27 lines
1004 B
Lua
27 lines
1004 B
Lua
local BossSkillCell = class("BossSkillCell", BaseCell)
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function BossSkillCell:init()
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self.baseObject:addClickListener(function()
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-- self.battleController:showBuffTips(SIDE_DEF)
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-- ModuleManager.TipsManager:showBattleBoardSkillTips(self.battleData:getHeroEntity(elementType, side), self.battleController, side)
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ModuleManager.TipsManager:showBattleSkillTips(self.baseObject, nil, self.skillId)
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end)
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local uiMap = self:getUIMap()
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self.icon = uiMap["boss_skill_cell.icon"]
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local value = uiMap["boss_skill_cell.value"]
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local count = uiMap["boss_skill_cell.count"]
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end
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function BossSkillCell:refresh(skillId)
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print("=============================== skillId = %s", skillId)
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self.skillId = skillId
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-- self.icon:setSprite(GConst.ATLAS_PATH.ICON_SKILL, self.lastSkillIcon)
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local icon = ModuleManager.HeroManager:getSkillIcon(skillId)
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self.icon:setSprite(GConst.ATLAS_PATH.ICON_SKILL, icon)
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end
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function BossSkillCell:setActive(active)
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self.baseObject:setActive(active)
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end
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return BossSkillCell |