------------------------------------------------------------------------------------------
|
||
|
||
-- 成长礼包 **********************************************************************************************
|
||
|
||
function ShopData:getActGrowUpGiftConfig()
|
||
return ConfigManager:getConfig("act_growup_gift_new")
|
||
end
|
||
|
||
-- 初始化成长礼包
|
||
function ShopData:initGrowUpGift(growUpGift)
|
||
if EDITOR_MODE then
|
||
Logger.logHighlight("初始化成长礼包 growUpGift -- now_ts:%s", Time:getServerTime())
|
||
Logger.printTable(growUpGift)
|
||
end
|
||
|
||
self.growUpGift = growUpGift
|
||
if self:hasGrowUpGift() then
|
||
self:markPopUpGiftForGrowUpGift(self.growUpGift.current_grow_up_id)
|
||
end
|
||
|
||
self:setDirty()
|
||
end
|
||
|
||
-- 当前是否有成长礼包
|
||
function ShopData:hasGrowUpGift()
|
||
return self.growUpGift ~= nil and self:getGrowUpGiftRemainTime() > 0
|
||
end
|
||
|
||
-- 获取当前成长礼包
|
||
function ShopData:getGrowUpGift()
|
||
if not self:hasGrowUpGift() then
|
||
return nil
|
||
end
|
||
return self.growUpGift
|
||
end
|
||
|
||
-- 获取成长礼包倒计时
|
||
function ShopData:getGrowUpGiftRemainTime()
|
||
if not self.growUpGift then
|
||
return -1
|
||
end
|
||
return (self.growUpGift.trigger_end_at // 1000) - Time:getServerTime()
|
||
end
|
||
|
||
function ShopData:markPopUpGiftForGrowUpGift(actId)
|
||
self:markPopUpGift(PayManager.PURCHARSE_TYPE.GROW_UP_GIFT_NEW, actId)
|
||
end
|
||
|
||
-- 成长礼包购买成功
|
||
function ShopData:onUpGiftBuySuccess()
|
||
self.growUpGift.trigger_end_at = -1
|
||
self:setDirty()
|
||
end
|
||
|
||
-- 成长礼包结束 ----------------------------------------------------------------------------------------------
|
||
|
||
-- 首充(作废) **********************************************************************************************
|
||
|
||
function ShopData:getIsFirstRechargeOpen()
|
||
return false -- ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.FIRST_RECHARGE, true)
|
||
end
|
||
|
||
-- 用于标记是否弹窗 要求等级不低于2 未领取该奖励
|
||
function ShopData:initFirstRecharge()
|
||
-- local lv = DataManager.PlayerData:getLv()
|
||
-- if lv > 1 and not self:getHasGotFirstRechargeReward() then
|
||
-- self:markPopUpGift(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ShopConst.FIRST_RECHARGE_ID)
|
||
-- end
|
||
end
|
||
|
||
-- 是否有首充奖励 有支付且未领取
|
||
function ShopData:getHasFirstRechargeReward()
|
||
-- local pay = DataManager.PlayerData:getTotalPayAmount()
|
||
-- if pay > 0 and not self:getHasGotFirstRechargeReward() then
|
||
-- return true
|
||
-- else
|
||
-- return false
|
||
-- end
|
||
return false
|
||
end
|
||
|
||
-- 是否已领取首充奖励
|
||
function ShopData:getHasGotFirstRechargeReward()
|
||
-- 通用act礼包中是否有已购
|
||
-- local boughtNum = self:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ShopConst.FIRST_RECHARGE_ID)
|
||
-- return boughtNum > 0
|
||
return true
|
||
end
|
||
|
||
-- 侧边栏是否展示 要求功能开启 未领取该奖励
|
||
function ShopData:getShowFirstRechargeSideBar()
|
||
-- if not self:getIsFirstRechargeOpen() then
|
||
-- return false
|
||
-- end
|
||
-- if not self:getHasGotFirstRechargeReward() then
|
||
-- return true
|
||
-- else
|
||
-- return false
|
||
-- end
|
||
return false
|
||
end
|
||
|
||
-- 侧边栏红点
|
||
function ShopData:showFirstRechargeRp()
|
||
-- if not self:getIsFirstRechargeOpen() then
|
||
-- return false
|
||
-- end
|
||
|
||
-- return self:getHasFirstRechargeReward()
|
||
return false
|
||
end
|
||
|
||
-- 首充结束 ----------------------------------------------------------------------------------------------
|
||
|
||
-- 入门礼包 ----------------------------------------------------------------------------------------------
|
||
|
||
function ShopData:initIntroductGift(introductGift)
|
||
introductGift = introductGift or {}
|
||
self.introductGift = introductGift or {}
|
||
self.introductGiftTriggerTime = self.introductGift.trigger_at or 0
|
||
|
||
self:checkPopIntroductGift()
|
||
end
|
||
|
||
-- 如果可购买则标记可弹窗
|
||
function ShopData:checkPopIntroductGift()
|
||
if (self:getIntroductGiftRemainTime() > 0 and self:getIntroductGiftRemainBuyCount() > 0) then
|
||
self:markPopUpGift(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ShopConst.INTRODUCT_GIFT_ID)
|
||
end
|
||
end
|
||
|
||
function ShopData:getIntroductGiftTriggerTime()
|
||
return self.introductGiftTriggerTime // 1000
|
||
end
|
||
|
||
function ShopData:setIntroductGiftTriggerTime(time)
|
||
self.introductGiftTriggerTime = time
|
||
end
|
||
|
||
-- 入门礼包剩余时间
|
||
function ShopData:getIntroductGiftRemainTime()
|
||
local cfgInfo = self:getActGiftConfig()[GConst.ShopConst.INTRODUCT_GIFT_ID]
|
||
local triggerTime = self:getIntroductGiftTriggerTime()
|
||
local remainTime = triggerTime + (cfgInfo.limit_time or 0) * 3600 - Time:getServerTime()
|
||
return remainTime
|
||
end
|
||
|
||
-- 入门礼包剩余可购次数
|
||
function ShopData:getIntroductGiftRemainBuyCount()
|
||
local cfgInfo = self:getActGiftConfig()[GConst.ShopConst.INTRODUCT_GIFT_ID]
|
||
local buyCount = self:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ShopConst.INTRODUCT_GIFT_ID)
|
||
return (cfgInfo.limit or 1) - buyCount
|
||
end
|
||
|
||
-- 触发入门礼包(如果已经触发则不会更新)
|
||
function ShopData:onTriggerIntroductGift()
|
||
if self:getIntroductGiftTriggerTime() <= 0 then
|
||
self:initIntroductGift({trigger_at = Time:getServerTime() * 1000})
|
||
-- 标记弹窗
|
||
self:markPopUpGift(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ShopConst.INTRODUCT_GIFT_ID)
|
||
end
|
||
end
|
||
|
||
-- 侧边栏是否展示(时间次数均满足)
|
||
function ShopData:getIntroductGiftShowSideBar()
|
||
return self:getIntroductGiftRemainBuyCount() > 0 and self:getIntroductGiftRemainTime() > 0
|
||
end
|
||
|
||
-- 入门礼包结束 --------------------------------------------------------------------------------------------
|
||
|
||
-- 武器礼包 --------------------------------------------------------------------------------------------
|
||
|
||
-- 初始化礼包(礼包类型1下的礼包,可以直接复用这里的方法)
|
||
function ShopData:initGift(giftType, gift, isInit)
|
||
if giftType == nil or gift == nil then
|
||
return
|
||
end
|
||
if EDITOR_MODE then
|
||
Logger.logHighlight("初始化礼包[%s] -- now_ts:%s", giftType, Time:getServerTime())
|
||
Logger.printTable(gift)
|
||
end
|
||
if not self.gifts then
|
||
self.gifts = {}
|
||
end
|
||
|
||
local giftStruct = {}
|
||
if giftType == PayManager.PURCHARSE_ACT_TYPE.WEAPON_GIFT or giftType == PayManager.PURCHARSE_ACT_TYPE.ARMOR_GIFT then
|
||
giftStruct.id = gift.gift_id
|
||
giftStruct.triggerTime = gift.trigger_at
|
||
giftStruct.expireTime = gift.expire_at
|
||
giftStruct.cdEndTime = gift.cd_end_at
|
||
end
|
||
|
||
local tempId = self.gifts[giftType] and self.gifts[giftType].id or 0
|
||
local tempTrigerTime = self.gifts[giftType] and self.gifts[giftType].triggerTime or 0
|
||
self.gifts[giftType] = giftStruct
|
||
|
||
if not isInit and self:hasGift(giftType) then
|
||
if tempId == self.gifts[giftType].id and tempTrigerTime == self.gifts[giftType].triggerTime then
|
||
if EDITOR_MODE then
|
||
Logger.logHighlight("重复礼包数据,不处理弹窗:" .. tempId)
|
||
end
|
||
else
|
||
self:markPopUpGift(PayManager.PURCHARSE_TYPE.ACT_GIFT, self.gifts[giftType].id)
|
||
end
|
||
end
|
||
self:setDirty()
|
||
end
|
||
|
||
-- 当前是否有礼包
|
||
function ShopData:hasGift(giftType)
|
||
if GFunc.isShenhe() then
|
||
return false
|
||
end
|
||
return self.gifts ~= nil and self:getGiftRemainTime(giftType) > 0
|
||
end
|
||
|
||
-- 获取当前礼包
|
||
function ShopData:getGift(giftType)
|
||
if not self:hasGift(giftType) then
|
||
return nil
|
||
end
|
||
return self.gifts[giftType]
|
||
end
|
||
|
||
-- 获取礼包倒计时
|
||
function ShopData:getGiftRemainTime(giftType)
|
||
if not self.gifts or not self.gifts[giftType] then
|
||
return -1
|
||
end
|
||
return (self.gifts[giftType].expireTime // 1000) - Time:getServerTime()
|
||
end
|
||
|
||
-- 检查是否弹出ACT_GIFT类型的礼包
|
||
function ShopData:checkPopGift(actGiftType)
|
||
local gifts = self:getPopUpGiftByType(PayManager.PURCHARSE_TYPE.ACT_GIFT)
|
||
if gifts and #gifts > 0 then
|
||
for _, actId in ipairs(gifts) do
|
||
local cfgInfo = self:getActGiftConfig()[actId]
|
||
if cfgInfo and cfgInfo.type == actGiftType then
|
||
ModuleManager.ShopManager:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, actId, BIReport.PAY_UI_SHOW_TYPE.TRIGGER_POP)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
-- 礼包购买成功
|
||
function ShopData:onGiftBuySuccess(giftType)
|
||
self.gifts[giftType].expireTime = -1
|
||
self:setDirty()
|
||
end
|
||
|
||
-- 武器礼包结束 -----------------------------------------------------------------------------------------
|
||
|
||
-- 底部栏是否有红点
|
||
function ShopData:getRp()
|
||
if not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.MALL, true) then
|
||
return false
|
||
end
|
||
if GFunc.isShenhe() then
|
||
return false
|
||
end
|
||
local isHotOpen = ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.MALL_DAILY, true)
|
||
-- 主要商品 每日特惠广告道具
|
||
local hotAdGoods = self:getMallDailyGoods() and self:getMallDailyGoods()[1]
|
||
local hotAdGoodsBuyCount = hotAdGoods and hotAdGoods.bought or 0
|
||
local hotAdGoodsRp = self:getMallDailyFirstItemAdMaxCount() - hotAdGoodsBuyCount > 0
|
||
-- 主要商品 每日特惠刷新
|
||
local hotRefreshRp = self:getMallDailyAdLeftCount() > 0
|
||
-- 主要商品 钻石广告道具
|
||
local gemAdId = 1 -- 约定首位为免费栏位
|
||
local cfgInfo = self:getMallTreasureConfig()[gemAdId]
|
||
local gemAdMaxTimes = cfgInfo and cfgInfo.daily or 0
|
||
local gemAdRp = gemAdMaxTimes - DataManager.ShopData:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.MALL_TREASURE, gemAdId) > 0
|
||
-- 主要商品 金币广告道具
|
||
local coinAdId = 1 -- 约定首位为免费栏位
|
||
local cfgInfo = self:getMallGoldConfig()[coinAdId]
|
||
local coinAdMaxTimes = cfgInfo and cfgInfo.daily or 0
|
||
local coinAdRp = coinAdMaxTimes - DataManager.ShopData:getCommonDailyCoinAdBuyCount() > 0
|
||
|
||
return (isHotOpen and (hotAdGoodsRp or hotRefreshRp)) or gemAdRp or coinAdRp or self:getShopDiscountRedPoint()
|
||
end
|
||
|
||
-- 商店界面特惠页签是否有红点
|
||
function ShopData:checkShopDiscountRedPoint()
|
||
local discountRedPointTime = LocalData:getShopDiscountRedPointTime()
|
||
local today = Time:getBeginningOfServerToday()
|
||
if discountRedPointTime == today then
|
||
self.shopDiscountRedPoint = false
|
||
return
|
||
end
|
||
local actIds = self:getActChapterStoreCanBuyActIds()
|
||
if actIds and #actIds > 0 then
|
||
self.shopDiscountRedPoint = true
|
||
return
|
||
end
|
||
if not self:getBeginnerGiftHasBuy() then
|
||
self.shopDiscountRedPoint = true
|
||
return
|
||
end
|
||
actIds = self:getLevelUpGiftActIds()
|
||
if actIds and #actIds > 0 then
|
||
self.shopDiscountRedPoint = true
|
||
return
|
||
end
|
||
if self:hasGrowUpGift() then
|
||
self.shopDiscountRedPoint = true
|
||
return
|
||
end
|
||
local id = self:getValidCoinGiftId()
|
||
if id and id > 0 then
|
||
self.shopDiscountRedPoint = true
|
||
return
|
||
end
|
||
self.shopDiscountRedPoint = false
|
||
LocalData:setShopDiscountRedPointTime(today)
|
||
end
|
||
|
||
function ShopData:getShopDiscountRedPoint()
|
||
return self.shopDiscountRedPoint
|
||
end
|
||
|
||
function ShopData:markShopDiscountRedPoint()
|
||
if not self.shopDiscountRedPoint then
|
||
return
|
||
end
|
||
self.shopDiscountRedPoint = false
|
||
local today = Time:getBeginningOfServerToday()
|
||
LocalData:setShopDiscountRedPointTime(today)
|
||
end
|
||
|
||
function ShopData:getEntranceDiscountRedPoint()
|
||
return not self.isClickedDiscount
|
||
end
|
||
|
||
function ShopData:markEntranceDiscountRedPoint()
|
||
self.isClickedDiscount = true
|
||
end
|
||
|
||
function ShopData:checkLoginPopInfo()
|
||
-- 初始化礼包弹出逻辑
|
||
local actPopUpGifts = self:getPopUpGiftByType(PayManager.PURCHARSE_TYPE.ACT_GIFT)
|
||
if not actPopUpGifts or #actPopUpGifts <= 0 then
|
||
self:markPopLastChapterActGift()
|
||
end
|
||
end
|
||
|
||
function ShopData:markPopLastChapterActGift()
|
||
local chapterPopUpGifts = self:getPopUpGiftByType(PayManager.PURCHARSE_TYPE.CHAPTER_GIFT)
|
||
if not chapterPopUpGifts or #chapterPopUpGifts <= 0 then
|
||
local list = self:getActChapterStoreCanBuyActIds()
|
||
if list and list[1] then
|
||
self:markPopUpGift(PayManager.PURCHARSE_TYPE.CHAPTER_GIFT, list[#list])
|
||
end
|
||
end
|
||
end
|
||
|
||
-- 重置符文每日礼包次数
|
||
function ShopData:resetRunesGift()
|
||
for index, id in ipairs(GConst.RunesConst.GIFT_IDS) do
|
||
self:resetGiftBoughtNum(PayManager.PURCHARSE_TYPE.ACT_GIFT, id)
|
||
end
|
||
end
|
||
|
||
return ShopData |