95 lines
2.9 KiB
Lua
95 lines
2.9 KiB
Lua
|
|
local BattleManager = class("BattleManager", BaseModule)
|
|
local BattleConst = GConst.BattleConst
|
|
|
|
local BATTLE_CONTROLLER_BASE = "app/module/battle/controller/battle_controller"
|
|
|
|
local BATTLE_CONTROLLER = {
|
|
[BattleConst.BATTLE_TYPE.STAGE] = "app/module/battle/controller/battle_controller_stage"
|
|
}
|
|
|
|
function BattleManager:getPosInfo(posId)
|
|
local posInfo = GConst.BattleConst.GRID_POS[posId]
|
|
if not posInfo then
|
|
local r = self:getPosRC(posId).r
|
|
local c = self:getPosRC(posId).c
|
|
|
|
local offsetC = c - BattleConst.HALF_COLUMN_COUNT
|
|
local offsetR = BattleConst.HALF_ROW_COUNT - r
|
|
local info = {x = offsetC * BattleConst.GRID_STEP_H, y = offsetR * BattleConst.GRID_STEP_H}
|
|
|
|
GConst.BattleConst.GRID_POS[posId] = info
|
|
posInfo = GConst.BattleConst.GRID_POS[posId]
|
|
end
|
|
return posInfo
|
|
end
|
|
|
|
function BattleManager:getElementIcon(elementType)
|
|
local icon = GConst.BattleConst.ELEMENT_ICON[elementType]
|
|
if not icon then
|
|
return GConst.ATLAS_PATH.COMMON, "common_alpha"
|
|
end
|
|
return GConst.ATLAS_PATH.BATTLE, icon
|
|
end
|
|
|
|
function BattleManager:getGridTypeIcon(gridType)
|
|
local icon = GConst.BattleConst.GRID_TYPE_ICON[gridType]
|
|
if not icon then
|
|
return GConst.ATLAS_PATH.COMMON, "common_alpha"
|
|
end
|
|
return GConst.ATLAS_PATH.BATTLE, icon
|
|
end
|
|
|
|
function BattleManager:getPosId(row, column)
|
|
if not BattleConst.RC_2_POS_ID[row] then
|
|
BattleConst.RC_2_POS_ID[row] = {}
|
|
end
|
|
if not BattleConst.RC_2_POS_ID[row][column] then
|
|
local posId
|
|
local rowValue = row * BattleConst.ROW_STEP
|
|
if rowValue >= 0 then
|
|
posId = rowValue + column
|
|
else
|
|
rowValue = rowValue + BattleConst.ROW_STEP
|
|
posId = rowValue - column
|
|
end
|
|
BattleConst.RC_2_POS_ID[row][column] = posId
|
|
end
|
|
return BattleConst.RC_2_POS_ID[row][column]
|
|
end
|
|
|
|
function BattleManager:getFirstLineLastRowPosId(row, column)
|
|
return self:getPosId(1 - row, column)
|
|
end
|
|
|
|
function BattleManager:getPosRC(posId)
|
|
if not BattleConst.POS_ID_2_RC[posId] then
|
|
local r = posId // BattleConst.ROW_STEP
|
|
local c
|
|
if r <= 0 then
|
|
local adsPosId = math.abs(posId)
|
|
c = adsPosId % BattleConst.ROW_STEP
|
|
else
|
|
c = posId % BattleConst.ROW_STEP
|
|
end
|
|
BattleConst.POS_ID_2_RC[posId] = {r = r , c = c}
|
|
end
|
|
return BattleConst.POS_ID_2_RC[posId]
|
|
end
|
|
|
|
function BattleManager:playBattle(params, battleType, returnFunc)
|
|
if self.battleController then -- 同一时间只能有一场战斗
|
|
self:clear()
|
|
end
|
|
self.returnFunc = returnFunc
|
|
UIManager:stopCurrentBGM()
|
|
self:_play(params, battleType)
|
|
end
|
|
|
|
function BattleManager:_play(params, battleType)
|
|
local controllerPath = BATTLE_CONTROLLER[battleType] or BATTLE_CONTROLLER_BASE
|
|
self.battleController = require(controllerPath):create()
|
|
self.battleController:init(params)
|
|
end
|
|
|
|
return BattleManager |