c1_lua/lua/app/ui/dungeon/dungeon_difficulty_ui.lua

182 lines
7.2 KiB
Lua

local DungeonDifficultyUI = class("DungeonDifficultyUI", BaseUI)
function DungeonDifficultyUI:isFullScreen()
return false
end
function DungeonDifficultyUI:getPrefabPath()
return "assets/prefabs/ui/dungeon/dungeon_difficulty_ui.prefab"
end
function DungeonDifficultyUI:ctor(params)
self.module = params.module
self.curId = DataManager.DungeonData:getUnlockMaxId(self.module)
end
function DungeonDifficultyUI:onCover()
end
function DungeonDifficultyUI:onReshow()
end
function DungeonDifficultyUI:onClose()
end
function DungeonDifficultyUI:onLoadRootComplete()
self.uiMap = self.root:genAllChildren()
self.icon = self.uiMap["dungeon_difficulty_ui.bg.title.icon_title"]
self.btnClose = self.uiMap["dungeon_difficulty_ui.bg.close_btn"]
self.btnStart = self.uiMap["dungeon_difficulty_ui.bg.btns.btn_start"]
self.txStart = self.uiMap["dungeon_difficulty_ui.bg.btns.btn_start.tx_start"]
self.txStartCost = self.uiMap["dungeon_difficulty_ui.bg.btns.btn_start.cost.tx_cost"]
self.btnSweep = self.uiMap["dungeon_difficulty_ui.bg.btns.btn_sweep"]
self.txSweep = self.uiMap["dungeon_difficulty_ui.bg.btns.btn_sweep.tx_sweep"]
self.txSweepCost = self.uiMap["dungeon_difficulty_ui.bg.btns.btn_sweep.cost.tx_cost"]
self.txTime = self.uiMap["dungeon_difficulty_ui.bg.btns.tx_time"]
self.txDifficulty = self.uiMap["dungeon_difficulty_ui.bg.select.chapter.tx_difficulty"]
self.txLevel = self.uiMap["dungeon_difficulty_ui.bg.select.chapter.tx_level"]
self.arrowLeft = self.uiMap["dungeon_difficulty_ui.bg.select.chapter.arrow_left"]
self.arrowRight = self.uiMap["dungeon_difficulty_ui.bg.select.chapter.arrow_right"]
self.txTitle = self.uiMap["dungeon_difficulty_ui.bg.title.title_text"]
self.buffObj = self.uiMap["dungeon_difficulty_ui.bg.boss_buff"]
self.txbuff = self.uiMap["dungeon_difficulty_ui.bg.boss_buff.tx_buff"]
self.iconBuff = self.uiMap["dungeon_difficulty_ui.bg.boss_buff.icon_buff"]
self.rewardTx = self.uiMap["dungeon_difficulty_ui.bg.reward_desc"]
self.rewardFirst = self.uiMap["dungeon_difficulty_ui.bg.rewards.reward_first"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
self.rewardPass = self.uiMap["dungeon_difficulty_ui.bg.rewards.reward_pass"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
self.txFrist = self.uiMap["dungeon_difficulty_ui.bg.rewards.reward_first.first.tx_first"]
self.Frist = self.uiMap["dungeon_difficulty_ui.bg.rewards.reward_first.first"]
self.txLock = self.uiMap["dungeon_difficulty_ui.bg.tx_lock"]
self.btnGroup = self.uiMap["dungeon_difficulty_ui.bg.btns"]
local iconPath = DataManager.DungeonData:getIcon(self.module)
self.icon:setSprite(iconPath[1], iconPath[2], function()
self.icon:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_IMAGE):SetNativeSize()
end)
self.txTitle:setText(DataManager.DungeonData:getTitle(self.module))
self.txDifficulty:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_STAGE))
self.txStart:setText(I18N:getGlobalText(I18N.GlobalConst.START_DESC))
self.txSweep:setText(I18N:getGlobalText(I18N.GlobalConst.SMASH))
local cost = DataManager.DungeonData:getChallengeHpCost(self.module)
self.txStartCost:setText(GFunc.getRewardNum(cost))
self.txSweepCost:setText(GFunc.getRewardNum(cost))
self.txFrist:setText(I18N:getGlobalText(I18N.GlobalConst.FIRST_PASS))
self.rewardTx:setText(I18N:getGlobalText(I18N.GlobalConst.REWARD_DESC))
self.txLock:setText(I18N:getGlobalText(I18N.GlobalConst.PASS_REQUIRE))
-- 背景自适应文本
self.txFrist:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO):ForceMeshUpdate()
local txW = self.txFrist:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).renderedWidth
self.Frist:setSizeDeltaX(txW + 20)
self:refreshDifficulty()
self.btnClose:addClickListener(function()
self:closeUI()
end)
self.btnStart:addClickListener(function()
-- 开始挑战
ModuleManager.DungeonManager:reqChallenge(self.module, self.curId)
end)
self.btnSweep:addClickListener(function()
-- 开始扫荡
ModuleManager.DungeonManager:reqSweep(self.module, self.curId)
end)
self.arrowLeft:addClickListener(function()
if self:isMinId() then
return
end
self.curId = self.curId - 1
self:refreshDifficulty()
end)
self.arrowRight:addClickListener(function()
if self:isMaxId() then
return
end
self.curId = self.curId + 1
self:refreshDifficulty()
end)
self:addEventListener(EventManager.CUSTOM_EVENT.DUNGEON_DAY_CHANGE, function()
self:closeUI()
end)
self:addEventListener(EventManager.CUSTOM_EVENT.DUNGEON_CHALLENGE, function()
self:closeUI()
end)
self:addEventListener(EventManager.CUSTOM_EVENT.DUNGEON_SWEEP, function()
self:refreshDifficulty()
end)
end
function DungeonDifficultyUI:refreshDifficulty()
self.btnSweep:setActive(self:isCanSweepId())
self.txLevel:setText(tostring(self.curId))
-- buff
local buff = DataManager.DungeonData:getBossBuff(self.module, self.curId)
if buff then
local cfg = ConfigManager:getConfigWithOtherKey("buff", "name")[buff.type]
self.buffObj:setActive(true)
self.txbuff:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_DESC))
self.iconBuff:setSprite(GConst.ATLAS_PATH.ICON_BUFF, cfg.icon)
self.iconBuff:addClickListener(function()
ModuleManager.TipsManager:showDescTips(GFunc.getBuffDesc(buff.type, buff.num), self.iconBuff)
end)
GFunc.centerTxAndImg(self.txbuff, self.iconBuff, 5)
else
self.buffObj:setActive(false)
end
-- 箭头
self.txLock:setActive(not self:isCanChallengeId())
self.btnGroup:setActive(self:isCanChallengeId())
self.arrowRight:setActive(not self:isMaxId())
self.arrowLeft:setActive(not self:isMinId())
-- 奖励
local id = DataManager.DungeonData:getBoardShowRewardId(self.module)
local firstNum = DataManager.DungeonData:getFirstRewardNum(self.module, self.curId)
firstNum = firstNum or 0
local passNum = DataManager.DungeonData:getPassRewardNum(self.module, self.curId)
passNum = passNum or 0
self.rewardFirst:refreshItemById(id, firstNum)
self.rewardPass:refreshItemById(id, passNum)
self.rewardFirst:getBaseObject():setActive((not self:isCanSweepId()) and firstNum)
-- 次数
local time = DataManager.DungeonData:getRemainTimes(self.module)
local timeStr = nil
if time <= 0 then
timeStr = "<color=#FF8181>" .. time .. "</color>"
else
timeStr = time
end
self.txTime:setText(I18N:getGlobalText(I18N.GlobalConst.TODAY_REMAIN_TIMES, timeStr))
end
-- 是否是可扫荡关卡
function DungeonDifficultyUI:isCanSweepId()
return self.curId <= DataManager.DungeonData:getPassedMaxId(self.module)
end
--是否是可挑战关卡
function DungeonDifficultyUI:isCanChallengeId()
return self.curId <= DataManager.DungeonData:getUnlockMaxId(self.module)
end
-- 是最大副本id
function DungeonDifficultyUI:isMaxId()
return self.curId == DataManager.DungeonData:getConfigMaxId(self.module)
end
--是最小关卡
function DungeonDifficultyUI:isMinId()
return self.curId == 1
end
return DungeonDifficultyUI