912 lines
30 KiB
Lua
912 lines
30 KiB
Lua
local UIPrefabObject = require "app/bf/unity/uiprefab_object"
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local MainCityUI = class("MainCityUI", BaseUI)
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local BF_UI_HELPER = GConst.TYPEOF_UNITY_CLASS.BF_UI_HELPER
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local HERO_COMP = "app/ui/hero/hero_comp"
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local MAIN_COMP = "app/ui/main_city/component/main_comp"
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local SHOP_COMP = "app/ui/shop/shop_comp"
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local DUNGEON_COMP = "app/ui/dungeon/dungeon_comp"
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local COMPANY_COMP = "app/ui/company/company_comp"
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local SIDE_BAR_COMP = "app/ui/main_city/component/side_bar_comp"
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local BOTTOM_BTN_CELL = "app/ui/main_city/cell/bottom_btn_cell"
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local MAIN_COMP_INEDX = 3
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MainCityUI.CLICK_BTN_TYPE = {
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[1] = "HOME",
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[2] = "HERO",
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[3] = "SHOP",
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[4] = "COMPANY",
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[5] = "DUNGEON",
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}
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function MainCityUI:getUIType()
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return UIManager.UI_TYPE.MAIN
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end
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function MainCityUI:getBGMId()
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return AudioManager.BGM_ID.MAINCITY
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end
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function MainCityUI:getCurrencyParams()
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if self.currencyParams == nil then
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self.currencyParams = {
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itemIds = {}
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}
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end
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self.selectedIndex = self.selectedIndex or GConst.MainCityConst.BOTTOM_PAGE.MAIN
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self.currencyParams.showType = GConst.CURRENCY_TYPE.HORIZONTAL
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for k, v in ipairs(self.currencyParams.itemIds) do
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table.remove(self.currencyParams.itemIds)
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end
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if self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.MAIN then
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self.currencyParams.itemIds[1] = GConst.ItemConst.ITEM_ID_GOLD
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self.currencyParams.itemIds[2] = GConst.ItemConst.ITEM_ID_GEM
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self.currencyParams.itemIds[3] = GConst.ItemConst.ITEM_ID_VIT
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elseif self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.HERO then
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elseif self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.COMPANY then
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-- self.currencyParams.itemIds[1] = GConst.ItemConst.ITEM_ID_GOLD
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-- self.currencyParams.itemIds[2] = GConst.ItemConst.ITEM_ID_VIT
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elseif self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.SHOP then
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self.currencyParams.itemIds[1] = GConst.ItemConst.ITEM_ID_GOLD
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self.currencyParams.itemIds[2] = GConst.ItemConst.ITEM_ID_GEM
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self.currencyParams.itemIds[3] = GConst.ItemConst.ITEM_ID_VIT
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elseif self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.DUNGEON then
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self.currencyParams.itemIds[1] = GConst.ItemConst.ITEM_ID_GOLD
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self.currencyParams.itemIds[2] = GConst.ItemConst.ITEM_ID_GEM
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self.currencyParams.itemIds[3] = GConst.ItemConst.ITEM_ID_VIT
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end
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return self.currencyParams
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end
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function MainCityUI:onPressBackspace()
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if self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.MAIN then
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local params = {
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content = I18N:getGlobalText(I18N.GlobalConst.CONF_BE_SURE_QUIT_GAME),
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okFunc = function()
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CS.UnityEngine.Application.Quit()
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end,
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boxType = GConst.MESSAGE_BOX_TYPE.MB_OK_CANCEL,
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}
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GFunc.showMessageBox(params)
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end
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end
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function MainCityUI:getPrefabPath()
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return "assets/prefabs/ui/main_city/main_ui.prefab"
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end
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function MainCityUI:ctor(params)
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self.isFirstEnter = params and params.isFirstEnter
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self.targetIndex = params and params.targetIndex
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self.selectedIndex = params and params.targetIndex or GConst.MainCityConst.BOTTOM_PAGE.MAIN
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end
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function MainCityUI:onLoadRootComplete()
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local uiMap = self.root:genAllChildren()
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self.uiMap = uiMap
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self.bottomBgSelected = uiMap["main_ui.bottom_node.bottom_bg_selected"]
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self.bottomBgSelected:setLocalPositionX(0)
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self:_display()
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self:_addListeners()
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self:_bind()
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self:refreshBottomRp()
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self:updateTime()
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self:scheduleGlobal(function()
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self:updateTime()
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end, 1)
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end
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function MainCityUI:onRefresh()
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self:refreshSettingBtn()
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end
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function MainCityUI:onClose()
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self.subComps[GConst.MainCityConst.BOTTOM_PAGE.MAIN]:onClose()
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self.subComps = nil
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end
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function MainCityUI:onReshow()
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-- 检查目前没开的侧边栏功能是否有可以开启的
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if self.sideBarComp then
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self.sideBarComp:onReshow()
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end
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end
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function MainCityUI:onSetUIOrder()
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if self.subComps then
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for index, comp in pairs(self.subComps) do
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local order = self._baseRootCanvas.sortingOrder
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local uiHelper = comp:getGameObject():GetComponent(BF_UI_HELPER)
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if uiHelper then
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uiHelper:SetSortingOrder(order + 1)
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end
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end
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end
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end
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function MainCityUI:_display()
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self:initBottomUI()
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self:initComp()
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self:initTopNode()
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self:refreshBottom()
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end
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function MainCityUI:_addListeners()
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self:addEventListener(EventManager.CUSTOM_EVENT.TIME_TRIGGERED_NEW_EMAIL, function()
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local time = math.random(10000, 30000) / 20000
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ModuleManager.MailManager:performWithDelayGlobal(function()
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ModuleManager.MailManager:getTriggeredTimeMail()
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end, time)
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end)
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-- self:addEventListener(EventManager.CUSTOM_EVENT.TUTORIAL_TASK_STOP, function()
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-- -- 引导完成时 检测主界面的弹窗是否要触发
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-- if not self:checkTutorial(true) then
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-- self:checkGift()
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-- end
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-- end)
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self:addEventListener(EventManager.CUSTOM_EVENT.GO_SHOP, function(params)
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if ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.MALL, false) then
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local page = params and params.page or GConst.ShopConst.PAGE_TYPE.MAIN -- 默认主要商品
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if self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.SHOP then
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self.subComps[GConst.MainCityConst.BOTTOM_PAGE.SHOP]:refresh(params.subType)
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return
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end
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-- self.bottomBtnSpines[GConst.MainCityConst.BOTTOM_PAGE.SHOP]:playAnimComplete("born1", false, false, function()
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-- -- self.bottomBtnSpines[GConst.MainCityConst.BOTTOM_PAGE.SHOP]:playAnimComplete("born2", false, false, function()
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-- -- -- self.bottomBtnSpines[GConst.MainCityConst.BOTTOM_PAGE.SHOP]:playAnim("idle", false, false)
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-- -- end)
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-- end)
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self:refreshBottom(GConst.MainCityConst.BOTTOM_PAGE.SHOP, true)
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if self.subComps and self.subComps[GConst.MainCityConst.BOTTOM_PAGE.SHOP] then
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self.subComps[GConst.MainCityConst.BOTTOM_PAGE.SHOP]:refresh(params.subType)
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end
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end
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end)
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self:addEventListener(EventManager.CUSTOM_EVENT.CHANGE_MAIN_COMP_MODULE, function(module)
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self:switchMainCompModule(module)
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end)
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self:addEventListener(EventManager.CUSTOM_EVENT.MAIN_UI_CHECK_SIDE_BAR, function(module)
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self:checkSideBarOpenStatus()
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end)
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self:addEventListener(EventManager.CUSTOM_EVENT.MAIN_UI_CHECK_POP, function()
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self:checkMainPop()
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end)
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self:addEventListener(EventManager.CUSTOM_EVENT.REFRESH_MAIN_CITY_BOTTOM, function(params)
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self:refreshBottomCell()
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end)
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self:addEventListener(EventManager.CUSTOM_EVENT.CHANGE_MAIN_CITY_PAGE, function(params)
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params = params or {}
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local page = params.page or self.selectedIndex
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if page == GConst.MainCityConst.BOTTOM_PAGE.SHOP then
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if self.selectedIndex == page then -- 直接跳转
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if self.subComps[GConst.MainCityConst.BOTTOM_PAGE.SHOP] then
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self.subComps[GConst.MainCityConst.BOTTOM_PAGE.SHOP]:refresh(params.subType)
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end
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end
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elseif page == GConst.MainCityConst.BOTTOM_PAGE.COMPANY then
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if params.companyIdx == 1 then
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ModuleManager.TalentManager:showMainUI()
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end
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-- elseif page == GConst.MainCityConst.BOTTOM_PAGE.DUNGEON then
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-- if self.selectedIndex == page then -- 直接跳转
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-- if self.dungeonComp then
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-- self.dungeonComp:refresh(params.dungeonModule)
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-- end
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-- end
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-- elseif page == GConst.MainCityConst.BOTTOM_PAGE.MAIN then
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-- if self.selectedIndex == page then -- 直接跳转
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-- if self.mainComp then
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-- -- 跳转到精英 需要改变下最大关卡
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-- if self.showChapterModule and self.showChapterModule == GConst.MainCityConst.MAIN_CHAPTER_MODULE.TEAM then
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-- local id = DataManager.ChapterTeamData:getLastChapterId(DataManager.ChapterData:getMaxPassId())
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-- id = id or 1
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-- DataManager.ChapterData:setChapterId(DataManager.ChapterTeamData:getChapterIdById(id))
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-- end
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-- self.mainComp:refresh(self.showChapterModule)
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-- self.showChapterModule = nil
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-- end
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-- end
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end
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self:refreshBottom(page, true)
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end)
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DataManager.MailData:checkNewMail()
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end
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function MainCityUI:_bind()
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self:bind(DataManager.ChapterData, "isDirty", function()
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if self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.MAIN then
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if self.subComps[self.selectedIndex] then
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self.subComps[self.selectedIndex]:refreshChapter(true)
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end
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end
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end, true)
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self:bind(DataManager.PlayerData, "dirty", function(binder, value)
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self:refreshPlayerInfo()
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end, true)
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self:bind(DataManager.HeroData, "isDirty", function(binder, value)
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if self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.HERO then
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if self.subComps[self.selectedIndex] then
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self.subComps[self.selectedIndex]:refresh(GConst.BattleConst.BATTLE_TYPE.STAGE)
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end
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end
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self:refreshBottomRp()
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end)
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self:bind(DataManager.HeroData, "isPowerDirty", function()
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ModuleManager.MaincityManager:checkShowPowerUI()
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end)
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self:bind(DataManager.CollectionData, "isDirty", function()
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self:refreshBottomRp()
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end)
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self:bind(DataManager.DailyTaskData, "isDirty", function()
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self:refreshTask()
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end)
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self:bind(DataManager.BountyData, "dirty", function()
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self:refreshBounty()
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end)
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self:bind(DataManager.MailData, "redPoint", function()
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self:refreshSettingBtn()
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end)
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self:bind(DataManager.TalentData, "isDirty", function()
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self:refreshBottomRp()
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end)
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self:bind(DataManager.DungeonDailyData, "isDirty", function()
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self:refreshBottomRp()
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end)
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self:bind(DataManager.ShopData, "isDirty", function()
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if self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.SHOP and self.subComps[self.selectedIndex] then
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if self.subComps[self.selectedIndex] then
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self.subComps[self.selectedIndex]:refresh()
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end
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end
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self:refreshBottomRp()
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end)
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self:bind(DataManager.SummonData, "isDirty", function()
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if self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.SHOP and self.subComps[self.selectedIndex] then
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if self.subComps[self.selectedIndex] then
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self.subComps[self.selectedIndex]:refresh()
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end
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end
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end)
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self:bind(DataManager.ArenaData, "isDirty", function()
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if self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.MAIN then
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if self.subComps[self.selectedIndex] then
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self.subComps[self.selectedIndex]:refresh()
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end
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end
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end)
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self:bind(DataManager.ActTimeData, "isDirty", function()
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if self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.MAIN then
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self.subComps[self.selectedIndex]:refresh()
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end
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self:checkMainPop()
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self:refreshSideBarComp()
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end)
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self:bind(DataManager.AIHelperData, "isDirty", function()
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self:refreshSettingBtn()
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end)
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end
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function MainCityUI:initBottomUI()
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local uiMap = self.root:genAllChildren()
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self.bottomBtnCells = {}
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self.bottomBtnSpines = {}
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for i = 1, 5 do
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local cellCom = CellManager:addCellComp(uiMap["main_ui.bottom_node.bottom_btn_cell_" .. i], BOTTOM_BTN_CELL)
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cellCom:addClickListener(function()
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if i == 1 then -- 商城有开启条件
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if not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.MALL, false) then
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return
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end
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elseif i == 4 then -- 公司有开启条件
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if not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.COMPANY_OPEN, false) then
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return
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end
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elseif i == 5 then -- 玩法有开启条件
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if not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.DUNGEON_OPEN, false) then
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return
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end
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end
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if self.selectedIndex == i then
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return
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end
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if i <= #MainCityUI.CLICK_BTN_TYPE then
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BIReport:postHomeBtnCilck(BIReport.CLICK_BTN_TYPE[MainCityUI.CLICK_BTN_TYPE[i]])
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end
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-- self.bottomBtnSpines[i]:playAnimComplete("born1", false, false, function()
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-- -- self.bottomBtnSpines[i]:playAnimComplete("born2", false, false, function()
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-- -- -- self.bottomBtnSpines[i]:playAnim("idle", false, false)
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-- -- end)
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-- end)
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self:refreshBottom(i, true)
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end)
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table.insert(self.bottomBtnCells, cellCom)
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self.bottomBtnSpines[i] = uiMap["main_ui.bottom_node.icons.ui_spine_obj_" .. i]
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self.bottomBtnSpines[i]:playAnim("idle", false, false)
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end
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end
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function MainCityUI:initComp()
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if not self.subComps then
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local uiMap = self.root:genAllChildren()
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self.subComps = {}
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-- 主城
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local mainComp = uiMap["main_ui.sub_ui_node.main_comp"]
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mainComp:initPrefabHelper()
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mainComp:genAllChildren()
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self.mainComp = mainComp:addLuaComponent(MAIN_COMP)
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self.subComps[GConst.MainCityConst.BOTTOM_PAGE.MAIN] = self.mainComp
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-- 英雄
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local heroComp = uiMap["main_ui.sub_ui_node.hero_ui"]
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heroComp:initPrefabHelper()
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heroComp:genAllChildren()
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self.subComps[GConst.MainCityConst.BOTTOM_PAGE.HERO] = heroComp:addLuaComponent(HERO_COMP)
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self:onSetUIOrder()
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-- 商城
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local shopComp = uiMap["main_ui.sub_ui_node.shop_comp"]
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shopComp:initPrefabHelper()
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shopComp:genAllChildren()
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self.subComps[GConst.MainCityConst.BOTTOM_PAGE.SHOP] = shopComp:addLuaComponent(SHOP_COMP)
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-- 地牢
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local dungeonComp = uiMap["main_ui.sub_ui_node.dungeon_comp"]
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dungeonComp:initPrefabHelper()
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dungeonComp:genAllChildren()
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self.subComps[GConst.MainCityConst.BOTTOM_PAGE.DUNGEON] = dungeonComp:addLuaComponent(DUNGEON_COMP)
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-- 公司
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local companyComp = uiMap["main_ui.sub_ui_node.company_comp"]
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companyComp:initPrefabHelper()
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companyComp:genAllChildren()
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self.subComps[GConst.MainCityConst.BOTTOM_PAGE.COMPANY] = companyComp:addLuaComponent(COMPANY_COMP)
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end
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end
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function MainCityUI:refreshBottom(selectedIndex, playAnim)
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if self.targetIndex then
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selectedIndex = self.targetIndex
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playAnim = true
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self.targetIndex = nil
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end
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if selectedIndex and (not self.subComps[selectedIndex]) then
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return
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end
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local oldIndex = self.selectedIndex
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self.selectedIndex = selectedIndex and selectedIndex or GConst.MainCityConst.BOTTOM_PAGE.MAIN
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self.bottomBtnSpines[oldIndex]:playAnimComplete("born2", false, false)
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self.bottomBtnSpines[self.selectedIndex]:playAnimComplete("born1", false, false)
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self:switchComp()
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-- 动效
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if playAnim and (oldIndex ~= selectedIndex) then
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local targetX = self.bottomBtnCells[self.selectedIndex]:getCurLocalPosX()
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local isLeft = self.selectedIndex < oldIndex
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local offset = isLeft and -20 or 20
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GFunc.goTargetPosXShake(self.bottomBgSelected, nil, targetX, offset)
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self:refreshBottomCell(true)
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else
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self:refreshBottomCell(false)
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end
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self:refreshSideBarComp()
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end
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function MainCityUI:refreshSideBarComp()
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if self.sideBarComp == nil then
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local uiMap = self.root:genAllChildren()
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self.sideBarCompNode = uiMap["main_ui.side_bar_comp"]
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self.sideBarCompNode:initPrefabHelper()
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self.sideBarCompNode:genAllChildren()
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self.sideBarComp = self.sideBarCompNode:addLuaComponent(SIDE_BAR_COMP)
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end
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self.sideBarCompNode:setActive(self:getIsInMainPage())
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self.sideBarComp:refresh()
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end
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function MainCityUI:refreshBottomCell(showAni)
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for i, cell in ipairs(self.bottomBtnCells) do
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cell:refresh(i, i == self.selectedIndex, showAni)
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end
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end
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function MainCityUI:getIsInMainPage()
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return self.selectedIndex == MAIN_COMP_INEDX
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end
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function MainCityUI:refreshPlayerInfo()
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if not self.playerInfoCell then
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self.playerInfoCell = CellManager:addCellComp(self.uiMap["main_ui.player_info_cell"], GConst.TYPEOF_LUA_CLASS.PLAYER_INFO_CELL)
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end
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if self.selectedIndex ~= GConst.MainCityConst.BOTTOM_PAGE.MAIN then
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self.playerInfoCell:setActive(false)
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return
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end
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self.playerInfoCell:setActive(true)
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self.playerInfoCell:refresh()
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end
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function MainCityUI:initTopNode()
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self.topNode = self.uiMap["main_ui.top_node"]
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self:initTask()
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self:initBounty()
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self:initSetting()
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end
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|
|
|
function MainCityUI:initTask()
|
|
self.taskBtn = self.uiMap["main_ui.top_node.task_btn"]
|
|
self.taskBtn:addClickListener(function()
|
|
ModuleManager.TaskManager:showTaskMainUI()
|
|
end)
|
|
end
|
|
|
|
function MainCityUI:initBounty()
|
|
self.bountyNode = self.uiMap["main_ui.top_node.bounty_node"]
|
|
self.bountyBanner = self.uiMap["main_ui.top_node.bounty_node.banner"]
|
|
self.bountyBanner:addClickListener(function()
|
|
ModuleManager.BountyManager:showBountyMainUI()
|
|
end)
|
|
self.bountyRewardSpine = self.uiMap["main_ui.top_node.bounty_node.banner.spine"]
|
|
self.bountyBannerInfo = self.uiMap["main_ui.top_node.bounty_node.banner.info"]
|
|
self.bountyBannerDescTx = self.uiMap["main_ui.top_node.bounty_node.banner.desc"]
|
|
self.bountyBannerSlider = self.uiMap["main_ui.top_node.bounty_node.banner.info.progress_bg.slider"]
|
|
self.bountyBannerSliderTx = self.uiMap["main_ui.top_node.bounty_node.banner.info.progress_bg.slider_tx"]
|
|
self.bountyBannerLvTx = self.uiMap["main_ui.top_node.bounty_node.banner.info.progress_bg.lv_tx"]
|
|
self.uiMap["main_ui.top_node.bounty_node.banner.info.name"]:setText(I18N:getGlobalText(I18N.GlobalConst.BOUNTY_TITLE))
|
|
end
|
|
|
|
function MainCityUI:initSetting()
|
|
self.settingBtn = self.uiMap["main_ui.top_node.setting_btn"]
|
|
self.settingBtn:addClickListener(function()
|
|
ModuleManager.GameSettingManager:showSelectOtherBtnUI()
|
|
end)
|
|
end
|
|
|
|
function MainCityUI:setTopNodeVisible(visible)
|
|
self.topNode:setVisible(visible)
|
|
end
|
|
|
|
function MainCityUI:refreshTopNode()
|
|
self:refreshBounty()
|
|
self:refreshTask()
|
|
end
|
|
|
|
function MainCityUI:refreshBounty()
|
|
-- local isOpen = DataManager.BountyData:isOpen()
|
|
-- if not isOpen or GFunc.isShenhe() then
|
|
-- self.bountyNode:setVisible(false)
|
|
-- self.bountyRewardSpine:getSkeletonGraphic().enabled = false
|
|
-- return
|
|
-- end
|
|
-- self.bountyNode:setVisible(true)
|
|
-- if DataManager.BountyData:getIfCanClaimReward() then
|
|
-- self.bountyRewardSpine:setVisible(true)
|
|
-- self.bountyRewardSpine:playAnim("idle", true)
|
|
-- self.bountyRewardSpine:getSkeletonGraphic().enabled = true
|
|
-- self.bountyBannerInfo:setVisible(false)
|
|
-- self.bountyBannerDescTx:setText(I18N:getGlobalText(I18N.GlobalConst.COLLET_REWARDS))
|
|
-- else
|
|
-- self.bountyRewardSpine:setVisible(false)
|
|
-- self.bountyRewardSpine:getSkeletonGraphic().enabled = false
|
|
-- local bannerName = DataManager.BountyData:getBannerName()
|
|
-- self.bountyBanner:setSprite(GConst.ATLAS_PATH.BOUNTY, bannerName)
|
|
-- self.bountyBannerInfo:setVisible(true)
|
|
-- self.bountyBannerDescTx:setText(GConst.EMPTY_STRING)
|
|
-- local exp = DataManager.BountyData:getExp()
|
|
-- local lvUpExp = DataManager.BountyData:getLvUpExp()
|
|
-- local level = DataManager.BountyData:getLevel()
|
|
-- local maxLevel = DataManager.BountyData:getMaxLevel()
|
|
-- self.bountyBannerSliderTx:setText(exp .. "/" .. lvUpExp)
|
|
-- self.bountyBannerSlider:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER).value = exp / lvUpExp
|
|
-- if level >= maxLevel then
|
|
-- self.bountyBannerLvTx:setText(I18N:getGlobalText(I18N.GlobalConst.STR_MAX))
|
|
-- else
|
|
-- self.bountyBannerLvTx:setText(tostring(level))
|
|
-- end
|
|
-- end
|
|
end
|
|
|
|
function MainCityUI:refreshArenaBounty()
|
|
if self.mainComp then
|
|
self.mainComp:refreshArenaBounty()
|
|
end
|
|
end
|
|
|
|
function MainCityUI:refreshTask()
|
|
local isOpen = DataManager.DailyTaskData:getIsOpen()
|
|
if not isOpen then
|
|
self.taskBtn:setVisible(false)
|
|
return
|
|
end
|
|
self.taskBtn:setVisible(true)
|
|
local showRedPoint = DataManager.DailyTaskData:showRedPoint()
|
|
if showRedPoint then
|
|
self.taskBtn:addRedPoint(28, 36, 1)
|
|
else
|
|
self.taskBtn:removeRedPoint()
|
|
end
|
|
end
|
|
|
|
function MainCityUI:switchComp(index)
|
|
index = index or self.selectedIndex
|
|
for i, comp in pairs(self.subComps) do
|
|
comp:getBaseObject():setActive(i == index)
|
|
if i == index then
|
|
if index == GConst.MainCityConst.BOTTOM_PAGE.SHOP then
|
|
comp:refresh()
|
|
elseif index == GConst.MainCityConst.BOTTOM_PAGE.HERO then
|
|
comp:refresh(GConst.BattleConst.BATTLE_TYPE.STAGE)
|
|
else
|
|
comp:refresh()
|
|
end
|
|
|
|
self:updateTime()
|
|
end
|
|
end
|
|
self:updateCurrencyBar()
|
|
if self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.MAIN then
|
|
self:refreshTopNode()
|
|
self:switchMainCompModule()
|
|
else
|
|
self:setTopNodeVisible(false)
|
|
end
|
|
self:refreshPlayerInfo()
|
|
end
|
|
|
|
-- 切换主界面活动模块
|
|
function MainCityUI:switchMainCompModule(moduleKey)
|
|
if self.selectedIndex ~= GConst.MainCityConst.BOTTOM_PAGE.MAIN then
|
|
return
|
|
end
|
|
self.mainComp:refresh()
|
|
self:checkMainPop()
|
|
self:setTopNodeVisible(true)
|
|
self:refreshBounty()
|
|
UIManager:updateBarsState(self)
|
|
end
|
|
|
|
function MainCityUI:updateTime()
|
|
if self.subComps[self.selectedIndex] and self.subComps[self.selectedIndex].refreshTime then
|
|
self.subComps[self.selectedIndex]:refreshTime()
|
|
end
|
|
if self.sideBarComp then
|
|
self.sideBarComp:updateTime()
|
|
end
|
|
|
|
if DataManager.AIHelperData:getNeedReqTime() then
|
|
ModuleManager.GameSettingManager:reqAiHelper()
|
|
end
|
|
end
|
|
|
|
function MainCityUI:refreshBottomRp()
|
|
local uiMap = self.root:genAllChildren()
|
|
local heroRpObj = uiMap["main_ui.bottom_node.icons.ui_spine_obj_2.rp_node"]
|
|
if DataManager.HeroData:getRp() then
|
|
heroRpObj:addRedPoint(0, 0, 1)
|
|
else
|
|
heroRpObj:removeRedPoint()
|
|
end
|
|
local shopRpObj = uiMap["main_ui.bottom_node.icons.ui_spine_obj_3.rp_node"]
|
|
if DataManager.ShopData:showRedPoint() then
|
|
shopRpObj:addRedPoint(0, 0, 1)
|
|
else
|
|
shopRpObj:removeRedPoint()
|
|
end
|
|
local companyRpObj = uiMap["main_ui.bottom_node.icons.ui_spine_obj_4.rp_node"]
|
|
if DataManager.TalentData:showRedPoint() then
|
|
companyRpObj:addRedPoint(0, 0, 1)
|
|
else
|
|
companyRpObj:removeRedPoint()
|
|
end
|
|
local dungeonRpObj = uiMap["main_ui.bottom_node.icons.ui_spine_obj_5.rp_node"]
|
|
if DataManager.DungeonData:hasRedPoint() then
|
|
dungeonRpObj:addRedPoint(0, 0, 1)
|
|
else
|
|
dungeonRpObj:removeRedPoint()
|
|
end
|
|
end
|
|
|
|
function MainCityUI:refreshSettingBtn()
|
|
if (DataManager.MailData:getIsOpen() and DataManager.MailData:getRedPoint()) or DataManager.AIHelperData:getRp() then
|
|
self.settingBtn:addRedPoint(32, 36, 1)
|
|
else
|
|
self.settingBtn:removeRedPoint()
|
|
end
|
|
end
|
|
|
|
-- 弹窗优先级: 升级>功能弹窗>英雄解锁弹窗>礼包弹窗>引导
|
|
function MainCityUI:checkMainPop()
|
|
local topUI = UIManager:getTopUIObj()
|
|
if topUI:getUIIndex() ~= self:getUIIndex() then
|
|
if topUI:getUIIndex() == UIManager.UI_PATH.REWARD_BOX then
|
|
topUI:addExitAniCompleteListener(function()
|
|
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.MAIN_UI_CHECK_POP)
|
|
end)
|
|
end
|
|
return
|
|
end
|
|
-- 续关
|
|
if self.isFirstEnter then
|
|
local battleSnapshot = LocalData:getBattleSnapshot()
|
|
if battleSnapshot.battleType then
|
|
if battleSnapshot.currentVersion == Platform:getClientVersion() then
|
|
local snapshotTime = battleSnapshot.snapShotTime
|
|
if snapshotTime and Time:getDayOverTimeStamp(snapshotTime) >= Time:getDayOverTimeStamp() then
|
|
BIReport:postBatttleSnapshotOpen()
|
|
local params = {
|
|
content = I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_14),
|
|
okFunc = function()
|
|
LocalData:saveBattleSnapshot({})
|
|
ModuleManager.BattleManager:playBattle(battleSnapshot.battleType, battleSnapshot.parmas, nil, battleSnapshot)
|
|
end,
|
|
cancelFunc = function()
|
|
LocalData:saveBattleSnapshot({})
|
|
self:checkMainPop()
|
|
end,
|
|
boxType = GConst.MESSAGE_BOX_TYPE.MB_OK_CANCEL,
|
|
}
|
|
GFunc.showMessageBox(params)
|
|
return
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if self.selectedIndex ~= GConst.MainCityConst.BOTTOM_PAGE.MAIN then
|
|
return
|
|
end
|
|
|
|
-- 检查是否升级
|
|
if DataManager.PlayerData:getIfCanLevelUp() then
|
|
ModuleManager.PlayerManager:levelUp()
|
|
return
|
|
end
|
|
-- 功能解锁
|
|
local showFuncList = ModuleManager.MaincityManager:getFuncOpenShowList()
|
|
if showFuncList and #showFuncList > 0 and not GFunc.isShenhe() then
|
|
ModuleManager.MaincityManager:showModuleUnlockUI(showFuncList)
|
|
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.REFRESH_MAIN_CITY_BOTTOM)
|
|
return
|
|
end
|
|
|
|
-- 引导
|
|
if self:checkTutorial() then
|
|
return
|
|
end
|
|
|
|
-- 首充
|
|
if ModuleManager.ActivityPopManager:checkFirstRechargePop() then
|
|
return
|
|
end
|
|
|
|
-- 礼包
|
|
-- if self:checkGift() then
|
|
-- return
|
|
-- end
|
|
|
|
-- local actPopShowFlag = (not self.popSkipFlag) or DataManager.ActivityData:getTheDayFirstLogin()
|
|
-- if self.selectedInedx == GConst.MainCityConst.BOTTOM_PAGE.MAIN and not GFunc.isShenhe() then
|
|
-- if not DataManager.TutorialData:getIsInTutorial() and actPopShowFlag then
|
|
-- if ModuleManager.ActivityPopManager:checkActivityPop() then
|
|
-- return
|
|
-- end
|
|
-- end
|
|
-- end
|
|
end
|
|
|
|
-- 检查引导
|
|
function MainCityUI:checkTutorial(onlyCheck)
|
|
if (EDITOR_MODE or not Platform:getIsPublishChannel()) and LocalData:getTutorialSkip() > 0 then
|
|
return
|
|
end
|
|
if DataManager.ChapterData:getMaxChapterId() == 1 then
|
|
if ModuleManager.TutorialManager:checkFuncTutorial(GConst.TutorialConst.PASS_ONE_CHAPTER, onlyCheck) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
if not DataManager.TutorialData:getIsFuncTutorialFinished2(GConst.TutorialConst.TALENT_OPEN) and DataManager.TalentData:getIsOpen() then
|
|
if ModuleManager.TutorialManager:checkFuncTutorial(GConst.TutorialConst.TALENT_OPEN, onlyCheck) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
if DataManager.ChapterData:getMaxChapterId() == 2 then
|
|
if ModuleManager.TutorialManager:checkFuncTutorial(GConst.TutorialConst.PASS_THREE_CHAPTER, onlyCheck) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
if not DataManager.TutorialData:getIsFuncTutorialFinished2(GConst.TutorialConst.UNLOCK_SUMMON) and DataManager.SummonData:getIsOpen() then
|
|
if ModuleManager.TutorialManager:checkFuncTutorial(GConst.TutorialConst.UNLOCK_SUMMON, onlyCheck) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
if not DataManager.TutorialData:getIsFuncTutorialFinished2(GConst.TutorialConst.DAILY_CHALLENGE_OPEN) and DataManager.DailyChallengeData:isOpen() then
|
|
if ModuleManager.TutorialManager:checkFuncTutorial(GConst.TutorialConst.DAILY_CHALLENGE_OPEN, onlyCheck) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
-- if DataManager.DungeonData:isOpenAnyone() then
|
|
-- if ModuleManager.TutorialManager:checkFuncTutorial(GConst.TutorialConst.UNLOCK_DUNGEON, onlyCheck) then
|
|
-- return true
|
|
-- end
|
|
-- end
|
|
|
|
if not DataManager.TutorialData:getIsFuncTutorialFinished2(GConst.TutorialConst.UNLOCK_ARENA) and DataManager.ArenaData:isOpen() then
|
|
if ModuleManager.TutorialManager:checkFuncTutorial(GConst.TutorialConst.UNLOCK_ARENA, onlyCheck) then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
|
|
-- 检查礼包(首充(作废)/入门/章节/新手/助力/成长/金币顺序)
|
|
function MainCityUI:checkGift()
|
|
local showType = BIReport.PAY_UI_SHOW_TYPE.TRIGGER_POP
|
|
if self.isFirstEnter then
|
|
showType = BIReport.PAY_UI_SHOW_TYPE.LOGIN_POP
|
|
end
|
|
-- 审核模式不弹礼包
|
|
if GFunc.isShenhe() then
|
|
return
|
|
end
|
|
-- 引导其间不处理
|
|
if DataManager.TutorialData:getIsHaveTutorial() then
|
|
return
|
|
end
|
|
-- 非主线章节界面不处理(只在主线章节也就是主界面弹)
|
|
if self.selectedIndex ~= GConst.MainCityConst.BOTTOM_PAGE.MAIN then
|
|
return
|
|
end
|
|
-- 章节礼包
|
|
local chapterPopUpGifts = DataManager.ShopData:getPopUpGiftByType(PayManager.PURCHARSE_TYPE.CHAPTER_GIFT)
|
|
-- 通用礼包
|
|
local summerGiftIds
|
|
local beginnerGiftIds
|
|
local levelUpGiftIds
|
|
local firstRechargeIds
|
|
local introductGiftIds
|
|
local actPopUpGifts = DataManager.ShopData:getPopUpGiftByType(PayManager.PURCHARSE_TYPE.ACT_GIFT)
|
|
if actPopUpGifts and #actPopUpGifts > 0 then
|
|
-- 先遍历找出符合弹出的类型
|
|
for _, actId in ipairs(actPopUpGifts) do
|
|
local cfgInfo = DataManager.ShopData:getActGiftConfig()[actId]
|
|
if cfgInfo then
|
|
-- 夏日活动礼包
|
|
if cfgInfo.type == PayManager.PURCHARSE_ACT_TYPE.ACT_SUMMER then
|
|
if not summerGiftIds then
|
|
summerGiftIds = {}
|
|
end
|
|
table.insert(summerGiftIds, actId)
|
|
end
|
|
-- 新手礼包
|
|
if cfgInfo.type == PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT then
|
|
if not beginnerGiftIds then
|
|
beginnerGiftIds = {}
|
|
end
|
|
table.insert(beginnerGiftIds, actId)
|
|
end
|
|
-- 助力礼包
|
|
if cfgInfo.type == PayManager.PURCHARSE_ACT_TYPE.LEVEL_UP_GIFT then
|
|
if not levelUpGiftIds then
|
|
levelUpGiftIds = {}
|
|
end
|
|
table.insert(levelUpGiftIds, actId)
|
|
end
|
|
-- 首充礼包
|
|
if cfgInfo.type == PayManager.PURCHARSE_ACT_TYPE.FIRST_RECHARGE then
|
|
if not firstRechargeIds then
|
|
firstRechargeIds = {}
|
|
end
|
|
table.insert(firstRechargeIds, actId)
|
|
end
|
|
-- 入门礼包
|
|
if cfgInfo.type == PayManager.PURCHARSE_ACT_TYPE.INTRODUCTORY_GIFT then
|
|
if not introductGiftIds then
|
|
introductGiftIds = {}
|
|
end
|
|
table.insert(introductGiftIds, actId)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
-- 特殊的 成长礼包
|
|
local growUpPopUpGifts = DataManager.ShopData:getPopUpGiftByType(PayManager.PURCHARSE_TYPE.GROW_UP_GIFT_NEW)
|
|
-- 按顺序弹出(首充/章节/新手/助力/成长/金币顺序)
|
|
-- 首充礼包
|
|
-- if firstRechargeIds and #firstRechargeIds > 0 then
|
|
-- ModuleManager.ShopManager:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, firstRechargeIds[1])
|
|
-- return true
|
|
-- end
|
|
-- 夏日礼包在最前
|
|
if summerGiftIds and #summerGiftIds > 0 then
|
|
ModuleManager.ShopManager:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, summerGiftIds[1], showType)
|
|
return true
|
|
end
|
|
-- 入门礼包
|
|
if introductGiftIds and #introductGiftIds > 0 then
|
|
ModuleManager.ShopManager:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, introductGiftIds[1], showType)
|
|
return true
|
|
end
|
|
---- 试玩弹窗在章节礼包前
|
|
local heroId, chapterId = DataManager.ChapterData:getCacheTrialHeroIdAndChapterId()
|
|
if heroId and chapterId then
|
|
ModuleManager.ChapterManager:showHeroTrialUI(heroId, chapterId)
|
|
return true
|
|
end
|
|
-- 章节礼包
|
|
if chapterPopUpGifts and #chapterPopUpGifts > 0 then
|
|
ModuleManager.ShopManager:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.CHAPTER_GIFT, chapterPopUpGifts[1], showType)
|
|
return true
|
|
end
|
|
-- 新手礼包
|
|
if beginnerGiftIds and #beginnerGiftIds > 0 then
|
|
ModuleManager.ShopManager:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, beginnerGiftIds[1], showType)
|
|
return true
|
|
end
|
|
-- 助力礼包
|
|
if levelUpGiftIds and #levelUpGiftIds then
|
|
ModuleManager.ShopManager:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, levelUpGiftIds[1], showType)
|
|
return true
|
|
end
|
|
-- 成长礼包
|
|
if growUpPopUpGifts and #growUpPopUpGifts > 0 then
|
|
ModuleManager.ShopManager:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.GROW_UP_GIFT_NEW, growUpPopUpGifts[1], showType)
|
|
return true
|
|
end
|
|
end
|
|
|
|
function MainCityUI:getTaskIconPos()
|
|
return self.taskBtn:getPosition()
|
|
end
|
|
|
|
function MainCityUI:getMallIconPos()
|
|
return self.bottomBtnSpines[GConst.MainCityConst.BOTTOM_PAGE.SHOP]:getPosition()
|
|
end
|
|
|
|
function MainCityUI:getDailyChallengeIconPos()
|
|
return self.subComps[GConst.MainCityConst.BOTTOM_PAGE.MAIN]:getDailyChallengeBtnPosition()
|
|
end
|
|
|
|
function MainCityUI:getArenaIconPos()
|
|
return self.subComps[GConst.MainCityConst.BOTTOM_PAGE.MAIN]:getArenaBtnPosition()
|
|
end
|
|
|
|
function MainCityUI:getIdleIconPos()
|
|
return self.subComps[GConst.MainCityConst.BOTTOM_PAGE.MAIN]:getIdleBtnPosition()
|
|
end
|
|
|
|
function MainCityUI:getSummonIconPos()
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return self.subComps[GConst.MainCityConst.BOTTOM_PAGE.MAIN]:getSummonBtnPosition()
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end
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function MainCityUI:getSideBarActIconPos(moduleKey)
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if self.sideBarComp and self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.MAIN then
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return self.sideBarComp:getSideBarActIconPos(moduleKey)
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end
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end
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function MainCityUI:getHeroComp()
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return self.subComps[GConst.MainCityConst.BOTTOM_PAGE.HERO]
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end
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return MainCityUI |