c1_lua/lua/app/userdata/daily_challenge/daily_challenge_data.lua
2023-05-30 11:52:34 +08:00

316 lines
8.3 KiB
Lua

local DailyChallengeData = class("DailyChallengeData", BaseData)
local TASK_CFG = ConfigManager:getConfig("task_daily_challenge")
local PER_TASK = {[7] = true, [8] = true}
local FIXED_HERO_TASK = {[2] = true, [7] = true}
local MATCH_TYPE_TASK = {[5] = true, [8] = true}
local NEED_PROGRESS_TASK = {[3] = true, [4] = true, [5] = true, [7] = true, [8] = true}
function DailyChallengeData:ctor()
self.data.isDirty = false
end
function DailyChallengeData:init(data)
data = data or GConst.EMPTY_TABLE
Logger.logHighlight("每日挑战 更新数据...")
Logger.printTable(data)
-- data = data or {}
-- data = { -- 临时数据
-- max_wave = 1,
-- today_fixed_chapter_id = 1,
-- rand_chapter_daily_id = 1,
-- tasks = {
-- {
-- task_id = 1,
-- param = 0,
-- progress = 100,
-- claimed = true
-- },
-- {
-- task_id = 3,
-- param = 0,
-- progress = 100,
-- claimed = false
-- },
-- {
-- task_id = 7,
-- param = 12001,
-- progress = 0,
-- claimed = false
-- }
-- },
-- buff_id = {1, 11},
-- totalFightCount = 0,
-- today_challenge_count = 0,
-- }
-- 服务器的初始数据
self.maxWave = data.max_wave or 0
self.fixedChapterId = data.today_fixed_chapter_id or 1
self.chapterDailyId = data.rand_chapter_daily_id or 1
self.tasks = data.tasks or {}
self.buffIds = data.buff_id or {}
self.totalFightCount = data.total_challenge_count or 0
self.todayFightCount = data.today_challenge_count or 0
self.initDay = Time:getBeginningOfServerToday()
self:setDirty()
end
function DailyChallengeData:onGetedTaskReward(idx)
if self.tasks[idx] then
self.tasks[idx].claimed = true
self:setDirty()
end
end
function DailyChallengeData:clear()
end
function DailyChallengeData:isOpen()
if not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.DAILY_CHALLENGE, true) then
return false
end
if self.tasks == nil then
return false
end
if self.buffIds == nil then
return false
end
return true
end
function DailyChallengeData:setDirty()
self.data.isDirty = not self.data.isDirty
end
-- 是否满足挑战条件
function DailyChallengeData:isMeetChallenge()
return self:isOpen() and self:isEnoughChallengeTime() and self:isEnoughHp()
end
-- 次数是否足够
function DailyChallengeData:isEnoughChallengeTime()
return self:getTodayRemainLimitCount() > 0
end
-- 获取挑战次数消耗
function DailyChallengeData:getChallengeTimeCost()
return GFunc.getConstIntValue("daily_challenge_limit")
end
-- 体力是否足够
function DailyChallengeData:isEnoughHp()
local const = self:getChallengeHpCost()
local constNum = nil
if const then
constNum = GFunc.getRewardNum(const)
else
constNum = 0
end
return constNum <= DataManager.BagData.ItemData:getVit()
end
-- 获取挑战体力消耗
function DailyChallengeData:getChallengeHpCost()
return GFunc.getConstReward("daily_challenge_cost")
end
-- 获取今日挑战场景配置
function DailyChallengeData:getMapConfig()
return ConfigManager:getConfig("chapter_daily_challenge")[self:getChapterDailyId()]
end
function DailyChallengeData:getBuffTips(id)
return I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE)
end
function DailyChallengeData:getTaskTips(id)
return I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE)
end
function DailyChallengeData:getTaskCfg()
if self.taskCfg == nil then
self.taskCfg = ConfigManager:getConfig("task_daily_challenge")
end
return self.taskCfg
end
-- 获取今日通关次数
function DailyChallengeData:getTodayPassNum()
return self.todayFightCount
end
-- 获取今日最高记录(最大通过波次)
function DailyChallengeData:getMaxWave()
return self.maxWave
end
-- 获取今日增益、负面buff
function DailyChallengeData:getTodayBuffIds()
return self.buffIds
end
-- 获取buff描述
function DailyChallengeData:getBuffDesc(buffId)
return I18N:getText("buff_daily_challenge", buffId, "desc")
end
-- 获取今日剩余时间
function DailyChallengeData:getTodaySurplusTime()
local result = Time:getOverOfServerToday() - Time:getServerTime()
if result < 0 then
result = 0
end
return result
end
-- 获取最终boss配置信息
function DailyChallengeData:getFinalBossInfo()
if not self:isOpen() then
return
end
local mapCfg = self:getMapConfig()
return ConfigManager:getConfig("monster")[mapCfg.monster[#mapCfg.monster]]
end
-- 任务是否完成
function DailyChallengeData:isTaskFinish(index)
if not self:isOpen() then
return false
end
local cfg = self:getTaskCfgInfo(self.tasks[index].task_id)
if not cfg then
return false
end
return cfg.param <= self.tasks[index].progress
end
function DailyChallengeData:getTasks()
return self.tasks
end
function DailyChallengeData:getTaskById(taskId)
for index, taskInfo in ipairs(self.tasks) do
if taskInfo.task_id == taskId then
return taskInfo
end
end
return
end
-- 任务奖励是否可领取
function DailyChallengeData:canClaimTask(index)
if not self:isOpen() then
return false
end
if not self.tasks[index] then
return false
end
if self.tasks[index].claimed then
return false
end
return self:isTaskFinish(index)
end
function DailyChallengeData:getTaskProgresss(index)
if not self:isOpen() then
return 0
end
if not self.tasks[index] then
return 0
end
return self.tasks[index].progress
end
function DailyChallengeData:getTaskCfgInfo(taskId)
return TASK_CFG[taskId]
end
function DailyChallengeData:getTaskTotalNumber(taskId)
if self:getTaskCfgInfo(taskId) then
return self:getTaskCfgInfo(taskId).param
else
return 1 -- 容错,防止报错
end
end
function DailyChallengeData:getTaskRewards(taskId)
if self:getTaskCfgInfo(taskId) then
return self:getTaskCfgInfo(taskId).reward
end
return nil
end
function DailyChallengeData:getTaskDesc(taskId, needProgress, customProgress)
local desc = GConst.EMPTY_STRING
if not I18N:getConfig("task_daily_challenge")[taskId] then
return desc
end
local taskNum = self:getTaskTotalNumber(taskId)
if PER_TASK[taskId] then
taskNum = taskNum * 100 // GConst.BattleConst.DEFAULT_FACTOR
end
local taskInfo = self:getTaskById(taskId)
if not taskInfo then
return desc
end
local conditionStr
if FIXED_HERO_TASK[taskId] then -- 具体英雄
conditionStr = ModuleManager.HeroManager:getHeroName(taskInfo.param, true)
elseif MATCH_TYPE_TASK[taskId] then -- 颜色英雄
conditionStr = ModuleManager.HeroManager:getMatchTypeName(taskInfo.param, true)
end
if conditionStr then
desc = I18N:getText("task_daily_challenge", taskId, "desc", conditionStr, taskNum)
else
desc = I18N:getText("task_daily_challenge", taskId, "desc", taskNum)
end
if needProgress and NEED_PROGRESS_TASK[taskId] then
local progress = customProgress or taskInfo.progress
if PER_TASK[taskId] then
progress = progress * 100 // GConst.BattleConst.DEFAULT_FACTOR .. "%"
taskNum = taskNum .. "%"
end
local progressStr = string.format("<color=#5FFF53>(%s/%s)</color>", progress, taskNum)
desc = desc .. progressStr
end
return desc
end
function DailyChallengeData:getTodayRemainLimitCount()
local count = self:getChallengeTimeCost() - self.todayFightCount
if count < 0 then
count = 0
end
return count
end
function DailyChallengeData:getFixedChapterId()
return self.fixedChapterId
end
function DailyChallengeData:getChapterDailyId()
return self.chapterDailyId
end
function DailyChallengeData:setFixedChapterId(id)
self.fixedChapterId = id
end
function DailyChallengeData:getTotalFightCount()
return self.totalFightCount
end
function DailyChallengeData:dealTask(taskProgressInfo)
end
function DailyChallengeData:getIfCanReset()
return self.initDay < Time:getBeginningOfServerToday()
end
return DailyChallengeData