c1_lua/lua/app/userdata/bounty/bounty_data.lua
2023-05-15 21:32:13 +08:00

121 lines
2.6 KiB
Lua

local BountyData = class("BountyData", BaseData)
local ACT_GIFT_ID_BOUNTY = 70102
local ACT_GIFT_ID_BOUNTY_ADVANCED = 70202
function BountyData:ctor()
self.data.dirty = false
end
function BountyData:init(data)
data = data or GConst.EMPTY_TABLE
self.season = data.season or 1
self.level = data.level or 1
self.exp = data.exp or 0
self.bought = data.bought
self.claimed = data.claimed or {}
self.proClaimed = data.pro_claimed or {}
self:initBountyLevelCfg()
end
function BountyData:initBountyLevelCfg()
self.bountyLevelCfg = {}
local cfg = ConfigManager:getConfig("bounty_level")
for k, v in pairs(cfg) do
if v.season == self.season then
self.bountyLevelCfg[k % 100] = v
end
end
self.repeatLevelInfo = table.remove(self.bountyLevelCfg)
end
function BountyData:getBought()
return self.bought
end
function BountyData:setBought(bought, level)
self.bought = bought
self.level = level or self.level
self:markDirty()
end
function BountyData:getLevel()
return self.level
end
function BountyData:getIsOpen()
-- 开启条件和任务一样
return ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.TASK, true)
end
function BountyData:getBannerName()
return "bounty_btn_main_1"
end
function BountyData:getSeason()
return self.season
end
function BountyData:getSeasonInfoByLevel(lv)
return self.bountyLevelCfg[lv]
end
function BountyData:getMaxLevel()
return #self.bountyLevelCfg
end
function BountyData:getMainLevelCount()
return #self.bountyLevelCfg - 1
end
function BountyData:getLevelState(lv)
return self.claimed[lv]
end
function BountyData:getProLevelState(lv)
return self.proClaimed[lv]
end
function BountyData:getIfCanBuyLevel()
local maxLevel = self:getMaxLevel()
if maxLevel > 0 and self.level < maxLevel then
return true
end
return false
end
function BountyData:onClaimReward(level)
self.claimed[level] = true
self:markDirty()
end
function BountyData:onClaimProReward(level)
self.proClaimed[level] = true
self:markDirty()
end
function BountyData:getBuyBountyLevelCost()
if self.buyBountyLevelCost == nil then
self.buyBountyLevelCost = ConfigManager:getConfig("const")["bounty_buy_cost"].reward
end
return self.buyBountyLevelCost
end
function BountyData:onBoughtLevel()
self.level = self.level + 1
self:markDirty()
end
function BountyData:getGiftId(advanced)
if advanced then
return ACT_GIFT_ID_BOUNTY_ADVANCED
else
return ACT_GIFT_ID_BOUNTY
end
end
function BountyData:markDirty()
self.data.dirty = not self.data.dirty
end
return BountyData