68 lines
2.4 KiB
Lua
68 lines
2.4 KiB
Lua
local TalentManager = class("TalentManager", BaseModule)
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function TalentManager:showMainUI()
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UIManager:showUI("app/ui/talent/talent_main_ui")
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end
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-- function TalentManager:claimReward(index, isPro)
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-- local args = {
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-- level = index,
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-- is_pro = isPro,
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-- }
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-- self:sendMessage(ProtoMsgType.FromMsgEnum.BountyRewardReq, args, {}, self.onClaimReward, BIReport.ITEM_GET_TYPE.BOUNTY_REWARD)
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-- end
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-- function TalentManager:onClaimReward(result)
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-- if result.err_code == GConst.ERROR_STR.SUCCESS then
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-- if result.rewards then
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-- -- 读表获取该层奖励 如果是箱子走单独奖励展示接口
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-- local isOneKeyGet = false
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-- local isSpecialBox = false
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-- local index = result.reqData.level
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-- local rewardId
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-- if index == 0 then -- 一键领取
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-- isOneKeyGet = true
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-- else
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-- local isPro = result.reqData.is_pro
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-- local info = DataManager.BountyData:getSeasonInfoByLevel(index)
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-- local rewardType
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-- if info then
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-- local reward = isPro and info.reward_pro or info.reward
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-- rewardType = reward and reward.type
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-- rewardId = reward and reward.id
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-- if rewardType == GConst.REWARD_TYPE.ITEM then
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-- local itemCfgInfo = ConfigManager:getConfig("item")[rewardId]
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-- if itemCfgInfo and itemCfgInfo.type == GConst.ItemConst.ITEM_TYPE.BOX then
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-- isSpecialBox = true
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-- end
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-- end
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-- end
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-- end
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-- if isSpecialBox and not isOneKeyGet then
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-- ModuleManager.ShopManager:showBoxOpenUI({type = GConst.ShopConst.BOX_REWARD_TYPE.BOUNTY, params = rewardId, rewards = result.rewards})
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-- local openType = BIReport.BOX_OPEN_OPEN_TYPE.BOUNTY
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-- BIReport:postBoxOpen(rewardId, BIReport.BOX_OPEN_BOX_TYPE.ACTIVITY, openType, 0, result.rewards)
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-- else
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-- GFunc.showRewardBox(result.rewards)
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-- end
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-- end
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-- if result.reqData.is_pro ~= nil then
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-- local BountyData = DataManager.BountyData
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-- local index = result.reqData.level
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-- if index ~= 0 then
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-- if result.reqData.is_pro then
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-- BountyData:onClaimProReward(result.reqData.level)
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-- else
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-- BountyData:onClaimReward(result.reqData.level)
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-- end
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-- else
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-- BountyData:onOneKeyClaimReward()
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-- end
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-- BIReport:postBountyReward(BountyData:getBountyReportType(), BountyData:getLevel(), BountyData:getExp(), BountyData:getSeason(), result.reqData.level, result.reqData.is_pro)
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-- end
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-- end
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-- end
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return TalentManager |