c1_lua/lua/app/module/login/login_ui.lua
2023-05-26 14:51:24 +08:00

144 lines
4.1 KiB
Lua

local LoginUI = class("LoginUI", BaseUI)
function LoginUI:ctor()
self.progress = 0
self.retryTimes = 0
self.connectStartTimes = 0
end
function LoginUI:getPrefabPath()
return "assets/prefabs/ui/login/login_ui.prefab"
end
function LoginUI:onClose()
ModuleManager.LoginManager:removeAllLoginData()
end
function LoginUI:onLoadRootComplete()
local uiMap = self.root:genAllChildren()
self.versionTx = uiMap["login_ui.version"]
local version = CS.BF.BFMain.Instance.GameLaunchMgr:GetCurrentVersion()
self.versionTx:setText(I18N:getGlobalText(I18N.GlobalConst.APP) .. version)
uiMap["login_ui.logo"]:setLanguageSprite(GConst.ATLAS_PATH.UI_LOGIN, "login")
self.progressTx = uiMap["login_ui.progress_tx"]
self.progressTx:setText("")
uiMap["login_ui.loading_text"]:setText(I18N:getGlobalText(I18N.GlobalConst.LOADING_DESC))
self:initListener()
local distinctId = LocalData:getDistinctId()
if distinctId == nil or distinctId == "" then
distinctId = CS.ThinkingAnalytics.ThinkingAnalyticsAPI.GetDistinctId()
LocalData:setDistinctId(distinctId)
BIReport:setIsNewPlayer(true)
BIReport:postGameLogin(true)
BIReport:postFirstLoginEvent()
else
BIReport:setIsNewPlayer(false)
BIReport:postGameLogin(false)
end
local data = {}
data.open_num = 1
CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserAdd(data)
local copyTx = uiMap["login_ui.copy_account_tx"]
copyTx:setText(I18N:getGlobalText(I18N.GlobalConst.CLICK_COPY_ACOUNT_DESC))
copyTx:setVisible(true)
copyTx:addClickListener(function()
GFunc.copyStr(distinctId)
end)
ModuleManager.LoginManager:resetServerListStartTime()
ModuleManager.LoginManager:addServerListCallback(function(serverList)
if EDITOR_MODE then
Logger.logHighlight("------------serverList------------")
Logger.printTable(serverList)
end
self:refreshServerList(serverList)
ModuleManager.LoginManager:saveAuthArgs(false)
ModuleManager.LoginManager:initSocket()
local info = LocalData:getLastLoginInfo()
BIReport:postAccountLoginClick(info.type)
end)
ModuleManager.LoginManager:getServerList()
CS.BF.BFMain.Instance.LuaMgr:OnGameInitSucc()
LocalData:save()
end
function LoginUI:initListener()
self:addEventListener(EventManager.CUSTOM_EVENT.LOGIN_REQ_SUCCESS, function()
self:preloadAndEnterMaincity()
end)
end
function LoginUI:preloadAndEnterMaincity()
local WhiteResManager = require "app/common/white_res_manager"
if WhiteResManager:isLoaded() then
ModuleManager.LoginManager:loginGame()
return
end
WhiteResManager:gamePreLoad(function(progress)
self.progress = math.floor(progress * 100)
self:updateProgress()
end, function()
self.progress = 100
self:updateProgress()
end)
end
function LoginUI:updateProgress()
if not self.slideSId then
local curSlideValue = 0
self.progressTx:setText("0%")
-- 进度条表现处理一下,看起来更平滑一些,最快的话0.5秒跑完
self.dt = 0
self.slideSId = self:scheduleGlobal(function(dt)
self.dt = self.dt + dt
if curSlideValue < self.progress then
curSlideValue = math.floor(self.dt*200)
if curSlideValue > self.progress then
curSlideValue = self.progress
end
self.progressTx:setText(curSlideValue .. "%")
-- 为了显示好看,加一个范围
local vfxPercent = curSlideValue
if vfxPercent < 2 then
vfxPercent = 2
elseif vfxPercent > 98 then
vfxPercent = 98
end
elseif curSlideValue >= 100 then
self:unscheduleGlobal(self.slideSId)
self.slideSId = nil
ModuleManager.LoginManager:loginGame()
end
end, 0)
end
end
function LoginUI:refreshServerList(serverList)
self.serverList = serverList or {}
if not ModuleManager.LoginManager.selectIndex or ModuleManager.LoginManager.selectIndex <= 0 then
ModuleManager.LoginManager.selectIndex = 1
else
ModuleManager.LoginManager.selectIndex = ModuleManager.LoginManager.selectIndex + 1
end
if ModuleManager.LoginManager.selectIndex > #self.serverList then
ModuleManager.LoginManager.selectIndex = 1
end
local defaultUrl = self.serverList[ModuleManager.LoginManager.selectIndex].url
LocalData:setString(LocalData.KEYS.GATE, defaultUrl)
end
return LoginUI