97 lines
3.8 KiB
Lua
Executable File
97 lines
3.8 KiB
Lua
Executable File
local BaseTips = require "app/ui/tips/base_tips"
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local EquipGetEesonateUI = class("EquipGetEesonateUI", BaseTips)
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function EquipGetEesonateUI:ctor(params)
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self.type = params.type
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self.lvNew = params.lvNew
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self.attrs = params.attrs
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self.attrNexts = params.attrNexts
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end
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function EquipGetEesonateUI:getPrefabPath()
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return "assets/prefabs/ui/equip/equip_get_resonate_ui.prefab"
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end
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function EquipGetEesonateUI:setRootUI(ui)
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self.parentUI = ui
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end
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function EquipGetEesonateUI:onLoadRootComplete()
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local uiMap = self.root:genAllChildren()
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self.root:addClickListener(function()
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self:closeUI()
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end)
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self.bg = uiMap["equip_get_resonate_ui.bg"]
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uiMap["equip_get_resonate_ui.bg.title_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.EQUIP_HERO_DESC_33))
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uiMap["equip_get_resonate_ui.bg.name_tx"]:setText(I18N:getGlobalText("EQUIP_HERO_LV_" .. self.type, self.lvNew))
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self.attrBgs = {}
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self.attrNameTxs = {}
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self.attrLayouts = {}
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self.attrCurrValueTxs = {}
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self.attrArrowImgs = {}
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self.attrNextValueTxs = {}
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for i = 1, 2 do
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self.attrBgs[i] = uiMap["equip_get_resonate_ui.bg.attr_bg_" .. i]
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self.attrNameTxs[i] = uiMap["equip_get_resonate_ui.bg.attr_bg_" .. i .. ".attr_name_tx"]
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self.attrLayouts[i] = uiMap["equip_get_resonate_ui.bg.attr_bg_" .. i .. ".layout"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT)
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self.attrCurrValueTxs[i] = uiMap["equip_get_resonate_ui.bg.attr_bg_" .. i .. ".layout.attr_curr_value_tx"]
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self.attrArrowImgs[i] = uiMap["equip_get_resonate_ui.bg.attr_bg_" .. i .. ".layout.arrow_img"]
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self.attrNextValueTxs[i] = uiMap["equip_get_resonate_ui.bg.attr_bg_" .. i .. ".layout.attr_next_value_tx"]
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end
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end
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function EquipGetEesonateUI:onRefresh()
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local typeList = {}
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for k, v in pairs(self.attrNexts or {}) do
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table.insert(typeList, {typeName = k, id = GFunc.getAttrIdByName(k)})
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end
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if #typeList <= 0 then
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for k, v in pairs(self.attrs or {}) do
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table.insert(typeList, {typeName = k, id = GFunc.getAttrIdByName(k)})
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end
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end
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table.sort(typeList, function (a, b)
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return a.id < b.id
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end)
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for i = 1, 2 do
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if typeList[i] and typeList[i].typeName then
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local typeName = typeList[i].typeName
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self.attrBgs[i]:setActive(true)
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self.attrNameTxs[i]:setText(GFunc.getAttrNameByType(typeName))
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self.attrCurrValueTxs[i]:setText(GFunc.getFinalAttrValue(typeName, self.attrs[typeName] or 0))
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local meshProCompNow = self.attrCurrValueTxs[i]:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO)
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local nowTipsNowX = meshProCompNow.preferredWidth
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self.attrCurrValueTxs[i]:setSizeDeltaX(nowTipsNowX)
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self.attrNextValueTxs[i]:setText(GFunc.getFinalAttrValue(typeName, self.attrNexts[typeName] or 0))
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self.attrArrowImgs[i]:setActive(true)
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self.attrNextValueTxs[i]:setActive(true)
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local meshProCompNext = self.attrNextValueTxs[i]:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO)
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local nowTipsNextX = meshProCompNext.preferredWidth
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self.attrNextValueTxs[i]:setSizeDeltaX(nowTipsNextX)
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self.attrLayouts[i]:RefreshLayout()
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else
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self.attrBgs[i]:setActive(false)
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end
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end
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if #typeList < 2 then
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self.bg:setSizeDeltaY(200)
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else
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self.bg:setSizeDeltaY(260)
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end
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-- self.layout = uiMap["equip_get_resonate_ui.bg.attr_bg.layout"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT)
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-- self.attrNextValueTx = uiMap["equip_get_resonate_ui.bg.attr_bg.layout.attr_next_value_tx"]
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-- -- self.effect = uiMap["equip_get_resonate_ui.bg.vfx_b13_ui_equip_gongmin_b01"]
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-- -- self.effect:play()
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-- uiMap["equip_get_resonate_ui.bg.attr_bg.attr_name_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.ATTR_ATK))
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-- uiMap["equip_get_resonate_ui.bg.attr_bg.layout.attr_curr_value_tx"]:setText(self.attrNum)
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-- self.attrNextValueTx:setText(self.attrNextNum)
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-- GFunc.setTextLength(self.attrNextValueTx)
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-- self.layout:RefreshLayout()
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end
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return EquipGetEesonateUI |