c1_lua/lua/app/module/battle/controller/battle_controller_arena.lua

177 lines
6.1 KiB
Lua

local BattleControllerPVP = require "app/module/battle/controller/battle_controller_pvp"
local BattleControllerArena = class("BattleControllerArena", BattleControllerPVP)
local BattleBuffEntity = require "app/userdata/battle/skill/battle_buff_entity"
function BattleControllerArena:getBoardConfig()
return ConfigManager:getConfig("arena_board")
end
function BattleControllerArena:getChapterConfig()
return ConfigManager:getConfig("arena_rank")
end
function BattleControllerArena:getChapterId()
return DataManager.ArenaData:getGradingId()
end
function BattleControllerArena:getBuffs()
if not self.initBuffs then
self.initBuffs = {}
local buffList = {}
local config = self:getChapterConfig()[self.chapterId]
if config and config.effect then
for _, effect in ipairs(config.effect) do
local atkBuffInfo = {
buff = GFunc.getTable(effect),
obj = GConst.BattleConst.SIDE_ATK
}
local defBuffInfo = {
buff = GFunc.getTable(effect),
obj = GConst.BattleConst.SIDE_DEF
}
table.insert(buffList, atkBuffInfo)
table.insert(buffList, defBuffInfo)
end
end
for _, info in ipairs(buffList) do
local buffEntity = BattleBuffEntity:create()
buffEntity:init(info.buff)
buffEntity:setTargetSide(info.obj)
buffEntity:setIsCantRemove(true)
buffEntity:setNotShowIcon(true)
table.insert(self.initBuffs, {buffEntity = buffEntity, effect = info.buff})
end
end
return self.initBuffs
end
-- 战斗结束
function BattleControllerArena:controllBattleEnd()
self.combatReport = {
battleType = GConst.BattleConst.BATTLE_TYPE.ARENA,
wave = self:getWaveIndex(),
victory = self.victory,
round = self.waveRoundCount[self:getWaveIndex()] or 0
}
local atkReport = {}
local teamEntity = self.battleData:getAtkTeam()
local members = teamEntity:getAllMembers()
for k, v in pairs(members) do
local report = {
heroId = v:getId(),
dmg = v:getDamageCount(),
}
table.insert(atkReport, report)
end
self.combatReport.atkReport = atkReport
local defReport = {}
local teamEntity = self.battleData:getDefTeam()
local members = teamEntity:getAllMembers()
for k, v in pairs(members) do
local report = {
heroId = v:getId(),
dmg = v:getDamageCount(),
}
table.insert(defReport, report)
end
self.combatReport.defReport = defReport
local win = self.victory
BIReport:postFightHeroReport(self.combatReport.battleType, atkReport)
ModuleManager.ArenaManager:reqSettlement(win, self.combatReport, self.taskProgress)
end
-- 一共有多少波
function BattleControllerArena:getMaxWave()
return 1
end
function BattleControllerArena:getMaxRoundCount()
if not self.arenaMaxRound then
self.arenaMaxRound = GFunc.getConstIntValue("arena_max_round")
end
return self.arenaMaxRound
end
function BattleControllerArena:findNextDefUnit()
self:enterRoundEnd(true)
end
function BattleControllerArena:postWaveOver(atkDead, isQuit)
local deathType = BIReport.FIGHT_DEATH_TYPE.SURVIVE
local waveEndType = BIReport.FIGHT_WAVE_END_TYPE.WIN
if atkDead then
if self.isBossWave then
deathType = BIReport.FIGHT_DEATH_TYPE.BOSS_FAIL
else
deathType = BIReport.FIGHT_DEATH_TYPE.NORMAL_FAIL
end
waveEndType = BIReport.FIGHT_WAVE_END_TYPE.FAIL
end
if isQuit then
waveEndType = BIReport.FIGHT_WAVE_END_TYPE.QUIT
end
local duration = self.waveDurationTime
local totalTime = self.totalDurationTime
local startTimes = DataManager.ArenaData:getTotalFightCount()
local isFirstWin = false
local isFianlStep = self:getWaveIndex() >= self.maxWaveIndex
BIReport:postFightEnd(GConst.BattleConst.BATTLE_TYPE.ARENA, self.battleData, self.chapterId, self:getWaveIndex(), duration, totalTime, self.eliminateCount, self.eliminateTotalCount, waveEndType, deathType, startTimes, isFirstWin, isFianlStep, self.maxLinkCount)
end
function BattleControllerArena:postFightStart()
local startTimes = DataManager.ArenaData:getTotalFightCount()
BIReport:postFightBegin(GConst.BattleConst.BATTLE_TYPE.ARENA, self:getWaveIndex(), self.chapterId, self.chapterId, startTimes)
end
function BattleControllerArena:getAtkMinRow()
return GConst.BattleConst.PVP_ROW_COUNT // 2
end
function BattleControllerArena:getInitBoard()
if not self.boradList then
self.boradList = {}
self.fixedRandomGrid = {}
self.mysteryBoxIndexMap = {}
local config = self:getChapterConfig()[self.chapterId]
local boardCfg = self:getBoardConfig()
local boardId = config.rand_board[math.random(1, #config.rand_board)]
local cfg = boardCfg[boardId]
if cfg then
local board = GFunc.getTable(cfg.board)
for index, info in ipairs(board) do
if info[2] == GConst.BattleConst.ELEMENT_TYPE.NONE then
board[index][2] = math.random(1, GConst.BattleConst.ELEMENT_TYPE_COUNT)
end
end
table.insert(self.boradList, {board = board, mysteryBoard = GFunc.getTable(cfg.mystery_box_board), gridEdge = GFunc.getTable(cfg.grid_edge)})
table.insert(self.fixedRandomGrid, GFunc.getTable(cfg.control_element))
end
end
return self.boradList, self.fixedRandomGrid, self.mysteryBoxIndexMap
end
function BattleControllerArena:onTouchEvent(eventType, posId, isVirtual)
local isAtkAction = self.curActionSide == GConst.BattleConst.SIDE_ATK
local r = ModuleManager.BattleManager:getPosRC(posId).r
if isAtkAction then
if r <= self:getAtkMinRow() then
return
end
else
if r > self:getAtkMinRow() then
return
end
end
BattleControllerPVP.onTouchEvent(self, eventType, posId, isVirtual)
end
return BattleControllerArena