29 lines
935 B
Lua
29 lines
935 B
Lua
local PlayerManager = class("PlayerManager", BaseModule)
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function PlayerManager:showPlayerUpUI(currLv, rewards)
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local params = {
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fromLevel = currLv,
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rewards = rewards,
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}
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UIManager:showUI("app/ui/player/player_level_up_ui", params)
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end
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function PlayerManager:levelUp()
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self:sendMessage(ProtoMsgType.FromMsgEnum.LevelUpReq, {}, {}, self.onLevelUpFinish, BIReport.ITEM_GET_TYPE.PLAYER_LV_UP)
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end
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function PlayerManager:onLevelUpFinish(result)
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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local currLv = DataManager.PlayerData:getLv()
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local diffLv = result.level - currLv
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DataManager.PlayerData:setLv(result.level, result.exp)
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if diffLv > 0 then
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self:showPlayerUpUI(currLv, result.rewards)
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ModuleManager.TaskManager:addTaskProgress(GConst.TaskConst.TASK_TYPE.X_PLAYER_LV_REACH, diffLv)
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DataManager:tryOpenModules()
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BIReport:postPlayerLvUp(currLv, result.level)
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end
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end
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end
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return PlayerManager |