c1_lua/lua/app/module/battle/helper/battle_formula.lua
2023-04-13 22:04:22 +08:00

37 lines
1.1 KiB
Lua

local BattleHelper = require "app/module/battle/helper/battle_helper"
local BattleConst = require "app/module/battle/battle_const"
local BattleFormula = {}
local DEFAULT_FACTOR = 10000
local HURT_STATE_CRIT = BattleConst.HURT_STATE_CRIT
function BattleFormula:getDamageOrCureResult(unitComp, buff, targetUnitComp)
local func = self.calculateFormula[buff:getFormula()]
if func then
return func(unitComp, buff, targetUnitComp)
end
return 0
end
BattleFormula.calculateFormula = {
-- 攻击力乘以系数
[1] = function(unitComp, buff, targetUnit)
local result = unitComp.unitEntity:getAtk() * buff:getEffectNum() // DEFAULT_FACTOR
local hurtState = 0
local crit = unitComp.unitEntity:getCrit()
if crit > 0 then
if BattleHelper:random(1, DEFAULT_FACTOR) <= crit then -- 暴击了
hurtState = HURT_STATE_CRIT
end
end
return result, hurtState
end,
-- 目标生命上限的百分比伤害
[2] = function(unitComp, buff, targetUnit)
local result = targetUnit.unitEntity:getMaxHp() * buff:getEffectNum() // DEFAULT_FACTOR
return result, 0
end
}
return BattleFormula