c1_lua/lua/app/userdata/chapter/chapter_data.lua
2023-04-21 16:10:28 +08:00

170 lines
3.8 KiB
Lua

local ChapterData = class("ChapterData", BaseData)
ChapterData.MIN_CHAPTER_ID = 1
local MIN_CHAPTER_ID = ChapterData.MIN_CHAPTER_ID
function ChapterData:ctor()
self.data.chapterId = MIN_CHAPTER_ID
self.data.maxChapterId = 0
self.data.isDirty = false
self.data.chapterBoxInfo = {}
self.data.chapterFightInfo = {}
end
function ChapterData:clear()
self.data.chapterId = MIN_CHAPTER_ID
self.data.maxChapterId = 0
self.data.chapterBoxInfo = {}
self.data.chapterFightInfo = {}
end
function ChapterData:init(data, notChangeChapterId)
self.data.maxChapterId = data and data.maxChapterId or MIN_CHAPTER_ID - 1
if not notChangeChapterId then
self.data.chapterId = self:getNextChapter(self.data.maxChapterId)
end
self.data.chapterBoxInfo = data and data.chapterBoxInfo or {}
self.data.chapterFightInfo = data and data.chapterFightInfo or {}
end
function ChapterData:getIsFirstChapter(chapterId)
return chapterId == MIN_CHAPTER_ID
end
function ChapterData:getIsFinalChapter(chapterId)
local chapterInfo = self:getChapterCfg()[chapterId]
if chapterInfo == nil then
return false
end
local chapterId = chapterInfo.next_chapter
if chapterId == nil then
return true
end
return false
end
function ChapterData:setDirty()
self.data.isDirty = not self.data.isDirty
end
function ChapterData:getChapterId()
return self.data.chapterId
end
function ChapterData:setChapterId(chapterId)
self.data.chapterId = chapterId
end
function ChapterData:getNextChapter(chapterId)
local chapterInfo = self:getChapterCfg()[chapterId]
if chapterInfo == nil then
return 1
end
if chapterInfo.next_chapter == nil then
return chapterId
end
return chapterInfo.next_chapter
end
function ChapterData:goNextChapter()
local chapterId = self:getNextChapter(self.data.chapterId)
if self.data.chapterId == chapterId then
return false
else
self.data.chapterId = chapterId
end
return true
end
function ChapterData:goLastChapter()
local chapterInfo = self:getChapterCfg()[self.data.chapterId]
if chapterInfo == nil then
return false
end
local chapterId = chapterInfo.before_chapter
if chapterId == nil then
return false
end
self.data.chapterId = chapterId
return true
end
function ChapterData:getChapterCfg()
if self.chapterCfg == nil then
self.chapterCfg = ConfigManager:getConfig("chapter")
end
return self.chapterCfg
end
function ChapterData:getChapterBoxCount(chapterId)
chapterId = chapterId or self:getChapterId()
local cfg = self:getChapterCfg()[chapterId]
if cfg and cfg.box_num then
return #cfg.box_num
end
return 1
end
function ChapterData:getChapterBoxNum(chapterId, index)
chapterId = chapterId or self:getChapterId()
local cfg = self:getChapterCfg()[chapterId]
if cfg and cfg.box_num then
return cfg.box_num[index] or 1
end
return 1
end
function ChapterData:getChapterBoxRewardGot(chapterId, index)
chapterId = tostring(chapterId or self:getChapterId())
local list = self.data.chapterBoxInfo[chapterId]
if not list then
return false
end
for _, idx in ipairs(list) do
if idx == index then
return true
end
end
return false
end
function ChapterData:getChapterBoxRewards(chapterId, index)
chapterId = chapterId or self:getChapterId()
if not self:getChapterBoxNum(chapterId, index) then
return
end
local cfg = self:getChapterCfg()[chapterId]
if cfg then
return cfg["box_reward_" .. index]
end
end
function ChapterData:getChapterMaxWave(chapterId)
chapterId = tostring(chapterId or self:getChapterId())
if self.data.chapterFightInfo[chapterId] then
return self.data.chapterFightInfo[chapterId].maxWave
end
return 0
end
function ChapterData:getFightCost(chapterId)
chapterId = chapterId or self:getChapterId()
local cfg = self:getChapterCfg()[chapterId]
if cfg and cfg.cost then
return cfg.cost.num
end
return 0
end
function ChapterData:getMaxChapterId()
return self.data.maxChapterId
end
return ChapterData