99 lines
4.0 KiB
Lua
Executable File
99 lines
4.0 KiB
Lua
Executable File
local FundChapterCell = class("FundChapterCell", BaseCell)
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function FundChapterCell:init()
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local uiMap = self:getUIMap()
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self.progNode = uiMap["fund_chapter_cell.prog"]
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self.imgProg = uiMap["fund_chapter_cell.prog.img_prog"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER)
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self.lvNode = uiMap["fund_chapter_cell.level"]
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self.txLv = uiMap["fund_chapter_cell.level.tx_lv"]
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self.freeRewardCells = {}
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for i = 1, 2 do
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table.insert(self.freeRewardCells, uiMap["fund_chapter_cell.rewards_free.reward_cell_" .. i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL))
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end
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self.proRewardCells = {}
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for i = 1, 2 do
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table.insert(self.proRewardCells, uiMap["fund_chapter_cell.rewards_pro.reward_cell_" .. i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL))
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end
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self.colorLight = BF.Color(0.6235294, 0.3137255, 0.1764706, 1)
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self.colorGray = BF.Color(0.3568628, 0.3568628, 0.3568628, 1)
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end
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function FundChapterCell:refresh(id, isLast)
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-- 刷新进度
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local helf = self:getBaseObject():getSizeDeltaY() / 2
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if self:getIndex() == 1 then
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self.progNode:setAnchoredPositionY(-helf / 2)
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self.progNode:setSizeDeltaY(helf)
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elseif isLast then
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self.progNode:setAnchoredPositionY(helf / 2)
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self.progNode:setSizeDeltaY(helf)
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else
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self.progNode:setAnchoredPositionY(0)
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self.progNode:setSizeDeltaY(self:getBaseObject():getSizeDeltaY())
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end
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local needChapter = DataManager.ChapterFundData:getNeedChapter(id)
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local chapterId = DataManager.ChapterData:getChapterPage(needChapter)
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local stageNum = DataManager.ChapterData:getChapterStage(needChapter)
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local stage = DataManager.ChapterFundData:getStageById(id)
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local value = DataManager.ChapterData:getChapterPassed(needChapter) and 1 or 0
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self.imgProg.value = value
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self.txLv:setText(chapterId .. "-" .. stageNum)
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if value == 1 then
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self.lvNode:setSprite(GConst.ATLAS_PATH.UI_CHAPTER_FUND, "fund_chapter_bg_2")
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self.txLv:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).color = self.colorLight
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else
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self.lvNode:setSprite(GConst.ATLAS_PATH.UI_CHAPTER_FUND, "fund_chapter_bg_3")
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self.txLv:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).color = self.colorGray
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end
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local freeRewards = DataManager.ChapterFundData:getFreeRewards(id)
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local freeReceived = DataManager.ChapterFundData:getFreeGot(id)
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local canGet = DataManager.ChapterFundData:getFreeCanGet(id)
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for i, cell in ipairs(self.freeRewardCells) do
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if freeRewards and freeRewards[i] then
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cell:setActive(true)
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cell:refreshByConfig(freeRewards[i], freeReceived, freeReceived)
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if canGet then
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cell:addClickListener(function()
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ModuleManager.FundChapterManager:getReward(stage)
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end)
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cell:showFrameAnimation()
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else
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cell:hideFrameAnimation()
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cell:clearClickListener()
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end
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else
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cell:setActive(false)
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end
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end
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local proRewards = DataManager.ChapterFundData:getProRewards(id)
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local proReceived = DataManager.ChapterFundData:getProGot(id)
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local locked = not DataManager.ChapterFundData:getProBought(stage)
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local canGet = DataManager.ChapterFundData:getProCanGet(id)
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for i, cell in ipairs(self.proRewardCells) do
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if proRewards and proRewards[i] then
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cell:setActive(true)
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cell:refreshByConfig(proRewards[i], proReceived, proReceived)
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cell:showLock(locked)
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if canGet then
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cell:addClickListener(function()
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ModuleManager.FundChapterManager:getReward(stage)
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end)
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cell:showFrameAnimation()
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else
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cell:hideFrameAnimation()
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cell:clearClickListener()
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end
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else
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cell:setActive(false)
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end
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end
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end
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return FundChapterCell
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