c1_lua/lua/app/module/collection/collection_manager.lua
2023-07-14 17:07:03 +08:00

27 lines
1.1 KiB
Lua

local CollectionManager = class("CollectionManager", BaseModule)
-- 请求领取英雄图鉴点数
function CollectionManager:reqHeroPoint(id)
self:sendMessage(ProtoMsgType.FromMsgEnum.HeroCollectionPointReq, {hero_id = id}, {}, self.rspHeroPoint)
end
function CollectionManager:rspHeroPoint(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
DataManager.CollectionData:onGetedPointSuccess(GConst.CollectionConst.TYPE.HERO, result.reqData.hero_id, result.point)
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.COLLECTION_GET_POINT_SUCCESS)
end
end
-- 请求领取英雄图鉴奖励
function CollectionManager:reqHeroPointReward()
self:sendMessage(ProtoMsgType.FromMsgEnum.HeroCollectionUpgradeReq, {}, {}, self.rspHeroPointReward, BIReport.ITEM_GET_TYPE.COLLECTION_HERO_REWARD)
end
function CollectionManager:rspHeroPointReward(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
GFunc.showRewardBox(result.rewards)
DataManager.CollectionData:onGetedPointRewardSuccess(GConst.CollectionConst.TYPE.HERO)
end
end
return CollectionManager