c1_lua/lua/app/ui/main_city/component/arena_comp.lua
2023-07-05 10:51:13 +08:00

247 lines
9.6 KiB
Lua

local MainCompBaseCell = require "app/ui/main_city/component/main_comp_base_cell"
local ArenaComp = class("ArenaComp", MainCompBaseCell)
local GIFT_CELL = "app/ui/main_city/cell/side_bar_arena_gift_cell"
function ArenaComp:getIsOpen()
return DataManager.ArenaData:isOpen(true)
end
function ArenaComp:getEntranceName()
return I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_1)
end
function ArenaComp:getFightDesc()
return I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_2)
end
function ArenaComp:onClickFight()
-- 赛季结算
if DataManager.ArenaData:isInSeasonSettlementTime() then
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_29))
return
end
UIManager:showUI("app/ui/arena/arena_match_ui")
end
function ArenaComp:getShowEntranceRedPoint()
return DataManager.ArenaData:hasEntranceRedDot()
end
function ArenaComp:ctor()
end
function ArenaComp:onClose()
if self.spineGrading then
self.spineGrading:destroy()
self.spineGrading = nil
end
end
function ArenaComp:init()
local uiMap = self:getBaseObject():genAllChildren()
self.txSeason = uiMap["arena_comp.tx_season"]
self.txTitle = uiMap["arena_comp.tx_title"]
self.txCountdown = uiMap["arena_comp.countdown.tx_time"]
self.txGarding = uiMap["arena_comp.tx_garding"]
self.spineRoot = uiMap["arena_comp.spine_root"]
self.imgProg = uiMap["arena_comp.prog.img_prog"]
self.txProg = uiMap["arena_comp.prog.tx_prog"]
self.btnHelp = uiMap["arena_comp.tx_season.btn_help"]
self.btnRecord = uiMap["arena_comp.btn_record"]
self.txRecord = uiMap["arena_comp.btn_record.tx_record"]
self.btnFormation = uiMap["arena_comp.btn_formation"]
self.txFormation = uiMap["arena_comp.btn_formation.tx_formation"]
self.btnReward = uiMap["arena_comp.btn_reward"]
self.txReward = uiMap["arena_comp.btn_reward.tx_reward"]
self.btnRank = uiMap["arena_comp.btn_rank"]
self.txRank = uiMap["arena_comp.btn_rank.tx_rank"]
self.txTitle:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_4))
self.txRecord:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_7))
self.txFormation:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_9))
self.txReward:setText(I18N:getGlobalText(I18N.GlobalConst.REWARD_DESC))
self.txRank:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_5))
self.btnHelp:addClickListener(function()
local params = {
type = GConst.TipsConst.HELP_TIPS_TYPE.ARENA,
title = I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_4),
desc = I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_HELP),
}
ModuleManager.TipsManager:showHelpTips(params)
end)
self.btnRecord:addClickListener(function()
UIManager:showUI("app/ui/arena/arena_recent_battle_ui")
end)
self.btnFormation:addClickListener(function()
UIManager:showUI("app/ui/arena/arena_formation_ui", GConst.BattleConst.FORMATION_TYPE.ARENA_DEFEND)
end)
self.btnReward:addClickListener(function()
UIManager:showUI("app/ui/arena/arena_season_reward_ui")
end)
self.btnRank:addClickListener(function()
UIManager:showUI("app/ui/arena/arena_rank_ui")
end)
self:initBounty()
self:refreshShow()
self:initRightBtns()
end
function ArenaComp:initBounty()
local uiMap = self:getBaseObject():genAllChildren()
self.bountyNode = uiMap["arena_comp.bounty_node"]
self.bountyBanner = uiMap["arena_comp.bounty_node.banner"]
self.bountyBanner:addClickListener(function()
ModuleManager.ArenaBountyManager:showBountyMainUI()
end)
self.bountyRewardSpine = uiMap["arena_comp.bounty_node.banner.spine"]
self.bountyBannerInfo = uiMap["arena_comp.bounty_node.banner.info"]
self.bountyBannerDescTx = uiMap["arena_comp.bounty_node.banner.desc"]
self.bountyBannerSlider = uiMap["arena_comp.bounty_node.banner.info.progress_bg.slider"]
self.bountyBannerSliderTx = uiMap["arena_comp.bounty_node.banner.info.progress_bg.slider_tx"]
self.bountyBannerLvTx = uiMap["arena_comp.bounty_node.banner.info.progress_bg.lv_tx"]
uiMap["arena_comp.bounty_node.banner.info.name"]:setText(I18N:getGlobalText(I18N.GlobalConst.BOUNTY_TITLE))
end
function ArenaComp:refreshBounty()
if DataManager.ArenaBountyData:getIfCanClaimReward() then
self.bountyRewardSpine:setVisible(true)
self.bountyRewardSpine:playAnim("idle", true)
self.bountyRewardSpine:getSkeletonGraphic().enabled = true
self.bountyBannerInfo:setVisible(false)
self.bountyBannerDescTx:setText(I18N:getGlobalText(I18N.GlobalConst.COLLET_REWARDS))
else
self.bountyRewardSpine:setVisible(false)
self.bountyRewardSpine:getSkeletonGraphic().enabled = false
local bannerName = DataManager.ArenaBountyData:getBannerName()
self.bountyBanner:setSprite(GConst.ATLAS_PATH.BOUNTY, bannerName)
self.bountyBannerInfo:setVisible(true)
self.bountyBannerDescTx:setText(GConst.EMPTY_STRING)
local exp = DataManager.ArenaBountyData:getExp()
local lvUpExp = DataManager.ArenaBountyData:getLvUpExp()
local level = DataManager.ArenaBountyData:getLevel()
local maxLevel = DataManager.ArenaBountyData:getMaxLevel()
self.bountyBannerSliderTx:setText(exp .. "/" .. lvUpExp)
self.bountyBannerSlider:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER).value = exp / lvUpExp
if level >= maxLevel then
self.bountyBannerLvTx:setText(I18N:getGlobalText(I18N.GlobalConst.STR_MAX))
else
self.bountyBannerLvTx:setText(tostring(level))
end
end
end
function ArenaComp:refreshShow()
if not DataManager.ArenaData:isOpen(true) then
return
end
local gradingId = DataManager.ArenaData:getGradingId()
local totalScore = DataManager.ArenaData:getScore()
local maxScore = DataManager.ArenaData:getGradingScoreTotal(totalScore)
local curScore = DataManager.ArenaData:getGradingScore(totalScore)
local gradingIconName = DataManager.ArenaData:getGradingIconName(gradingId)
local gradingNumName = DataManager.ArenaData:getGradingNumName(gradingId)
self.txSeason:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_3, DataManager.ArenaData:getSeason()))
self.txGarding:setText(DataManager.ArenaData:getGradingName(gradingId))
if maxScore then
self.txProg:setText(curScore.."/"..maxScore)
self.imgProg:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER).value = curScore/maxScore
else
self.txProg:setText(curScore)
self.imgProg:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER).value = 1
end
if self.spineGrading then
self.spineGrading:destroy()
self.spineGrading = nil
end
SpineManager:loadUISpineWidgetAsync(gradingIconName.."_spine", self.spineRoot, function(spineObject)
self.spineGrading = spineObject
self.spineGrading:setSkin(gradingNumName)
self.spineGrading:playAnim("idle", true)
end)
self:refreshBounty() -- 刷新战令
self:updateTimer()
end
function ArenaComp:updateTimer()
if not DataManager.ArenaData:isOpen(true) then
return
end
if self.seasonSettlementSid then
self:getBaseObject():unscheduleGlobal(self.seasonSettlementSid)
self.seasonSettlementSid = nil
end
if self.seasonEndSid then
self:getBaseObject():unscheduleGlobal(self.seasonEndSid)
self.seasonEndSid = nil
end
if not DataManager.ArenaData:isInSeasonSettlementTime() then
-- 结算计时器
if EDITOR_MODE then
Logger.logHighlight("赛季锁定倒计时:"..DataManager.ArenaData:getRemainSeasonSettlementTime())
end
self.seasonSettlementSid = self:getBaseObject():performWithDelayGlobal(function()
ModuleManager.ArenaManager:onSeasonSettlement()
end, DataManager.ArenaData:getRemainSeasonSettlementTime())
else
-- 结束计时器
if EDITOR_MODE then
Logger.logHighlight("赛季结束倒计时:"..DataManager.ArenaData:getRemainSeasonTime())
end
self.seasonEndSid = self:getBaseObject():performWithDelayGlobal(function()
ModuleManager.ArenaManager:onSeasonChanged()
end, DataManager.ArenaData:getRemainSeasonTime())
end
-- 显示倒计时
if self.seasonChangeSid then
self:getBaseObject():unscheduleGlobal(self.seasonChangeSid)
end
self.txCountdown:setText(Time:formatNumTimeStr(DataManager.ArenaData:getRemainSeasonTime()))
self.seasonChangeSid = self:getBaseObject():scheduleGlobal(function()
self.txCountdown:setText(Time:formatNumTimeStr(DataManager.ArenaData:getRemainSeasonTime()))
end, 1)
end
function ArenaComp:refreshTime()
self:refreshRightBtns()
end
function ArenaComp:initRightBtns()
if self.rightBtnCells then
return
end
local uiMap = self:getUIMap()
self.rightArrow = uiMap["arena_comp.right_node.arrow_node"]
self.rightArrow:setVisible(false)
self.rightNode = uiMap["arena_comp.right_node"]
self.rightBtnCells = {}
self.rightBtnCells.giftCell = CellManager:addCellComp(uiMap["arena_comp.right_node.side_bar.side_bar_cell"], GIFT_CELL)
self:refreshRightBtns()
end
function ArenaComp:refreshRightBtns()
local y = 0
if self.rightBtnCells.giftCell:checkIsOpen() then
y = y - 60
self.rightBtnCells.giftCell:setActive(true)
self.rightBtnCells.giftCell:setVisible(true)
self.rightBtnCells.giftCell:getBaseObject():setAnchoredPositionY(y)
self.rightBtnCells.giftCell:refresh()
else
self.rightBtnCells.giftCell:setVisible(false)
end
-- 暂不处理箭头的问题
self.rightNode:setVisible(y < 0)
end
return ArenaComp