c1_lua/lua/app/ui/dungeon/dungeon_board_cell.lua
2023-06-14 11:38:50 +08:00

124 lines
4.8 KiB
Lua

local DungeonBoardCell = class("DungeonBoardCell", BaseCell)
function DungeonBoardCell:init()
self.uiMap = self:getUIMap()
self.txTitle = self.uiMap["dungeon_board_cell.tx_title"]
self.countdown = self.uiMap["dungeon_board_cell.countdown"]
self.txCountdown = self.uiMap["dungeon_board_cell.countdown.tx_countdown"]
self.txOpen = self.uiMap["dungeon_board_cell.tx_open"]
self.lock = self.uiMap["dungeon_board_cell.lock"]
self.lockIcon = self.uiMap["dungeon_board_cell.lock.desc.icon"]
self.lockTxLock = self.uiMap["dungeon_board_cell.lock.desc.tx_lock"]
self.lockIconCountdown = self.uiMap["dungeon_board_cell.lock.countdown.icon"]
self.lockTxCountdown = self.uiMap["dungeon_board_cell.lock.countdown.tx_countdown"]
self.btnStart = self.uiMap["dungeon_board_cell.btn_start"]
self.txStart = self.uiMap["dungeon_board_cell.btn_start.tx_btn"]
self.txTimes = self.uiMap["dungeon_board_cell.btn_start.tx_times"]
self.btnHelp = self.uiMap["dungeon_board_cell.btn_help"]
self.itemReward = self.uiMap["dungeon_board_cell.item_reward"]
self.itemRewardIcon = self.uiMap["dungeon_board_cell.item_reward.icon"]
self.btnStart:addClickListener(function()
-- 打开副本关卡选择界面
UIManager:showUI("app/ui/dungeon/dungeon_difficulty_ui", {module = self.moduleKey})
end)
self.btnHelp:addClickListener(function()
-- 展示提示
ModuleManager.TipsManager:showDescTips(DataManager.DungeonData:getRule(self.moduleKey), self.btnHelp)
end)
end
function DungeonBoardCell:refresh(moduleKey)
self.moduleKey = moduleKey
self:refreshInfo()
self:refreshRewards()
end
function DungeonBoardCell:refreshInfo()
self.txTitle:setText(DataManager.DungeonData:getTitle(self.moduleKey))
self.txOpen:setText("<color=" .. DataManager.DungeonData:getOpenTextColor(self.moduleKey) .. ">" .. DataManager.DungeonData:getOpenTimeDesc(self.moduleKey) .. "</color>")
self.baseObject:setTexture(DataManager.DungeonData:getBanner(self.moduleKey))
if DataManager.DungeonData:isActive(self.moduleKey) then
self.btnStart:setVisible(true)
self.countdown:setVisible(true)
self.lock:setVisible(false)
-- 红点
if DataManager.DungeonData:isCanChallenge(self.moduleKey) then
self.btnStart:addRedPoint(110, 40, 0.6)
else
self.btnStart:removeRedPoint()
end
self.txOpen:setAnchoredPositionY(-110)
self.txStart:setText(I18N:getGlobalText(I18N.GlobalConst.START_DESC))
local time = DataManager.DungeonData:getRemainTimes(self.moduleKey)
local timeStr = nil
if time <= 0 then
timeStr = ":<color=#FF6464>" .. time .. "</color>"
else
timeStr = ":" .. time
end
self.txTimes:setText(I18N:getGlobalText(I18N.GlobalConst.TODAY_REMAIN_TIMES, timeStr))
self:refreshCountdown(self.txCountdown)
else
self.btnStart:setVisible(false)
self.countdown:setVisible(false)
self.lock:setVisible(true)
self.txOpen:setAnchoredPositionY(-75)
self.lockTxLock:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_OPEN))
self:refreshCountdown(self.lockTxCountdown)
end
GFunc.centerImgAndTx(self.lockIcon, self.lockTxLock, 10)
GFunc.centerImgAndTx(self.lockIconCountdown, self.lockTxCountdown, 10)
end
function DungeonBoardCell:refreshRewards()
local reward = DataManager.DungeonData:getBoardShowRewardId(self.moduleKey)
if reward ~= nil then
-- 展示实际item
local info = ConfigManager:getConfig("item")[reward]
if info == nil then
return
end
self.itemRewardIcon:setSprite(GConst.ATLAS_PATH.ICON_ITEM, info.icon)
self.itemReward:setTouchEnable(true)
self.itemReward:addClickListener(function()
ModuleManager.TipsManager:showRewardTips(reward, info.type, self.itemReward)
end)
else
reward = DataManager.DungeonData:getBoardShowRewardIcon(self.moduleKey)
-- 展示icon图片
self.itemRewardIcon:setSprite(reward[1], reward[2])
self.itemReward:setTouchEnable(false)
end
end
function DungeonBoardCell:refreshCountdown(txCountdown)
if self.countdownSid then
SchedulerManager:unscheduleGlobal(self.countdownSid)
self.countdownSid = nil
end
self.countdownSid = txCountdown:scheduleGlobal(function()
self:updateTime(txCountdown)
end, 1)
self:updateTime(txCountdown)
end
function DungeonBoardCell:updateTime(txCountdown)
if self.remainTime == nil or self.remainTime < 0 then
self.remainTime = DataManager.DungeonData:geNextTime(self.moduleKey)
else
self.remainTime = self.remainTime - 1
end
txCountdown:setText(GFunc.getTimeStrWithHMS(self.remainTime))
end
return DungeonBoardCell