225 lines
4.4 KiB
Lua
225 lines
4.4 KiB
Lua
local skill_rogue = {
|
|
[1]={
|
|
["desc"]="全局攻击力+3%~5%"
|
|
},
|
|
[2]={
|
|
["desc"]="全局攻击力+8%~12%"
|
|
},
|
|
[3]={
|
|
["desc"]="全局攻击力+13%~20%"
|
|
},
|
|
[4]={
|
|
["desc"]="红色攻击+3%~5%"
|
|
},
|
|
[5]={
|
|
["desc"]="红色攻击+8%~12%"
|
|
},
|
|
[6]={
|
|
["desc"]="红色攻击+13%~20%"
|
|
},
|
|
[7]={
|
|
["desc"]="黄色攻击+3%~5%"
|
|
},
|
|
[8]={
|
|
["desc"]="黄色攻击+8%~12%"
|
|
},
|
|
[9]={
|
|
["desc"]="黄色攻击+13%~20%"
|
|
},
|
|
[10]={
|
|
["desc"]="绿色攻击+3%~5%"
|
|
},
|
|
[11]={
|
|
["desc"]="绿色攻击+8%~12%"
|
|
},
|
|
[12]={
|
|
["desc"]="绿色攻击+13%~20%"
|
|
},
|
|
[13]={
|
|
["desc"]="蓝色攻击+3%~5%"
|
|
},
|
|
[14]={
|
|
["desc"]="蓝色攻击+8%~12%"
|
|
},
|
|
[15]={
|
|
["desc"]="蓝色攻击+13%~20%"
|
|
},
|
|
[16]={
|
|
["desc"]="紫色攻击+3%~5%"
|
|
},
|
|
[17]={
|
|
["desc"]="紫色攻击+8%~12%"
|
|
},
|
|
[18]={
|
|
["desc"]="紫色攻击+13%~20%"
|
|
},
|
|
[19]={
|
|
["desc"]="角色血量低于50%时所有伤害增加40%"
|
|
},
|
|
[20]={
|
|
["desc"]="获得经验+5%"
|
|
},
|
|
[21]={
|
|
["desc"]="最大生命值+3%~5%"
|
|
},
|
|
[22]={
|
|
["desc"]="最大生命值+8%~12%"
|
|
},
|
|
[23]={
|
|
["desc"]="最大生命值+13%~20%"
|
|
},
|
|
[24]={
|
|
["desc"]="回合开始前生命值恢复1%"
|
|
},
|
|
[25]={
|
|
["desc"]="生命值恢复效果提升1%"
|
|
},
|
|
[26]={
|
|
["desc"]="格挡概率增加10%"
|
|
},
|
|
[27]={
|
|
["desc"]="暴击率+10%"
|
|
},
|
|
[28]={
|
|
["desc"]="受到伤害降低10%"
|
|
},
|
|
[29]={
|
|
["desc"]="角色血量恢复10%"
|
|
},
|
|
[30]={
|
|
["desc"]="将场上随机2个非红色元素变为红色"
|
|
},
|
|
[31]={
|
|
["desc"]="将场上随机4个非红色元素变为红色"
|
|
},
|
|
[32]={
|
|
["desc"]="将场上随机5个非红色元素变为红色"
|
|
},
|
|
[33]={
|
|
["desc"]="将场上所有红色元素变成2个"
|
|
},
|
|
[34]={
|
|
["desc"]="将场上随机2个非黄色元素变为黄色"
|
|
},
|
|
[35]={
|
|
["desc"]="将场上随机4个非黄色元素变为黄色"
|
|
},
|
|
[36]={
|
|
["desc"]="将场上随机5个非黄色元素变为黄色"
|
|
},
|
|
[37]={
|
|
["desc"]="将场上所有黄色元素变成2个"
|
|
},
|
|
[38]={
|
|
["desc"]="将场上随机2个非绿色元素变为绿色"
|
|
},
|
|
[39]={
|
|
["desc"]="将场上随机4个非绿色元素变为绿色"
|
|
},
|
|
[40]={
|
|
["desc"]="将场上随机5个非绿色元素变为绿色"
|
|
},
|
|
[41]={
|
|
["desc"]="将场上所有绿色元素变成2个"
|
|
},
|
|
[42]={
|
|
["desc"]="将场上随机2个非蓝色元素变为蓝色"
|
|
},
|
|
[43]={
|
|
["desc"]="将场上随机4个非蓝色元素变为蓝色"
|
|
},
|
|
[44]={
|
|
["desc"]="将场上随机5个非蓝色元素变为蓝色"
|
|
},
|
|
[45]={
|
|
["desc"]="将场上所有蓝色元素变成2个"
|
|
},
|
|
[46]={
|
|
["desc"]="将场上随机2个非紫色元素变为紫色"
|
|
},
|
|
[47]={
|
|
["desc"]="将场上随机4个非紫色元素变为紫色"
|
|
},
|
|
[48]={
|
|
["desc"]="将场上随机5个非紫色元素变为紫色"
|
|
},
|
|
[49]={
|
|
["desc"]="将场上所有紫色元素变成2个"
|
|
},
|
|
[200101]={
|
|
["desc"]="王八拳可上下多消1格"
|
|
},
|
|
[200102]={
|
|
["desc"]="连接王八拳伤害增加10%"
|
|
},
|
|
[200103]={
|
|
["desc"]="连接王八拳每次攻击有10%概率眩晕对手1回合。"
|
|
},
|
|
[200201]={
|
|
["desc"]="生成无影腿终结技时顺带将其底部3个元素变为金色"
|
|
},
|
|
[200202]={
|
|
["desc"]="连接无影腿时伤害增加10%"
|
|
},
|
|
[200203]={
|
|
["desc"]="无影腿终结技可踢2次"
|
|
},
|
|
[200301]={
|
|
["desc"]="闪电鞭可与任何颜色链接"
|
|
},
|
|
[200302]={
|
|
["desc"]="被闪电鞭消除的元素造成的伤害提升10%"
|
|
},
|
|
[200303]={
|
|
["desc"]="闪电鞭随机消除元素增加2个"
|
|
},
|
|
[200401]={
|
|
["desc"]="金钟罩可与任何颜色链接"
|
|
},
|
|
[200402]={
|
|
["desc"]="增加金钟罩承受伤害10%"
|
|
},
|
|
[200403]={
|
|
["desc"]="生成的金钟罩额外持续1回合"
|
|
},
|
|
[200501]={
|
|
["desc"]="大鹏展翅左右可多消1格"
|
|
},
|
|
[200502]={
|
|
["desc"]="连接大鹏展翅伤害增加10%"
|
|
},
|
|
[200503]={
|
|
["desc"]="每有1个元素连接大鹏展翅则本回合格挡增加2%"
|
|
},
|
|
[200601]={
|
|
["desc"]="丹田吐纳可与任何元素连接"
|
|
},
|
|
[200602]={
|
|
["desc"]="连接丹田吐纳时伤害增加10%"
|
|
},
|
|
[200603]={
|
|
["desc"]="连接丹田吐纳的每一击都将恢复2%生命值"
|
|
},
|
|
[200701]={
|
|
["desc"]="疾风骤雨被连接时其上下左右4个元素变为金色元素"
|
|
},
|
|
[200702]={
|
|
["desc"]="连接疾风骤雨时伤害增加10%"
|
|
},
|
|
[200703]={
|
|
["desc"]="疾风骤雨被连接时周围8格元素变为金色元素"
|
|
},
|
|
[200801]={
|
|
["desc"]="寒冰掌被使用时可消除掉其上下左右4个元素"
|
|
},
|
|
[200802]={
|
|
["desc"]="连接寒冰掌时伤害增加10%"
|
|
},
|
|
[200803]={
|
|
["desc"]="冰霜效果将持续2回合"
|
|
}
|
|
}
|
|
local config = {
|
|
data=skill_rogue,count=73
|
|
}
|
|
return config |