c1_lua/lua/app/module/maincity/maincity_manager.lua
2023-04-21 16:26:57 +08:00

19 lines
851 B
Lua

local MaincityManager = class("MaincityManager", BaseModule)
function MaincityManager:showMainCityUI(isFirstEnter, targetIndex)
UIManager:showUI(UIManager.UI_PATH.MAINCITY_UI, {isFirstEnter = isFirstEnter, targetIndex = targetIndex})
end
-- 从登录界面第一次进入主城
function MaincityManager:firstEnterMainCity()
if ModuleManager.TutorialManager:checkFuncTutorial(GConst.TutorialConst.START_TUTORIAL, true) then
DataManager.ChapterData:setChapterId(DataManager.ChapterData.MIN_CHAPTER_ID)
ModuleManager.BattleManager:playBattle(GConst.BattleConst.BATTLE_TYPE.STAGE)
else
self:showMainCityUI(true)
-- SDKManager:doUncompletePay()
-- BIReport:postFightBegin(ModuleManager.BattleManager.BATTLE_TYPE.STAGE, DataManager.ChapterData:getCurChapterId(), DataManager.ChapterData:getHistoryChapterId())
end
end
return MaincityManager