114 lines
3.5 KiB
Lua
114 lines
3.5 KiB
Lua
local MaincityManager = class("MaincityManager", BaseModule)
|
||
|
||
function MaincityManager:showMainCityUI(isFirstEnter, targetIndex)
|
||
UIManager:showUI(UIManager.UI_PATH.MAINCITY_UI, {isFirstEnter = isFirstEnter, targetIndex = targetIndex})
|
||
end
|
||
|
||
function MaincityManager:showModuleUnlockUI()
|
||
local chapterId = DataManager.PlayerData:getModuleUnlockChapter()
|
||
if chapterId <= 0 then
|
||
return
|
||
end
|
||
DataManager.PlayerData:markShowModuleUnlock()
|
||
UIManager:showUI("app/ui/main_city/module_unlock_ui", {chapterId = chapterId})
|
||
end
|
||
|
||
function MaincityManager:showChapterBoxUI(chapterId)
|
||
UIManager:showUI("app/ui/main_city/chapter_box_ui", {chapterId = chapterId})
|
||
end
|
||
|
||
-- 从登录界面第一次进入主城
|
||
function MaincityManager:firstEnterMainCity()
|
||
if (EDITOR_MODE or not Platform:getIsPublishChannel()) and LocalData:getTutorialSkip() > 0 then
|
||
-- 如果是新号就直接进入战斗
|
||
self:showMainCityUI(true)
|
||
return
|
||
end
|
||
if ModuleManager.TutorialManager:checkFuncTutorial(GConst.TutorialConst.START_TUTORIAL, true) then
|
||
DataManager.ChapterData:setChapterId(DataManager.ChapterData.MIN_CHAPTER_ID)
|
||
ModuleManager.BattleManager:playBattle(GConst.BattleConst.BATTLE_TYPE.STAGE)
|
||
else
|
||
self:showMainCityUI(true)
|
||
end
|
||
SDKManager:doUncompletePay()
|
||
end
|
||
|
||
function MaincityManager:changeMainCityLeftSideBarOpenOrClose()
|
||
local mainUI = UIManager:getUIByIndex(UIManager.UI_PATH.MAINCITY_UI)
|
||
if not mainUI then
|
||
return nil
|
||
end
|
||
|
||
self.isLeftSideBarClose = not self.isLeftSideBarClose
|
||
mainUI:refreshLeftBtns()
|
||
end
|
||
|
||
function MaincityManager:getIsMainCityLeftSideBarClose()
|
||
return self.isLeftSideBarClose
|
||
end
|
||
|
||
function MaincityManager:changeMainCityRightSideBarOpenOrClose()
|
||
local mainUI = UIManager:getUIByIndex(UIManager.UI_PATH.MAINCITY_UI)
|
||
if not mainUI then
|
||
return nil
|
||
end
|
||
|
||
self.isRightSideBarClose = not self.isRightSideBarClose
|
||
mainUI:refreshRightBtns()
|
||
end
|
||
|
||
function MaincityManager:getIsMainCityRightSideBarClose()
|
||
return self.isRightSideBarClose
|
||
end
|
||
|
||
-- 获取主界面各个模块的入口坐标
|
||
function MaincityManager:getModuleEntrancePos(moduleKey)
|
||
local mainUI = UIManager:getUIByIndex(UIManager.UI_PATH.MAINCITY_UI)
|
||
if not mainUI then
|
||
return nil
|
||
end
|
||
|
||
if moduleKey == ModuleManager.MODULE_KEY.TASK then
|
||
return mainUI:getTaskIconPos()
|
||
elseif moduleKey == ModuleManager.MODULE_KEY.MALL_DAILY then
|
||
return mainUI:getMallIconPos()
|
||
elseif moduleKey == ModuleManager.MODULE_KEY.DAILY_CHALLENGE then
|
||
return mainUI:getDailyChallengeIconPos()
|
||
elseif moduleKey == ModuleManager.MODULE_KEY.ARENA then
|
||
return mainUI:getArenaIconPos()
|
||
elseif moduleKey == ModuleManager.MODULE_KEY.IDLE_DROP then
|
||
return mainUI:getIdleIconPos()
|
||
elseif moduleKey == ModuleManager.MODULE_KEY.SUMMON_OPEN then
|
||
return mainUI:getSummonIconPos()
|
||
elseif moduleKey == ModuleManager.MODULE_KEY.FUND or
|
||
moduleKey == ModuleManager.MODULE_KEY.SEVEN_DAY then
|
||
return mainUI:getSideBarActIconPos(moduleKey)
|
||
end
|
||
end
|
||
|
||
-- 模块在侧边栏,-1:左,0:不在侧边栏,1:右
|
||
function MaincityManager:getModuleInSideBarWhere(moduleKey)
|
||
local mainUI = UIManager:getUIByIndex(UIManager.UI_PATH.MAINCITY_UI)
|
||
if not mainUI then
|
||
return nil
|
||
end
|
||
|
||
if mainUI:isInSideBarLeft(moduleKey) then
|
||
return -1
|
||
elseif mainUI:isInSideBarRight(moduleKey) then
|
||
return 1
|
||
else
|
||
return 0
|
||
end
|
||
end
|
||
|
||
function MaincityManager:isActivSideBarModule(moduleKey)
|
||
local mainUI = UIManager:getUIByIndex(UIManager.UI_PATH.MAINCITY_UI)
|
||
if not mainUI then
|
||
return nil
|
||
end
|
||
|
||
return mainUI:isActivSideBarModule(moduleKey)
|
||
end
|
||
|
||
return MaincityManager |