c1_lua/lua/app/ui/main_city/hero_trial_ui.lua
xiekaidong 061ac748ec 试玩
2023-07-12 09:43:49 +08:00

56 lines
2.0 KiB
Lua

local HeroTrialUI = class("HeroTrialUI", BaseUI)
function HeroTrialUI:isFullScreen()
return false
end
function HeroTrialUI:getPrefabPath()
return "assets/prefabs/ui/main_city/hero_trial_ui.prefab"
end
function HeroTrialUI:ctor(params)
self.heroId = params.heroId
self.chapterId = params.chapterId
end
function HeroTrialUI:onClose()
if self.trialAtkInfo then
DataManager.ChapterData:setChapterId(self.chapterId)
ModuleManager.ChapterManager:startFight(true)
DataManager.ChapterData:MarkTrailHero()
end
end
function HeroTrialUI:onLoadRootComplete()
local uiMap = self.root:genAllChildren()
uiMap["hero_trial_ui.bg.desc_text"]:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_TRIAL_DESC_1))
uiMap["hero_trial_ui.bg.func_btn.text"]:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_TRIAL_DESC_2))
uiMap["hero_trial_ui.bg.title_bg.title"]:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_TRIAL_DESC_3))
uiMap["hero_trial_ui.bg.func_btn"]:addClickListener(function()
self:buildTrailParams()
self:closeUI()
end)
uiMap["hero_trial_ui.close_btn"]:addClickListener(function()
self:closeUI()
end)
end
function HeroTrialUI:buildTrailParams()
local heroEntity = DataManager.HeroData:getHeroById(self.heroId)
local trailHeroEntity = DataManager.HeroData:getEntity({id = self.heroId, level = heroEntity:getBeginLv()})
self.trialAtkInfo = {}
local formation = DataManager.FormationData:getStageFormation()
for elementType, heroId in pairs(formation) do
local heroEntity = DataManager.HeroData:getHeroById(heroId)
if heroEntity then
if heroEntity:getMatchType() == trailHeroEntity:getMatchType() then
self.trialAtkInfo[elementType] = trailHeroEntity
else
self.trialAtkInfo[elementType] = heroEntity
end
end
end
DataManager.ChapterData:cacheTrailAtkInfo(self.trialAtkInfo)
end
return HeroTrialUI