c1_lua/lua/app/ui/hero/hero_info_comp.lua
2025-11-07 17:54:47 +08:00

138 lines
4.4 KiB
Lua

local HeroInfoComp = class("HeroInfoComp", LuaComponent)
local DEFAULT_FACTOR = GConst.BattleConst.DEFAULT_FACTOR
local BTN_ICON = {"common_btn_blue_3", "common_btn_yellow_3", "common_btn_grey_3"}
local SIZE_DELTA_Y_HERO = 942
local SIZE_DELTA_Y_LOOK = 802
local LV_CELL = "app/ui/hero/cell/lv_cell"
function HeroInfoComp:init()
local uiMap = self:getUIMap()
self.btnUp = uiMap["hero_info.up.up_btn"]
self.txUpdesc = uiMap["hero_info.up.up_btn.text"]
self.btnUp5 = uiMap["hero_info.up.up_5_btn"]
self.txUpdesc5 = uiMap["hero_info.up.up_5_btn.text"]
self.txElement = uiMap["hero_info.element_bg.element_desc"]
self.upgrade = uiMap["hero_info.up"]
self.bgElement = uiMap["hero_info.element_bg"]
self.vfx04 = uiMap["hero_info.bg_7.scrollrect.viewport.content.vfx_c1_ui_up_b04"]
self.vfx04:setActive(false)
self.costCell = uiMap["hero_info.up.reward_cell_1"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
self.txUpdesc:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_15, 1))
self.txUpdesc5:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_15, 5))
self.btnUp:addClickListener(function()
ModuleManager.HeroManager:upgradeHero(self.heroEntity:getCfgId(), self.heroEntity)
end)
self.btnUp5:addClickListener(function()
local canLvUpLv, canLvUp = self.heroEntity:getLvUpLv()
if not canLvUp then
return
end
ModuleManager.HeroManager:upgradeHero(self.heroEntity:getCfgId(), self.heroEntity, canLvUpLv)
end)
self:bind(DataManager.BagData.ItemData, "dirty", function()
self:refresh()
end)
self.scrollrect = uiMap["hero_info.bg_7.scrollrect"]
self.scrollRectComp = uiMap["hero_info.bg_7.scrollrect"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
self.scrollRectComp:addInitCallback(function()
return LV_CELL
end)
self.scrollRectComp:addRefreshCallback(function(index, cell)
cell:refresh(self.heroEntity, index, self.lvUp)
end)
self.scrollRectComp:clearCells()
self.bg7 = uiMap["hero_info.bg_7"]
end
function HeroInfoComp:setParentUI(parentUI)
self.parentUI = parentUI
end
function HeroInfoComp:setHeroData(heroEntity, onlyLook, formationType)
self.curLevel = heroEntity:getLv()
self.heroEntity = heroEntity
self.onlyLook = onlyLook
self.formationType = formationType
-- self:bind(self.heroEntity, "isDirty", function()
-- self:refresh(true)
-- end)
end
function HeroInfoComp:refresh(lvUp)
self.lvUp = lvUp
self:refreshLvInfo()
self:refreshUpInfo()
end
function HeroInfoComp:refreshLvInfo()
local list = self.heroEntity:getLvAttrPointList()
self.scrollRectComp:refillCells(#list)
self.vfx04:setActive(false)
if self.lvUp then
local lv = self.heroEntity:getLv()
for i, v in ipairs(list) do
if lv == v then
self.scrollRectComp:moveToIndex(i)
self.vfx04:setAnchoredPositionY(-34 - (i - 1) * 58)
self.vfx04:setActive(true)
break
end
end
end
end
function HeroInfoComp:refreshUpInfo()
local canLvUp = self.heroEntity:canLvUp()
if not self.heroEntity:isActived() or self.heroEntity:isMaxLv() then
self.btnUp:setActive(false)
self.btnUp5:setActive(false)
self.costCell:setActive(false)
self.upgrade:setActive(false)
local rect = self.baseObject:getRectSize()
self.bg7:setAnchoredPositionY(150)
self.bg7:setSizeDeltaY(rect.height - 488)
else
self.upgrade:setActive(not self.onlyLook)
self.btnUp:setActive(true)
self.btnUp5:setActive(true)
local rect = self.baseObject:getRectSize()
self.bg7:setAnchoredPositionY(303)
self.bg7:setSizeDeltaY(rect.height - 640)
local cost = {id = self.heroEntity:getLvUpCostId(), num = self.heroEntity:getLvUpMaterialNum() or 0, type = 1}
local hadNum = DataManager.BagData.ItemData:getItemNumById(cost.id)
self.costCell:setActive(true)
self.costCell:refreshByConfig(cost)
if hadNum >= cost.num then
self.costCell:showRewardNum(hadNum .. "/" .. cost.num)
else
self.costCell:showRewardNum("<color=#D82F2D>" .. hadNum .. "</color>" .. "/" .. cost.num)
end
if canLvUp then
self.btnUp:setTouchEnable(true)
self.btnUp5:setTouchEnable(true)
self.btnUp:addRedPoint(70, 30, 1)
self.btnUp5:addRedPoint(70, 30, 1)
self.btnUp:setSprite(GConst.ATLAS_PATH.COMMON, BTN_ICON[1])
self.btnUp5:setSprite(GConst.ATLAS_PATH.COMMON, BTN_ICON[2])
else
self.btnUp:setTouchEnable(false)
self.btnUp5:setTouchEnable(false)
self.btnUp:removeRedPoint()
self.btnUp5:removeRedPoint()
self.btnUp:setSprite(GConst.ATLAS_PATH.COMMON, BTN_ICON[3])
self.btnUp5:setSprite(GConst.ATLAS_PATH.COMMON, BTN_ICON[3])
end
end
end
return HeroInfoComp