c1_lua/lua/app/ui/common/common_formation_ui.lua
2023-08-18 10:55:51 +08:00

71 lines
2.1 KiB
Lua

local CommonFormationUI = class("CommonFormationUI", BaseUI)
function CommonFormationUI:showCommonBG()
return false
end
function CommonFormationUI:getPrefabPath()
return "assets/prefabs/ui/common/common_formation_ui.prefab"
end
function CommonFormationUI:getCurrencyParams()
if self.currencyParams == nil then
self.currencyParams = {
itemIds = {
GConst.ItemConst.ITEM_ID_GEM,
},
showType = GConst.CURRENCY_TYPE.HORIZONTAL
}
end
return self.currencyParams
end
function CommonFormationUI:ctor(params)
self.formationType = params.formationType
end
function CommonFormationUI:onLoadRootComplete()
local uiMap = self.root:genAllChildren()
uiMap["common_formation_ui.banner.btn_ok.tx_ok"]:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_24))
uiMap["common_formation_ui.banner.btn_ok"]:addClickListener(function()
local formation = DataManager.FormationData:getFormation(self.formationType)
if not formation then
self:closeUI()
return
end
if self.formationType == GConst.BattleConst.FORMATION_TYPE.DUNGEON_WEAPON then -- 武器副本
ModuleManager.DungeonWeaponManager:reqFormation(formation)
elseif self.formationType == GConst.BattleConst.FORMATION_TYPE.DUNGEON_ARMOR then
ModuleManager.DungeonArmorManager:reqFormation(formation)
else
self:closeUI()
end
end)
local heroUI = uiMap["common_formation_ui.hero_ui"]
heroUI:initPrefabHelper()
heroUI:genAllChildren()
self.heroComp = heroUI:addLuaComponent("app/ui/hero/hero_comp")
self:bind(DataManager.HeroData, "isDirty", function()
self:onRefresh()
end)
self:bind(DataManager.BagData.ItemData, "dirty", function()
self:onRefresh()
end)
self:addEventListener(EventManager.CUSTOM_EVENT.GO_SHOP, function()
self:closeUI()
end)
self:addEventListener(EventManager.CUSTOM_EVENT.FORMATION_CHANGE, function()
self:closeUI()
end)
end
function CommonFormationUI:onRefresh()
self.heroComp:refresh(self.formationType)
end
return CommonFormationUI