c1_lua/lua/app/module/battle/component/battle_hero_comp.lua
2023-04-11 20:33:13 +08:00

21 lines
536 B
Lua

local BattleConst = require "app/module/battle/battle_const"
local BattleUnitComp = require "app/module/battle/component/battle_unit_comp"
local BattleHeroComp = class("BattleHeroComp", BattleUnitComp)
local UNIT_STATE = BattleConst.UNIT_STATE
function BattleHeroComp:init()
self.battleMgr = CS.BF.BFMain.Instance.BattleMgr
end
function BattleHeroComp:initBase()
self.isDead = false
self.currState = UNIT_STATE.INIT
end
function BattleHeroComp:initPosition()
self.baseObject:setLocalPosition(0, 0, 0)
end
return BattleHeroComp