75 lines
1.7 KiB
Lua
75 lines
1.7 KiB
Lua
local BattleSkillEntity = require "app/userdata/battle/skill/battle_skill_entity"
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local BattleUnitEntity = class("BattleUnitEntity", BaseData)
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function BattleUnitEntity:ctor()
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end
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function BattleUnitEntity:init(unitData, side, team)
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self.unitData = unitData
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self.side = side
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self.team = team
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self:initAttr()
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self:initSkill()
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end
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function BattleUnitEntity:initAttr()
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local attr = self.attr or {}
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if self.attr then -- 已经初始化过了
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for k, v in pairs(attr) do
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attr[k] = self.unitData.attr[k] or 0
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end
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else
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for k, v in pairs(self.unitData.attr) do
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attr[k] = v
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end
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end
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self.attr = attr
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end
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function BattleUnitEntity:initSkill()
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self.activeSkills = {}
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if self.unitData.normalSkill then
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self.normalSkill = BattleSkillEntity:create(self.unitData.normalSkill, GConst.BattleConst.SKILL_TYPE_ACTIVE, self)
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end
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if self.unitData.activeSkills then
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for k, v in ipairs(self.unitData.activeSkills) do
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local skill = BattleSkillEntity:create(v, GConst.BattleConst.SKILL_TYPE_ACTIVE, self)
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table.insert(self.activeSkills, skill)
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end
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end
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end
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function BattleUnitEntity:getModelId()
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return self.unitData.modelId
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end
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function BattleUnitEntity:getMatchType()
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return self.unitData.matchType
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end
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function BattleUnitEntity:getSide()
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return self.side
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end
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function BattleUnitEntity:setIsMainUnit(isMainUnit)
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self.isMainUnit = isMainUnit
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end
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function BattleUnitEntity:getIsMainUnit()
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return self.isMainUnit
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end
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function BattleUnitEntity:getNormalSkill()
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return self.normalSkill
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end
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function BattleUnitEntity:takeDamageOrCure(num)
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return self.team:takeDamageOrCure(num)
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end
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function BattleUnitEntity:getHpPercent()
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return self.team:getHpPercent()
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end
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return BattleUnitEntity |