c1_lua/lua/app/ui/fund/cell/fund_chapter_cell.lua
2025-10-07 17:18:55 +08:00

99 lines
4.0 KiB
Lua
Executable File

local FundChapterCell = class("FundChapterCell", BaseCell)
function FundChapterCell:init()
local uiMap = self:getUIMap()
self.progNode = uiMap["fund_chapter_cell.prog"]
self.imgProg = uiMap["fund_chapter_cell.prog.img_prog"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER)
self.lvNode = uiMap["fund_chapter_cell.level"]
self.txLv = uiMap["fund_chapter_cell.level.tx_lv"]
self.freeRewardCells = {}
for i = 1, 2 do
table.insert(self.freeRewardCells, uiMap["fund_chapter_cell.rewards_free.reward_cell_" .. i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL))
end
self.proRewardCells = {}
for i = 1, 2 do
table.insert(self.proRewardCells, uiMap["fund_chapter_cell.rewards_pro.reward_cell_" .. i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL))
end
self.colorLight = BF.Color(0.6235294, 0.3137255, 0.1764706, 1)
self.colorGray = BF.Color(0.3568628, 0.3568628, 0.3568628, 1)
end
function FundChapterCell:refresh(id, isLast)
-- 刷新进度
local helf = self:getBaseObject():getSizeDeltaY() / 2
if self:getIndex() == 1 then
self.progNode:setAnchoredPositionY(-helf / 2)
self.progNode:setSizeDeltaY(helf)
elseif isLast then
self.progNode:setAnchoredPositionY(helf / 2)
self.progNode:setSizeDeltaY(helf)
else
self.progNode:setAnchoredPositionY(0)
self.progNode:setSizeDeltaY(self:getBaseObject():getSizeDeltaY())
end
local needChapter = DataManager.ChapterFundData:getNeedChapter(id)
local chapterId = DataManager.ChapterData:getChapterPage(needChapter)
local stageNum = DataManager.ChapterData:getChapterStage(needChapter)
local stage = DataManager.ChapterFundData:getStageById(id)
local value = DataManager.ChapterData:getChapterPassed(needChapter) and 1 or 0
self.imgProg.value = value
self.txLv:setText(chapterId .. "-" .. stageNum)
if value == 1 then
self.lvNode:setSprite(GConst.ATLAS_PATH.UI_CHAPTER_FUND, "fund_chapter_bg_2")
self.txLv:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).color = self.colorLight
else
self.lvNode:setSprite(GConst.ATLAS_PATH.UI_CHAPTER_FUND, "fund_chapter_bg_3")
self.txLv:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).color = self.colorGray
end
local freeRewards = DataManager.ChapterFundData:getFreeRewards(id)
local freeReceived = DataManager.ChapterFundData:getFreeGot(id)
local canGet = DataManager.ChapterFundData:getFreeCanGet(id)
for i, cell in ipairs(self.freeRewardCells) do
if freeRewards and freeRewards[i] then
cell:setActive(true)
cell:refreshByConfig(freeRewards[i], freeReceived, freeReceived)
if canGet then
cell:addClickListener(function()
ModuleManager.FundChapterManager:getReward(stage)
end)
cell:showFrameAnimation()
else
cell:hideFrameAnimation()
cell:clearClickListener()
end
else
cell:setActive(false)
end
end
local proRewards = DataManager.ChapterFundData:getProRewards(id)
local proReceived = DataManager.ChapterFundData:getProGot(id)
local locked = not DataManager.ChapterFundData:getProBought(stage)
local canGet = DataManager.ChapterFundData:getProCanGet(id)
for i, cell in ipairs(self.proRewardCells) do
if proRewards and proRewards[i] then
cell:setActive(true)
cell:refreshByConfig(proRewards[i], proReceived, proReceived)
cell:showLock(locked)
if canGet then
cell:addClickListener(function()
ModuleManager.FundChapterManager:getReward(stage)
end)
cell:showFrameAnimation()
else
cell:hideFrameAnimation()
cell:clearClickListener()
end
else
cell:setActive(false)
end
end
end
return FundChapterCell