c1_lua/lua/app/ui/hero/cell/star_cell.lua
2025-09-03 18:33:43 +08:00

32 lines
837 B
Lua

local StarCell = class("StarCell", BaseCell)
function StarCell:init()
local uiMap = self:getUIMap()
self.starImgs = {}
for i = 1, 5 do
self.starImgs[i] = uiMap["star_cell.star_img_" .. i]
end
end
function StarCell:refresh(currStar, showStar0)
local starType = math.ceil(currStar / 5)
for i, v in ipairs(self.starImgs) do
local star = (currStar - 1)%5 + 1
if showStar0 and currStar == 0 and i == 1 then
v:setActive(true)
v:setSprite(GFunc.getStarImg(starType, currStar))
elseif currStar > 0 and i <= star then
v:setActive(true)
v:setSprite(GFunc.getStarImg(starType))
else
v:setActive(false)
end
end
self.baseObject:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT):RefreshLayout()
end
function StarCell:setActive(active)
self.baseObject:setActive(active)
end
return StarCell