c1_lua/lua/app/ui/activity/cell/activity_bounty_cell.lua
2023-08-15 15:08:07 +08:00

62 lines
3.2 KiB
Lua

local ActivityBountyCell = class("ActivityBountyCell", BaseCell)
function ActivityBountyCell:init()
local uiMap = self:getUIMap()
self.txLevel = uiMap["activity_bounty_cell.level.tx_level"]
self.rewardCell1 = uiMap["activity_bounty_cell.reward_cell_1"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
self.rewardCell2 = uiMap["activity_bounty_cell.reward_cell_2"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
self.rewardCell3 = uiMap["activity_bounty_cell.reward_cell_3"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
end
function ActivityBountyCell:refresh(level, data)
self.gradeData = data
self.txLevel:setText(level)
local isGet
isGet = DataManager.ActivityData:isReceivedBountyReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.FREE)
self.rewardCell1:refreshByConfig(DataManager.ActivityData:getBountyGradeReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.FREE), isGet, isGet)
self.rewardCell1:showLock(not DataManager.ActivityData:isBountyGradeUnlock(GConst.ActivityConst.BOUNTY_GRADE_TYPE.FREE))
if DataManager.ActivityData:canGetBountyReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.FREE) then
self.rewardCell1.baseObject:addRedPoint(50, 50, 0.6)
self.rewardCell1:addClickListener(function()
self:onClickReward(GConst.ActivityConst.BOUNTY_GRADE_TYPE.FREE)
end)
else
self.rewardCell1.baseObject:removeRedPoint()
self.rewardCell1:addClickListener(nil)
end
isGet = DataManager.ActivityData:isReceivedBountyReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY1)
self.rewardCell2:refreshByConfig(DataManager.ActivityData:getBountyGradeReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY1), isGet, isGet)
self.rewardCell2:showLock(not DataManager.ActivityData:isBountyGradeUnlock(GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY1))
if DataManager.ActivityData:canGetBountyReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY1) then
self.rewardCell2.baseObject:addRedPoint(50, 50, 0.6)
self.rewardCell2:addClickListener(function()
self:onClickReward(GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY1)
end)
else
self.rewardCell2.baseObject:removeRedPoint()
self.rewardCell2:addClickListener(nil)
end
isGet = DataManager.ActivityData:isReceivedBountyReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY2)
self.rewardCell3:refreshByConfig(DataManager.ActivityData:getBountyGradeReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY2), isGet, isGet)
self.rewardCell3:showLock(not DataManager.ActivityData:isBountyGradeUnlock(GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY2))
if DataManager.ActivityData:canGetBountyReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY2) then
self.rewardCell3.baseObject:addRedPoint(50, 50, 0.6)
self.rewardCell3:addClickListener(function()
self:onClickReward(GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY2)
end)
else
self.rewardCell3.baseObject:removeRedPoint()
self.rewardCell3:addClickListener(nil)
end
end
-- 领取奖励
function ActivityBountyCell:onClickReward(grade)
ModuleManager.ActivityManager:reqSummerBountyReward(self.gradeData.id, grade)
end
return ActivityBountyCell