41 lines
1.2 KiB
Lua
41 lines
1.2 KiB
Lua
local AvatarCell = class("AvatarCell", BaseCell)
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function AvatarCell:init()
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self.uiMap = self:getUIMap()
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self.imgAvatar = self.uiMap["avatar_cell.img_avatar"]
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self.lock = self.uiMap["avatar_cell.lock"]
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self.use = self.uiMap["avatar_cell.use"]
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self.txUse = self.uiMap["avatar_cell.use.tx_use"]
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self.select = self.uiMap["avatar_cell.select"]
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self.txUse:setText(I18N:getGlobalText(I18N.GlobalConst.ON_USING_DESC))
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self:addClickListener(function()
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EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.PLAYER_INFO_CLICK_AVATAR, self.id)
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end)
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end
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function AvatarCell:refresh(id, isSelect)
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self.id = id
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-- 红点
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if DataManager.PlayerData:isNewAvatar(self.id) then
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self.baseObject:addRedPoint(45, 45, 1)
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else
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self.baseObject:removeRedPoint()
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end
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-- 背景
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-- local smallFrame = DataManager.PlayerData:getAvatarBg(self.id)
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-- if smallFrame then
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-- self.baseObject:setSprite(GConst.ATLAS_PATH.ICON_HERO, smallFrame)
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-- end
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self.select:setActive(isSelect)
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self.imgAvatar:setSprite(GConst.ATLAS_PATH.ICON_AVATAR, DataManager.PlayerData:getAvatarIconId(self.id))
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self.lock:setActive(not DataManager.PlayerData:isAvatarUnlock(self.id))
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self.use:setActive(DataManager.PlayerData:getUsingAvatarId() == self.id)
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end
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return AvatarCell |