c1_lua/lua/app/ui/arena/cell/arena_rank_cell.lua
2025-07-14 21:32:21 +08:00

69 lines
2.7 KiB
Lua

local ArenaRankCell = class("ArenaRankCell", BaseCell)
function ArenaRankCell:init()
local uiMap = self:getUIMap()
self.txRank = uiMap["arena_rank_cell.tx_rank"]
self.imgRank = uiMap["arena_rank_cell.img_rank"]
self.playerHeadCell = CellManager:addCellComp(uiMap["arena_rank_cell.player_head_cell"], GConst.TYPEOF_LUA_CLASS.PLAYER_HEAD_CELL)
self.txName = uiMap["arena_rank_cell.tx_name"]
self.cellGrading = uiMap["arena_rank_cell.arena_grading_cell"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.ARENA_GRADING_CELL)
self.btnFormation = uiMap["arena_rank_cell.btn_formation"]
self.btnFormation:addClickListener(function()
if DataManager.ArenaData:hasRankFormation() then
self:showHeroFormationTips()
else
self.clickFormation = true
ModuleManager.ArenaManager:reqRankHeroes(self.rankInfo.ID)
end
end)
self:bind(DataManager.ArenaData, "isDirty", function()
if self.clickFormation then
self:showHeroFormationTips()
end
end)
end
function ArenaRankCell:refresh(rank)
self.rankInfo = DataManager.ArenaData:getRankData(rank)
self.playerHeadCell:refresh(self.rankInfo.avatar, self.rankInfo.avatar_frame)
self.txRank:setText(self.rankInfo.rank)
local name = self.rankInfo.name
if name == nil or #name == 0 then
name = I18N:getGlobalText(I18N.GlobalConst.NEW_PLAYER)
end
self.txName:setText(name)
self.cellGrading:refresh(DataManager.ArenaData:getGradingIdFromScore(self.rankInfo.score))
if rank == 1 then
self.txRank:setActive(false)
self.imgRank:setActive(true)
self.imgRank:setSprite(GConst.ATLAS_PATH.ARENA, "arena_ranking_1")
self.baseObject:setSprite(GConst.ATLAS_PATH.ACT_COMMON, "act_common_bg_2")
elseif rank == 2 then
self.txRank:setActive(false)
self.imgRank:setActive(true)
self.imgRank:setSprite(GConst.ATLAS_PATH.ARENA, "arena_ranking_2")
self.baseObject:setSprite(GConst.ATLAS_PATH.ACT_COMMON, "act_common_bg_3")
elseif rank == 3 then
self.txRank:setActive(false)
self.imgRank:setActive(true)
self.imgRank:setSprite(GConst.ATLAS_PATH.ARENA, "arena_ranking_3")
self.baseObject:setSprite(GConst.ATLAS_PATH.ACT_COMMON, "act_common_bg_4")
else
self.imgRank:setActive(false)
self.txRank:setActive(true)
self.txRank:setText(rank)
self.baseObject:setSprite(GConst.ATLAS_PATH.ACT_COMMON, "act_common_bg_8")
end
end
function ArenaRankCell:showHeroFormationTips()
self.clickFormation = false
local result = DataManager.ArenaData:getRankFormation(self.rankInfo.ID)
ModuleManager.TipsManager:showHeroFormation(self.btnFormation, GFunc.formatPlayerFormationInfo(result))
end
return ArenaRankCell