c1_lua/lua/app/module/equip/equip_manager.lua
2025-09-11 10:45:22 +08:00

108 lines
3.4 KiB
Lua

local EquipManager = class("EquipManager", BaseModule)
function EquipManager:showEquipListUI(heroEntity, part)
UIManager:showUI("app/ui/equip/equip_list_ui", {heroEntity = heroEntity, part = part})
end
function EquipManager:showEquipGrowthUI(slotId)
UIManager:showUI("app/ui/equip/equip_growth_ui", {slotId = slotId})
end
function EquipManager:showEquipInfoUI(params)
local uiObj = UIManager:checkOpen(UIManager.UI_PATH.EQUIP_INFO_UI)
if uiObj then
uiObj:ctor(params)
uiObj:onRefresh()
else
UIManager:showUI(UIManager.UI_PATH.EQUIP_INFO_UI, params)
end
end
-- 请求触发装备升级礼包
function EquipManager:reqEquipUpgradeGift(heroId, part)
if DataManager.EquipData:getCanShowGiftId(heroId, part) ~= nil then
return
end
self:sendMessage(ProtoMsgType.FromMsgEnum.TriggerWeaponArmorGiftReq, {hero_id = heroId, equip_position = part}, {}, self.rspEquipUpgradeGift, nil)
end
function EquipManager:rspEquipUpgradeGift(result)
DataManager.EquipData:initGifts(result.info)
end
-- 升级装备
function EquipManager:reqUpgrade(id, part)
local entity = DataManager.EquipData:getEquip(id, part)
if not entity then
return
end
local heroEntity = DataManager.HeroData:getHeroById(id)
if heroEntity == nil or not heroEntity:isUnlock() then
return
end
for index, cost in ipairs(entity:getUpgradeMaterials()) do
if cost.num > DataManager.BagData.ItemData:getItemNumById(cost.id) then
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_8))
self:showItemGetPop(id, part, cost.id, cost.num)
return
end
end
if not entity:isEnoughGold() then
if not ModuleManager.ShopManager:tryTriggerCoinGift() then
GFunc.showItemNotEnough(GConst.ItemConst.ITEM_ID_GOLD)
end
return
end
if entity:isMaxLevel() then
if entity:getPart() == GConst.EquipConst.PART_TYPE.WEAPON then
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_7, DataManager.PlayerData:getLv() + 1))
else
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_9, entity:getLevel() + 1))
end
return
end
local itemGetType = BIReport.ITEM_GET_TYPE.EQUIP_UPGRADE
if part ~= GConst.EquipConst.PART_TYPE.WEAPON then
itemGetType = BIReport.ITEM_GET_TYPE.ARMOR_UPGRADE
end
self:sendMessage(ProtoMsgType.FromMsgEnum.EquipUpgradeReq, {hero_id = id, position = part}, {}, self.rspUpgrade, itemGetType)
end
function EquipManager:rspUpgrade(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
DataManager.EquipData:onUpgradeEquip(result.reqData.hero_id, result.reqData.position)
if result.reqData.position == GConst.EquipConst.PART_TYPE.WEAPON then
ModuleManager.TaskManager:addTaskProgress(GConst.TaskConst.TASK_TYPE.X_UPGRADE_WEAPON)
else
ModuleManager.TaskManager:addTaskProgress(GConst.TaskConst.TASK_TYPE.X_UPGRADE_ARMOR)
end
end
end
--@region
function EquipManager:onEquipWearReq(slotId, ids)
local params = {}
params.slot = slotId
params.ids = ids
self:sendMessage(ProtoMsgType.FromMsgEnum.EquipWearReq, params, {}, self.onEquipWearRsp, BIReport.ITEM_GET_TYPE.UPGRADE_HERO)
end
function EquipManager:onEquipWearRsp(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
DataManager.EquipData:onWearSuccess(result.reqData.slot, result.reqData.ids)
DataManager.HeroData:setDirty()
DataManager.HeroData:calcPower()
AudioManager:playEffect(AudioManager.EFFECT_ID.HERO_UP)
end
end
--@endregion
return EquipManager