36 lines
897 B
Lua
36 lines
897 B
Lua
local TextureManager = { }
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function TextureManager:loadAtlas(prefabObject, atlasPath, callback)
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ResourceManager:loadOriginAssetAsync(atlasPath, GConst.TYPEOF_UNITY_CLASS.BF_ATLAS, function(assetPath, asset)
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if prefabObject:isDestroyed() then
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ResourceManager:unload(assetPath)
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return
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end
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callback(assetPath, asset)
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end)
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end
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function TextureManager:unloadAtlas(atlasPath)
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ResourceManager:unload(atlasPath)
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end
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function TextureManager:loadTextureAsync(prefabObject, texturePath, callback)
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ResourceManager:loadOriginAssetAsync(texturePath, GConst.TYPEOF_UNITY_CLASS.TEXTURE_2D, function(assetPath, texture)
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if prefabObject:isDestroyed() then
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ResourceManager:unload(assetPath)
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return
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end
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if callback then
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callback(assetPath, texture)
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end
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end)
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end
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function TextureManager:unLoadTexture(texturePath)
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ResourceManager:unload(texturePath)
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end
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return TextureManager |