2025-10-11 15:51:31 +08:00

431 lines
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local buff = {
[7]={
["id"]=7,
["show_name"]="红色抗性",
["desc"]="红色抗性:受到红色元素英雄的伤害降低{0}。",
["name"]="dec_dmg_red_add"
},
[8]={
["id"]=8,
["show_name"]="金色抗性",
["desc"]="金色抗性:受到金色元素英雄的伤害降低{0}。",
["name"]="dec_dmg_yellow_add"
},
[9]={
["id"]=9,
["show_name"]="绿色抗性",
["desc"]="绿色抗性:受到绿色元素英雄的伤害降低{0}。",
["name"]="dec_dmg_green_add"
},
[10]={
["id"]=10,
["show_name"]="蓝色抗性",
["desc"]="蓝色抗性:受到蓝色元素英雄的伤害降低{0}。",
["name"]="dec_dmg_blue_add"
},
[11]={
["id"]=11,
["show_name"]="紫色抗性",
["desc"]="紫色抗性:受到紫色元素英雄的伤害降低{0}。",
["name"]="dec_dmg_purple_add"
},
[12]={
["id"]=12,
["show_name"]="极致抗性",
["desc"]="极致抗性:受到的所有伤害降低{0}。",
["name"]="dec_dmg_all_add"
},
[24]={
["id"]=24,
["desc"]="伤害提升:造成的伤害提升{0}。",
["tips_desc"]="伤害提升:造成的所有伤害提升。",
["name"]="dmg_addition_all_add"
},
[33]={
["id"]=33,
["show_name"]="眩晕",
["desc"]="眩晕:本回合无法行动。",
["tips_desc"]="眩晕:本回合无法行动。",
["name"]="stun"
},
[34]={
["id"]=34,
["desc"]="护盾:可承受一定伤害。",
["tips_desc"]="护盾:可承受一定伤害。",
["name"]="shield"
},
[36]={
["id"]=36,
["show_name"]="冰霜",
["desc"]="冰霜:普攻次数-{0}。",
["tips_desc"]="冰霜:普攻次数减少。",
["name"]="normal_attack_dec"
},
[37]={
["id"]=37,
["show_name"]="亢奋",
["desc"]="亢奋:普攻次数+{0}。",
["tips_desc"]="亢奋:普攻次数增加。",
["name"]="normal_attack_add"
},
[40]={
["id"]=40,
["show_name"]="暴击提升",
["desc"]="暴击提升:提升暴击{0}",
["tips_desc"]="暴击提升:提升暴击率。",
["name"]="crit_add"
},
[41]={
["id"]=41,
["show_name"]="暴伤提升",
["desc"]="暴伤提升:提升暴击伤害{0}",
["tips_desc"]="暴伤提升:提升暴击伤害。",
["name"]="crit_time_add"
},
[47]={
["id"]=47,
["desc"]="反伤护盾:可承受一定伤害,反弹对方伤害。",
["tips_desc"]="反伤护盾:可承受一定伤害,反弹对方伤害。",
["name"]="shield_rebound_200"
},
[48]={
["id"]=48,
["show_name"]="灼烧",
["desc"]="灼烧:回合结束时造成释放者攻击力{0}的伤害。",
["tips_desc"]="灼烧:回合结束时造成一定的伤害。",
["name"]="burn"
},
[49]={
["id"]=49,
["show_name"]="易伤",
["desc"]="易伤:受到所有伤害提升{0}。",
["tips_desc"]="易伤:受到所有伤害提升。",
["name"]="vulnerable"
},
[50]={
["id"]=50,
["show_name"]="冻结",
["desc"]="冻结:本回合无法行动,且增益效果不生效。",
["tips_desc"]="冻结:本回合无法行动,且增益效果不生效。",
["name"]="frozen"
},
[51]={
["id"]=51,
["show_name"]="中毒",
["desc"]="中毒:回合结束时造成释放者攻击力{0}的伤害。",
["tips_desc"]="中毒:回合结束时造成一定伤害。",
["name"]="poison"
},
[52]={
["id"]=52,
["show_name"]="禁锢",
["desc"]="禁锢:本回合只可使用普攻,且技能进度不会增长。",
["tips_desc"]="禁锢:本回合只可使用普攻,且技能进度不会增长。",
["name"]="imprison"
},
[53]={
["id"]=53,
["show_name"]="腐败",
["desc"]="腐败:生命恢复效果降低{0}。",
["tips_desc"]="腐败:生命恢复效果降低。",
["name"]="corrupt"
},
[54]={
["id"]=54,
["show_name"]="流血",
["desc"]="流血:受击时恢复攻击者生命,回合结束时造成释放者攻击力{0}的伤害。",
["tips_desc"]="流血:受击时恢复攻击者生命,回合结束时造成伤害。",
["name"]="bleed"
},
[55]={
["id"]=55,
["show_name"]="虚弱",
["desc"]="虚弱:造成的伤害降低{0}。",
["tips_desc"]="虚弱:造成的伤害降低。",
["name"]="weaken"
},
[56]={
["id"]=56,
["show_name"]="昏睡",
["desc"]="昏睡:本回合无法行动,受击会移除效果。",
["tips_desc"]="昏睡:本回合无法行动,受击会移除效果。",
["name"]="lethargy"
},
[57]={
["id"]=57,
["show_name"]="诅咒",
["desc"]="诅咒:攻击不会造成伤害,而是治疗对方。",
["tips_desc"]="诅咒:攻击不会造成伤害,而是治疗对方。",
["name"]="curse"
},
[58]={
["id"]=58,
["show_name"]="锁定",
["desc"]="锁定:随机锁定棋盘上的一种颜色,无法选中。",
["tips_desc"]="锁定:随机锁定棋盘上的一种颜色,无法选中。",
["name"]="lock"
},
[59]={
["id"]=59,
["show_name"]="先手",
["desc"]="先手:每回合都率先出手。",
["tips_desc"]="先手:每回合都率先出手。",
["name"]="first_hand"
},
[61]={
["id"]=61,
["show_name"]="不死",
["desc"]="不死:受到致命伤害不会死亡。",
["tips_desc"]="不死:本回合受到致命伤害不会死亡。",
["name"]="undead"
},
[62]={
["id"]=62,
["show_name"]="反击",
["desc"]="反击:受到直接伤害时有{0}的概率进行反击。",
["tips_desc"]="反击:受到直接伤害时有概率进行反击。",
["name"]="counterattack"
},
[63]={
["id"]=63,
["show_name"]="反伤",
["desc"]="反伤:反弹{0}对方伤害。",
["tips_desc"]="反伤:反弹对方伤害。",
["name"]="thorns"
},
[72]={
["id"]=72,
["show_name"]="死亡召唤",
["desc"]="死亡召唤:此敌人死亡后,将召唤一名新的敌人。",
["tips_desc"]="死亡召唤:此敌人死亡后,将召唤一名新的敌人。",
["name"]="death_summon"
},
[73]={
["id"]=73,
["desc"]="反伤护盾:可承受一定伤害,反弹对方大量伤害。",
["tips_desc"]="反伤护盾2可承受一定伤害反弹对方大量伤害。",
["name"]="shield_rebound_400"
},
[74]={
["id"]=74,
["desc"]="冰霜护盾:可承受一定伤害。",
["tips_desc"]="冰霜护盾:可承受一定伤害。",
["name"]="shield_ice"
},
[75]={
["id"]=75,
["desc"]="冰霜护盾2可承受一定伤害反弹对方大量伤害。",
["tips_desc"]="冰霜护盾2可承受一定伤害反弹对方大量伤害。",
["name"]="shield_ice_rebound_400"
},
[79]={
["id"]=79,
["show_name"]="意念护盾",
["desc"]="意念护盾护盾存在时不会受到任何伤害每被攻击命中1次将扣除1层护盾。",
["tips_desc"]="意念护盾护盾存在时不会受到任何伤害每被攻击命中1次将扣除1层护盾。",
["name"]="invincible_shield"
},
[80]={
["id"]=80,
["desc"]="冰霜护盾:可承受一定伤害。",
["tips_desc"]="冰霜护盾:可承受一定伤害。",
["name"]="shield_ice_02"
},
[81]={
["id"]=81,
["show_name"]="技能增伤",
["desc"]="技能增伤:所有技能伤害增加",
["tips_desc"]="技能增伤:所有技能伤害增加",
["name"]="skill_hurt_add_show"
},
[82]={
["id"]=82,
["desc"]="反伤护盾:可承受一定伤害,反弹对方大量伤害。",
["tips_desc"]="反伤护盾2可承受一定伤害反弹对方大量伤害。",
["name"]="shield_rebound_200"
},
[83]={
["id"]=83,
["desc"]="反伤护盾:可承受一定伤害,反弹对方伤害。",
["tips_desc"]="反伤护盾:可承受一定伤害,反弹对方伤害。",
["name"]="shield_rebound_100"
},
[84]={
["id"]=84,
["show_name"]="重生",
["desc"]="重生:持续期间被击败则会触发重生并恢复生命,回合结束时未触发重生也会恢复生命。",
["tips_desc"]="重生:持续期间被击败则会触发重生并恢复生命,回合结束时未触发重生也会恢复生命。",
["name"]="rebirth"
},
[85]={
["id"]=85,
["show_name"]="海洋护盾",
["desc"]="海洋护盾:承受一定伤害,免疫所有负面效果。",
["tips_desc"]="海洋护盾:承受一定伤害,免疫所有负面效果。",
["name"]="ocean_shield"
},
[86]={
["id"]=86,
["show_name"]="自愈",
["desc"]="自愈:回合结束时恢复生命。",
["tips_desc"]="自愈:回合结束时恢复生命。",
["name"]="self_heal"
},
[87]={
["id"]=87,
["show_name"]="魅惑",
["desc"]="魅惑:移除正面状态,且存在时只能使用普攻。",
["tips_desc"]="魅惑:移除正面状态,且存在时只能使用普攻。",
["name"]="charm"
},
[88]={
["id"]=88,
["show_name"]="免疫",
["desc"]="免疫:移除负面状态,且存在时免疫负面效果。",
["tips_desc"]="免疫:移除负面状态,且存在时免疫负面效果。",
["name"]="immune"
},
[89]={
["id"]=89,
["show_name"]="先手",
["desc"]="先手:每回合都率先出手,怪物特性不可被移除。",
["tips_desc"]="先手:每回合都率先出手,怪物特性不可被移除。",
["name"]="forever_first_hand"
},
[90]={
["id"]=90,
["show_name"]="反击",
["desc"]="反击:受到直接伤害时有{0}的概率进行反击,怪物特性不可被移除。",
["tips_desc"]="反击:受到直接伤害时有{0}的概率进行反击,怪物特性不可被移除。",
["name"]="forever_counterattack"
},
[91]={
["id"]=91,
["desc"]="红色抗性:受到红色元素英雄的伤害降低{0},怪物特性不可被移除。",
["tips_desc"]="红色抗性:受到红色元素英雄的伤害降低{0},怪物特性不可被移除。",
["name"]="forever_dec_dmg_red_add"
},
[92]={
["id"]=92,
["desc"]="金色抗性:受到金色元素英雄的伤害降低{0},怪物特性不可被移除。",
["tips_desc"]="金色抗性:受到金色元素英雄的伤害降低{0},怪物特性不可被移除。",
["name"]="forever_dec_dmg_yellow_add"
},
[93]={
["id"]=93,
["desc"]="绿色抗性:受到绿色元素英雄的伤害降低{0},怪物特性不可被移除。",
["tips_desc"]="绿色抗性:受到绿色元素英雄的伤害降低{0},怪物特性不可被移除。",
["name"]="forever_dec_dmg_green_add"
},
[94]={
["id"]=94,
["desc"]="蓝色抗性:受到蓝色元素英雄的伤害降低{0},怪物特性不可被移除。",
["tips_desc"]="蓝色抗性:受到蓝色元素英雄的伤害降低{0},怪物特性不可被移除。",
["name"]="forever_dec_dmg_blue_add"
},
[95]={
["id"]=95,
["desc"]="紫色抗性:受到紫色元素英雄的伤害降低{0},怪物特性不可被移除。",
["tips_desc"]="紫色抗性:受到紫色元素英雄的伤害降低{0},怪物特性不可被移除。",
["name"]="forever_dec_dmg_purple_add"
},
[96]={
["id"]=96,
["desc"]="极致抗性:受到的所有伤害降低{0},怪物特性不可被移除。",
["tips_desc"]="极致抗性:受到的所有伤害降低{0},怪物特性不可被移除。",
["name"]="forever_dec_dmg_all_add"
},
[97]={
["id"]=97,
["show_name"]="反伤",
["desc"]="反伤:反弹{0}对方伤害,怪物特性不可被移除。",
["tips_desc"]="反伤:反弹{0}对方伤害,怪物特性不可被移除。",
["name"]="forever_thorns"
},
[98]={
["id"]=98,
["show_name"]="亢奋",
["desc"]="亢奋:普攻次数+{0}。",
["tips_desc"]="亢奋:普攻次数增加。",
["name"]="forever_normal_attack_add"
},
[99]={
["id"]=99,
["show_name"]="概率免控",
["desc"]="免控50%概率免疫所有控制",
["tips_desc"]="免控50%概率免疫所有控制。",
["name"]="forever_uncontrolled"
},
[105]={
["id"]=105,
["show_name"]="普攻增伤",
["desc"]="普攻增伤:全体普攻伤害增加{0}",
["tips_desc"]="普攻增伤:全体普攻伤害增加。",
["name"]="attr_normal_hurtp_all_add"
}
}
local keys = {
name = {
["dec_dmg_red_add"]=buff[7],
["dec_dmg_yellow_add"]=buff[8],
["dec_dmg_green_add"]=buff[9],
["dec_dmg_blue_add"]=buff[10],
["dec_dmg_purple_add"]=buff[11],
["dec_dmg_all_add"]=buff[12],
["dmg_addition_all_add"]=buff[24],
["stun"]=buff[33],
["shield"]=buff[34],
["normal_attack_dec"]=buff[36],
["normal_attack_add"]=buff[37],
["crit_add"]=buff[40],
["crit_time_add"]=buff[41],
["shield_rebound_200"]=buff[47],
["burn"]=buff[48],
["vulnerable"]=buff[49],
["frozen"]=buff[50],
["poison"]=buff[51],
["imprison"]=buff[52],
["corrupt"]=buff[53],
["bleed"]=buff[54],
["weaken"]=buff[55],
["lethargy"]=buff[56],
["curse"]=buff[57],
["lock"]=buff[58],
["first_hand"]=buff[59],
["undead"]=buff[61],
["counterattack"]=buff[62],
["thorns"]=buff[63],
["death_summon"]=buff[72],
["shield_rebound_400"]=buff[73],
["shield_ice"]=buff[74],
["shield_ice_rebound_400"]=buff[75],
["invincible_shield"]=buff[79],
["shield_ice_02"]=buff[80],
["skill_hurt_add_show"]=buff[81],
["shield_rebound_200"]=buff[82],
["shield_rebound_100"]=buff[83],
["rebirth"]=buff[84],
["ocean_shield"]=buff[85],
["self_heal"]=buff[86],
["charm"]=buff[87],
["immune"]=buff[88],
["forever_first_hand"]=buff[89],
["forever_counterattack"]=buff[90],
["forever_dec_dmg_red_add"]=buff[91],
["forever_dec_dmg_yellow_add"]=buff[92],
["forever_dec_dmg_green_add"]=buff[93],
["forever_dec_dmg_blue_add"]=buff[94],
["forever_dec_dmg_purple_add"]=buff[95],
["forever_dec_dmg_all_add"]=buff[96],
["forever_thorns"]=buff[97],
["forever_normal_attack_add"]=buff[98],
["forever_uncontrolled"]=buff[99],
["attr_normal_hurtp_all_add"]=buff[105]
}
}
local config = {
data=buff,
keys=keys,
count=55
}
return config