c1_lua/lua/app/ui/tips/hero_fragment_tips.lua
2023-07-06 17:06:49 +08:00

92 lines
2.8 KiB
Lua

local HeroFragmentTips = class("HeroFragmentTips", BaseUI)
function HeroFragmentTips:ctor(params)
self.itemId = params.itemId
end
function HeroFragmentTips:onPressBackspace()
self:closeUI()
end
function HeroFragmentTips:getPrefabPath()
return "assets/prefabs/ui/tips/hero_fragment_tips.prefab"
end
function HeroFragmentTips:isFullScreen()
return false
end
function HeroFragmentTips:onLoadRootComplete()
local cfg = ConfigManager:getConfig("item")[self.itemId]
if cfg == nil then
return self:closeUI()
end
local drop = nil
if cfg.hero_drop then
drop = cfg.hero_drop
elseif cfg.box_drop then
drop = {}
for idx, item in ipairs(cfg.box_drop) do
local temp = ConfigManager:getConfig("item")[item.id]
if temp and temp.hero_drop then
table.addArray(drop, temp.hero_drop)
end
end
end
if drop == nil then
return self:closeUI()
end
self.heroList = {}
for _, v in ipairs(drop) do
if DataManager.HeroData:getHeroIsUnlock(v.id) then
table.insert(self.heroList, v.id)
end
end
local heroCfg = ConfigManager:getConfig("hero")
local heroA
local heroB
table.sort(self.heroList, function(a, b)
heroA = heroCfg[a]
heroB = heroCfg[b]
if heroA.qlt == heroB.qlt then
return a > b
else
return heroA.qlt > heroB.qlt
end
end)
local uiMap = self.root:genAllChildren()
self.uiMap = uiMap
local itemQlt = cfg.qlt
if itemQlt < 1 then
itemQlt = 1
elseif itemQlt > 4 then
itemQlt = 4
end
local bgQlt = uiMap["hero_fragment_tips.title_bg_img.bg_qlt"]
bgQlt:setVisible(false)
bgQlt:setTexture("assets/arts/textures/background/shop/shop_card_bg_" .. itemQlt .. ".png", function()
bgQlt:setVisible(true)
end)
uiMap["hero_fragment_tips.title_bg_img.card"]:setSprite(GConst.ATLAS_PATH.ICON_ITEM, cfg.icon)
uiMap["hero_fragment_tips.title_bg_img.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_CARD_TIPS_DESC))
uiMap["hero_fragment_tips.title_bg_img.title_text"]:setText(I18N:getText("item", cfg.id, "name"))
uiMap["hero_fragment_tips.title_bg_img.close_btn"]:addClickListener(function()
self:closeUI()
end)
self:initScrollRect()
end
function HeroFragmentTips:initScrollRect()
local scrollRectComp = self.uiMap["hero_fragment_tips.title_bg_img.scroll_rect"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
scrollRectComp:addInitCallback(function()
return GConst.TYPEOF_LUA_CLASS.REWARD_CELL
end)
scrollRectComp:addRefreshCallback(function(index, cell)
cell:refreshItemById(self.heroList[index], 0)
end)
scrollRectComp:clearCells()
scrollRectComp:refillCells(#self.heroList)
end
return HeroFragmentTips