47 lines
1.3 KiB
Lua
47 lines
1.3 KiB
Lua
local BattleSkillSelectUI = class("BattleSkillSelectUI", BaseUI)
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local SELECT_SKILL_CELL = "app/ui/battle/cell/battle_select_skill_cell"
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function BattleSkillSelectUI:isFullScreen()
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return false
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end
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function BattleSkillSelectUI:showCommonBG()
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return false
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end
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function BattleSkillSelectUI:getPrefabPath()
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return "assets/prefabs/ui/battle/battle_skill_select_ui.prefab"
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end
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function BattleSkillSelectUI:ctor(params)
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self.skillList = params.skillList or {}
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end
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function BattleSkillSelectUI:onLoadRootComplete()
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local uiMap = self.root:genAllChildren()
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if not self.selectSkillCells then
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self.selectSkillCells = {}
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for i = 1, 3 do
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self.selectSkillCells[i] = CellManager:addCellComp(uiMap["battle_skill_select_ui.skill_node.skill_select_cell_" .. i], SELECT_SKILL_CELL)
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end
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end
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for index, cell in ipairs(self.selectSkillCells) do
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local skillId = self.skillList[index]
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cell:getBaseObject():setActive(skillId ~= nil)
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if skillId then
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cell:refresh(skillId, function()
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self:onClickSkill(skillId)
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end)
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end
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end
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end
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function BattleSkillSelectUI:onClickSkill(skillId)
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Logger.logHighlight(skillId)
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ModuleManager.BattleManager:onSelectSkill(skillId)
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self:closeUI()
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end
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return BattleSkillSelectUI |