123 lines
3.8 KiB
Lua
123 lines
3.8 KiB
Lua
local BattleControllerPVP = require "app/module/battle/controller/battle_controller_pvp"
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local BattleControllerArena = class("BattleControllerArena", BattleControllerPVP)
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local BattleBuffEntity = require "app/userdata/battle/skill/battle_buff_entity"
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function BattleControllerArena:getBoardConfig()
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return ConfigManager:getConfig("arena_board")
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end
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function BattleControllerArena:getChapterConfig()
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return ConfigManager:getConfig("arena_rank")
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end
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function BattleControllerArena:getChapterId()
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return 101 -- 临时
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end
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function BattleControllerArena:getBuffs()
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if not self.initBuffs then
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self.initBuffs = {}
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local buffList = {}
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local config = self:getChapterConfig()[self.chapterId]
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if config and config.effect then
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for _, effect in ipairs(config.effect) do
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local atkBuffInfo = {
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buff = GFunc.getTable(effect),
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obj = GConst.BattleConst.SIDE_ATK
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}
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local defBuffInfo = {
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buff = GFunc.getTable(effect),
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obj = GConst.BattleConst.SIDE_DEF
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}
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table.insert(buffList, atkBuffInfo)
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table.insert(buffList, defBuffInfo)
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end
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end
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for _, info in ipairs(buffList) do
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local buffEntity = BattleBuffEntity:create()
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buffEntity:init(info.buff)
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buffEntity:setTargetSide(info.obj)
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buffEntity:setIsCantRemove(true)
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buffEntity:setNotShowIcon(true)
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table.insert(self.initBuffs, {buffEntity = buffEntity, effect = info.buff})
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end
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end
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return self.initBuffs
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end
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-- 战斗结束
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function BattleControllerArena:controllBattleEnd()
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end
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-- 一共有多少波
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function BattleControllerArena:getMaxWave()
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return 1
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end
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function BattleControllerArena:getMaxRoundCount()
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if not self.arenaMaxRound then
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self.arenaMaxRound = GFunc.getConstIntValue("arena_max_round")
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end
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return self.arenaMaxRound
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end
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function BattleControllerArena:findNextDefUnit()
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self:enterRoundEnd(true)
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end
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function BattleControllerArena:postWaveOver(atkDead, isQuit)
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end
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function BattleControllerArena:postFightStart()
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end
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function BattleControllerArena:getAtkMinRow()
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return GConst.BattleConst.PVP_ROW_COUNT // 2
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end
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function BattleControllerArena:getInitBoard()
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if not self.boradList then
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self.boradList = {}
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self.fixedRandomGrid = {}
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self.mysteryBoxIndexMap = {}
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local config = self:getChapterConfig()[self.chapterId]
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local boardCfg = self:getBoardConfig()
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local boardId = config.rand_board[math.random(1, #config.rand_board)]
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local cfg = boardCfg[boardId]
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if cfg then
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local board = GFunc.getTable(cfg.board)
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for index, info in ipairs(board) do
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if info[2] == GConst.BattleConst.ELEMENT_TYPE.NONE then
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board[index][2] = math.random(1, GConst.BattleConst.ELEMENT_TYPE_COUNT)
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end
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end
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table.insert(self.boradList, {board = board, mysteryBoard = GFunc.getTable(cfg.mystery_box_board)})
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table.insert(self.fixedRandomGrid, GFunc.getTable(cfg.control_element))
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end
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end
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return self.boradList, self.fixedRandomGrid, self.mysteryBoxIndexMap
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end
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function BattleControllerArena:onTouchEvent(eventType, posId, isVirtual)
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local isAtkAction = self.curActionSide == GConst.BattleConst.SIDE_ATK
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local r = ModuleManager.BattleManager:getPosRC(posId).r
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if isAtkAction then
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if r <= self:getAtkMinRow() then
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return
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end
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else
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if r > self:getAtkMinRow() then
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return
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end
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end
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BattleControllerPVP.onTouchEvent(self, eventType, posId, isVirtual)
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end
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return BattleControllerArena |