500 lines
16 KiB
Lua
500 lines
16 KiB
Lua
local DataManager = {
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initByServer = false
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}
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function DataManager:init()
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self.cdCallBack = {}
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self._cacheManager = {}
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self:initManager("GameSettingData", "app/userdata/game_setting/game_setting_data")
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self:initManager("PlayerData", "app/userdata/player/player_data")
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self:initManager("ChapterData", "app/userdata/chapter/chapter_data")
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self:initManager("DailyChallengeData", "app/userdata/daily_challenge/daily_challenge_data")
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self:initManager("DungeonData", "app/userdata/dungeon/dungeon_data")
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self:initManager("ArenaData", "app/userdata/arena/arena_data")
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self:initManager("CollectionData", "app/userdata/collection/collection_data")
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self:initManager("HeroData", "app/userdata/hero/hero_data")
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self:initManager("HeroDataOther", "app/userdata/hero/hero_data_other")
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self:initManager("BagData", "app/userdata/bag/bag_data")
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self:initManager("EquipData", "app/userdata/equip/equip_data")
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self:initManager("SkinData", "app/userdata/skin/skin_data")
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self:initManager("BattleData", "app/userdata/battle/battle_data")
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self:initManager("BattlePVPData", "app/userdata/battle/battle_pvp_data")
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self:initManager("FormationData", "app/userdata/formation/formation_data")
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self:initManager("TutorialData", "app/userdata/tutorial/tutorial_data")
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self:initManager("MailData", "app/userdata/mail/mail_data")
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self:initManager("ActivityData", "app/userdata/activity/activity_data")
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self:initManager("BountyData", "app/userdata/bounty/bounty_data")
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self:initManager("ArenaBountyData", "app/userdata/arena/arena_bounty_data")
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self:initManager("TaskData", "app/userdata/task/task_data")
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self:initManager("DailyTaskData", "app/userdata/task/daily_task_data")
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self:initManager("IdleData", "app/userdata/idle/idle_data")
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self:initManager("ShopData", "app/userdata/shop/shop_data")
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self:initManager("SummonData", "app/userdata/summon/summon_data")
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self:initManager("AIHelperData", "app/userdata/game_setting/ai_helper_data")
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self:initManager("TalentData", "app/userdata/talent/talent_data")
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self:initManager("GiftPopData", "app/userdata/gift_pop/gift_pop_data")
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self:initManager("PaymentData", "app/userdata/payment/payment_data")
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self:initManager("FundLevelData", "app/userdata/fund_level/fund_level_data")
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self:initManager("SignWeekData", "app/userdata/sign/sign_week_data")
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self:initManager("SignMonthData", "app/userdata/sign/sign_month_data")
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self:initManager("ChapterFundData", "app/userdata/chapter_fund/chapter_fund_data")
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self:initManager("ActSevenDayData", "app/userdata/activity/act_seven_day/act_seven_day_data")
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-- 冲刺活动
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self:initManager("ActTimeData", "app/userdata/activity/act_time_data")
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self:initManager("ActSprintData", "app/userdata/activity/act_sprint/act_sprint_data")
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self:initManager("ActSprintSummonDataAll", "app/userdata/activity/act_sprint/act_sprint_summon_data_all")
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end
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function DataManager:initManager(name, path)
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if self[name] then
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self._cacheManager[name] = self[name]
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end
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if (name == "BattleData" or name == "BattlePVPData") and self._cacheManager[name] then
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else
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self[name] = require(path):create()
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end
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end
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function DataManager:checkDataBind()
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local changeBindFunc = function(baseData, curBaseData)
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local data = baseData.data
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if data then
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local bindList = baseData.bindList
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if bindList then
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for fieldName, list in pairs(bindList) do
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for _, v in ipairs(list) do
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if v.binder.unBind then
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v.binder:unBind(baseData, fieldName)
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end
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if v.binder.bind then
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if baseData.data[fieldName] ~= curBaseData.data[fieldName] then
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v.binder:bind(curBaseData, fieldName, v.bindFunc, true)
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else
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v.binder:bind(curBaseData, fieldName, v.bindFunc)
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end
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end
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end
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end
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end
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baseData:clearBindAll()
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end
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end
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if self._cacheManager then -- 如果已经存在就检查一下绑定
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for name, baseData in pairs(self._cacheManager) do
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if name == "BagData" then
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changeBindFunc(baseData.ItemData, self[name].ItemData)
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else
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if baseData ~= self[name] then
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changeBindFunc(baseData, self[name])
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end
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end
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end
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end
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end
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function DataManager:clear()
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self.loginSuccess = false
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self.initWithServer = false
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if self.cacheTimer then
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SchedulerManager:unscheduleGlobal(self.cacheTimer)
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self.cacheTimer = nil
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end
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self.cdCallBack = {}
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for _, v in pairs(self._cacheManager) do
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v:clear()
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end
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ModuleManager.TaskManager:clear()
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self:clearTryOpenFunc()
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self.activityBountyLevelMap = nil
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end
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function DataManager:initWithServerData(data)
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self:init()
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Time:setServerTimeZone(0)
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Time:updateServerTime(data.now_ts)
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Time:updateServerTimeToday(data.today_ts)
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if EDITOR_MODE then
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Logger.logHighlight("initWithServerData")
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Logger.printTable(data)
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Logger.logHighlight("注册时间 : " .. Time:formatTimeYMDHMS(GFunc.formatTimeStep(data.stat.register_ts)))
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end
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self.registerTs = data.stat and data.stat.register_ts or Time:getServerTime()
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self.registerTs = GFunc.formatTimeStep(self.registerTs or Time:getServerTime())
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self.todayFirstLogin = data.today_first_login
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self.PlayerData:init(data)
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self.ChapterData:init(data.chapter)
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self.DailyChallengeData:init(data.chapter_daily_challenge)
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-- self.DungeonData:initDungeonGold(data.chapter_gold_challenge)
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-- self.DungeonData:initDungeonShards(data.chapter_shards_challenge)
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self.FormationData:init(data.formations)
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self.EquipData:init(data.equip)
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self.SkinData:init(data.bag.skins)
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self.TalentData:init(data.talent)
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-- HeroData要在EquipData、SkinData、TalentData之后初始化,依赖它们的属性数据
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self.HeroData:init(data.bag.heroes)
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self.BagData:init(data.bag)
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-- self.DungeonData:initDungeonWeapon(data.chapter_weapon_challenge)
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-- self.DungeonData:initDungeonArmor(data.chapter_armor_challenge)
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self.CollectionData:init(data.collection)
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self.TutorialData:init(data.guide)
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self.MailData:init(data.mail_info)
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-- self.BountyData:init(data.bounty)
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self.ArenaBountyData:init(data.arena_bounty)
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self.ArenaData:initGiftInfo(data.act_arena_gift, true)
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-- 任务要在BountyData之后初始化,依赖BountyData的数据
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self.DailyTaskData:init(data.task_daily, data.task_achievement)
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self.IdleData:init(data.idle)
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self.ShopData:init()
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-- self.ShopData:refreshChapterShop(data.mall_chapter)
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-- self.ShopData:refreshCoreSoulShop(data.soul)
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self.ShopData:refreshDailyShop(data.mall_daily_store)
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-- self.ShopData:refreshGoldShop(data.mall_gold)
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-- self.ShopData:refreshEmblemShop(data.mall_mythic_store)
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-- self.ShopData:initVit(data.energy_limit)
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-- self.ShopData:initThirdPayOrder(data.third_pay)
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-- self.ShopData:initThirdPayGiftOrder(data.third_pay)
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-- self.ShopData:initBase()
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-- self.ShopData:initActGift(data.act) -- 礼包购买信息
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-- self.ShopData:initMallDaily(data.mall_daily_store) -- 每日特惠
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-- self.ShopData:initCommonDailyGoldGift(data.mall_idle and data.mall_idle.ad_count) -- 常驻金币礼包
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-- self.ShopData:initGrowUpGift(data.act_grow_up_gift2) -- 成长礼包
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-- self.ShopData:initLevelUpGift(data.act_level_up_gift) -- 助力/金币礼包
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-- self.ShopData:initIntroductGift(data.act_introductory_gift) -- 入门礼包
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-- 基金
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self.FundLevelData:initData(data.fund) -- levelGiftData要放到PaymentData后面,因为要处理数据
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self.ChapterFundData:initData(data.chapter_fund)
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self.SignWeekData:initData(data.sign)
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self.SignMonthData:initData(data.sign_30)
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-- 活动要在礼包后初始化
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self.ActTimeData:init(data.activities) -- 全活动时间, after PlayerData
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self.ActivityData:initExchangeData(data.activity_exchange)
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self.ActivityData:initTaskData(data.activity_task)
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self.ActSprintData:init(data.activity_rush_exchange)
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self.ActSevenDayData:initData(data.seven_days, true)
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-- self.ActSprintSummonDataAll:initTaskData(data.activity_score_task, data.activity_task)
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-- 商店礼包都初始化完了后检查一下每日红点
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-- self.ShopData:checkShopDiscountRedPoint()
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-- self.ShopData:checkLoginPopInfo() -- 需要写在shopdata所有初始化之后
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self.SummonData:init(data.summon_data.summons)
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self.AIHelperData:init(nil, true)
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-- 任务数据最后初始化,依赖其他模块的数据
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self.TaskData:init()
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self:scheduleGlobal()
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self:checkDataBind()
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ModuleManager.ArenaManager:reqArenaInfo()
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-- 写在最后,防止某些数据还未初始化,就被bi访问报错
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self.initWithServer = true
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end
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-- 是否首次登录
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function DataManager:getIsFirstLogin()
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local nowTime = Time:getServerTime()
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local offset = nowTime - (self.registerTs or 0)
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if math.abs(offset) <= 10 and self:getIsTodayFirstLogin() then -- 允许误差
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return true
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end
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return false
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end
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-- 是否在新号24小时内
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function DataManager:getIsInCreate24Hour()
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local nowTime = Time:getServerTime()
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local passTime = nowTime - (self.registerTs or 0)
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return passTime < 86400
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end
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function DataManager:getRegisterTs()
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return self.registerTs or 0
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end
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function DataManager:getIsTodayFirstLogin()
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return self.todayFirstLogin or false
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end
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function DataManager:getIsInitWithServer()
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return self.initWithServer
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end
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function DataManager:registerDataCd(dataName)
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if not dataName then
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return
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end
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for k, v in ipairs(self.cdCallBack) do
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if v == dataName then
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return
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end
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end
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table.insert(self.cdCallBack, dataName)
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end
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function DataManager:unregisterDataCd(dataName)
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if not dataName then
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return
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end
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for k, v in ipairs(self.cdCallBack) do
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if v == dataName then
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table.remove(self.cdCallBack, k)
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break
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end
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end
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end
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function DataManager:registerCrossDayFunc(bindId, func)
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if not bindId or not func then
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return
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end
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if not self.crossDayCallbacks then
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self.crossDayCallbacks = {}
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end
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for i, info in ipairs(self.crossDayCallbacks) do
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if info.bindId == bindId then
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self.crossDayCallbacks[i].func = func
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self.crossDayCallbacks[i].open = true
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return
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end
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end
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table.insert(self.crossDayCallbacks,{
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bindId = bindId,
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func = func,
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open = true
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})
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end
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function DataManager:unregisterCrossDayFunc(bindId)
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if not bindId then
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return
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end
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if not self.crossDayCallbacks then
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return
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end
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for i, info in ipairs(self.crossDayCallbacks) do
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if info.bindId == bindId then
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self.crossDayCallbacks[i].open = false
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return
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end
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end
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end
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function DataManager:scheduleGlobal()
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if self.cacheTimer then
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return
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end
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if EDITOR_MODE then
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Logger.logHighlight("==========================================================")
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Logger.logHighlight("本地显示日期:" .. Time:formatTimeYMD())
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Logger.logHighlight("当前时间戳:" .. Time:getServerTime())
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Logger.logHighlight("本日时间戳:" .. Time:getDayBeginTimeStamp() .. "-" .. Time:getDayOverTimeStamp())
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Logger.logHighlight("本周时间戳:" ..
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Time:getWeekBeginTimeStamp() .. "-" .. Time:getWeekOverTimeStamp() .. " 当前处于本周第" .. Time:getDayofWeek() .. "天")
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Logger.logHighlight("本月时间戳:" ..
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Time:getMonthBeginTimeStamp() ..
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"-" .. Time:getMonthOverTimeStamp() .. " 当前处于本月第" .. Time:getDayofMonth() .. "天")
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Logger.logHighlight("==========================================================")
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end
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self.crossDayTS = Time:getDayOverTimeStamp()
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self.cacheTimer = SchedulerManager:scheduleGlobal(function(inter)
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for k, v in ipairs(self.cdCallBack) do
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if self[v] and self[v].updateCd then
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self[v]:updateCd()
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end
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end
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if Time:getServerTime() > self.crossDayTS and GFunc.IsGotServerTime() then
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self.crossDayTS = Time:getDayOverTimeStamp()
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self.weekOverTime = Time:getWeekOverTimeStamp()
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self.monthOverTime = Time:getMonthOverTimeStamp()
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self.loginCount = self.loginCount + 1
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-- 跨天先刷新活动时间
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DataManager.ActTimeData:refreshActTime(true)
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Logger.logHighlight("跨天===========================================================================")
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if self.crossDayCallbacks then
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for i, info in ipairs(self.crossDayCallbacks) do
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if info.func and info.open then
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info.func()
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end
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end
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-- DataManager.GiftPopData:activeLoginPopGift()
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end
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self:doCrossDay()
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-- 登录天数
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ModuleManager.TaskManager:addTaskProgress(GConst.TaskConst.TASK_TYPE.LOGIN_NUM)
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self:tryOpenModules() -- 开服天数限制的
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EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.CROSS_DAY)
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-- 重置
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if self.timeEveryDayCallbacks then
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for k, v in ipairs(self.timeEveryDayCallbacks) do
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v.triggerToday = false
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end
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end
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end
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-- 每日特定时间消息
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if self.timeEveryDayCallbacks then
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local timeToday = Time:getDayBeginTimeStamp(Time:getServerTime() + 1)
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local passTime = Time:getServerTime() - timeToday
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for k, v in ipairs(self.timeEveryDayCallbacks) do
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if not v.triggerToday and v.func and v.open and passTime > v.time then
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v.triggerToday = true
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v.func()
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end
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end
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end
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end, 1)
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end
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function DataManager:doCrossDay()
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local delayTime = math.random(1, 10000) / 1000
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SchedulerManager:performWithDelayGlobal(function()
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ModuleManager.MaincityManager:reqPassDay()
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end, delayTime)
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end
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function DataManager:onCrossDay(info)
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if info.activities then
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self.ActTimeData:init(info.activities) -- 全活动时间, after PlayerData
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end
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if info.door then
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self.DoorData:init(info.door)
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end
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if info.mall_daily_store then
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self.ShopData:refreshDailyShop(info.mall_daily_store)
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end
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if info.elemental_dungeon then
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self.ElementData:init(info.elemental_dungeon)
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end
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if info.dispatch then
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self.DispatchData:init(info.dispatch)
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end
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end
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function DataManager:registerTimeEveryDayFunc(bindId, time, func)
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if not bindId or not time or not func then
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return
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end
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if not self.timeEveryDayCallbacks then
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self.timeEveryDayCallbacks = {}
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end
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local timeToday = Time:getDayBeginTimeStamp(Time:getServerTime() + 1)
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local passTime = Time:getServerTime() - timeToday
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for i, info in ipairs(self.timeEveryDayCallbacks) do
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if info.bindId == bindId then
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self.timeEveryDayCallbacks[i].func = func
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self.timeEveryDayCallbacks[i].time = time
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self.timeEveryDayCallbacks[i].triggerToday = passTime > time
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self.timeEveryDayCallbacks[i].open = true
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return
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end
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end
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table.insert(self.timeEveryDayCallbacks, {
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bindId = bindId,
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func = func,
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time = time,
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triggerToday = passTime > time,
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open = true
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})
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end
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function DataManager:unRegisterTimeEveryDayFunc(bindId)
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if not bindId then
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return
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end
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if not self.timeEveryDayCallbacks then
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return
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end
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for i, info in ipairs(self.timeEveryDayCallbacks) do
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if info.bindId == bindId then
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self.timeEveryDayCallbacks[i].open = false
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return
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end
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end
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end
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function DataManager:tryOpenModules()
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if not self.tryOpenCallbacks then
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return
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end
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for k, v in pairs(self.tryOpenCallbacks) do
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v()
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end
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end
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function DataManager:registerTryOpenFunc(bindId, func)
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if not bindId or not func then
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return
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end
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if not self.tryOpenCallbacks then
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self.tryOpenCallbacks = {}
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end
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self.tryOpenCallbacks[bindId] = func
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end
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function DataManager:unregisterTryOpenFunc(bindId)
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if not bindId then
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return
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end
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if not self.tryOpenCallbacks then
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return
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end
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self.tryOpenCallbacks[bindId] = nil
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end
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function DataManager:clearTryOpenFunc()
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if not self.tryOpenCallbacks then
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return
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end
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for k, v in pairs(self.tryOpenCallbacks) do
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self.tryOpenCallbacks[k] = nil
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end
|
||
end
|
||
|
||
function DataManager:getSignInfo()
|
||
local nowTime = Time:getServerTime()
|
||
local lastSignTime = self.signInfo.latest_at // 1000
|
||
local todayBeginTime = nowTime - nowTime % 86400
|
||
local canSign = lastSignTime < todayBeginTime
|
||
if not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.SIGNIN) then
|
||
canSign = false
|
||
end
|
||
return self.signInfo.count or 0, canSign, self.hasSigned
|
||
end
|
||
|
||
function DataManager:setSignCount(count)
|
||
self.hasSigned = true
|
||
self.signInfo.count = count
|
||
self.signInfo.latest_at = Time:getServerTime() * 1000
|
||
--Logger.logHighlight("签到成功次数:"..count)
|
||
end
|
||
|
||
function DataManager:resetSignInInfo()
|
||
self.hasSigned = false
|
||
end
|
||
|
||
function DataManager:setLoginSuccess(success)
|
||
self.loginSuccess = success
|
||
end
|
||
|
||
function DataManager:getLoginSuccess()
|
||
return self.loginSuccess
|
||
end
|
||
|
||
return DataManager |