177 lines
5.0 KiB
Lua
177 lines
5.0 KiB
Lua
local HeroManager = class("HeroManager", BaseModule)
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function HeroManager:showHeroDetailUI(heroId, onlyLook, heroEntity, formationType)
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UIManager:showUI("app/ui/hero/hero_detail_ui", {heroId = heroId, onlyLook = onlyLook, heroEntity = heroEntity, formationType = formationType})
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end
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function HeroManager:showHeroSkinUI(heroId, onlyLookSkinId)
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UIManager:showUI("app/ui/hero/hero_skin_ui", {heroId = heroId, onlyLookSkinId = onlyLookSkinId})
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end
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function HeroManager:showHeroUnlockUI(heroIdList)
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UIManager:showUI("app/ui/hero/hero_unlock_ui", {heroIdList = heroIdList})
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end
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function HeroManager:upgradeHero(heroId, heroEntity, level)
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local heroEntity = heroEntity or DataManager.HeroData:getHeroById(heroId)
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if not heroEntity then
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return
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end
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local canLvUp, state = heroEntity:canLvUp()
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if not canLvUp then
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heroEntity:canLvUp(true)
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return
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end
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self:sendMessage(ProtoMsgType.FromMsgEnum.HeroUpgradeReq, {id = heroId, level = level}, {}, self.upgradeHeroFinish, BIReport.ITEM_GET_TYPE.UPGRADE_HERO)
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end
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function HeroManager:upgradeHeroFinish(result)
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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DataManager.HeroData:setHeroLv(result.hero.id, result.hero.level)
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DataManager.HeroData:setDirty()
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AudioManager:playEffect(AudioManager.EFFECT_ID.HERO_UP)
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end
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end
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function HeroManager:upgradeHeroStar(heroId, heroEntity)
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local heroEntity = heroEntity or DataManager.HeroData:getHeroById(heroId)
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if not heroEntity then
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return
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end
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local canStarUp, state = heroEntity:canStarUp()
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if not canStarUp then
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heroEntity:canStarUp(true)
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return
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end
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self:sendMessage(ProtoMsgType.FromMsgEnum.HeroStarReq, {id = heroId}, {}, self.heroStarReqFinish, BIReport.ITEM_GET_TYPE.UPGRADE_HERO)
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end
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function HeroManager:heroStarReqFinish(result)
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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DataManager.HeroData:onHeroStarUp(result.hero.id)
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DataManager.HeroData:setDirty()
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AudioManager:playEffect(AudioManager.EFFECT_ID.HERO_UP)
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end
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end
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------------------------------------------ 英雄相关的工具方法 ------------------------------
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function HeroManager:getHeroName(id, needColor)
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local cfg = I18N:getConfig("hero")[id]
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if cfg == nil then
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return "not find:"..id
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end
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local name = cfg.name
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if name and needColor then
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local color = GConst.BattleConst.ELEMENT_COLOR[self:getHeroMatchType(id)]
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if color then
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name = string.format("<color=%s>%s</color>", color, name)
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end
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end
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return name
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end
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function HeroManager:getHeroDesc(id)
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local cfg = I18N:getConfig("hero")[id]
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if cfg == nil then
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return "not find:"..id
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end
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return cfg.desc
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end
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function HeroManager:getHeroIcon(heroId)
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local cfg = ConfigManager:getConfig("hero")[heroId]
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return cfg and tostring(cfg.icon)
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end
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function HeroManager:getHeroSmallFrame(heroId)
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local cfg = ConfigManager:getConfig("hero")[heroId]
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return cfg and GConst.HERO_SMALL_FRAME_QLT[cfg.qlt]
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end
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function HeroManager:getHeroMatchType(heroId)
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local cfg = ConfigManager:getConfig("hero")[heroId]
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return cfg.position
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end
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function HeroManager:getMatchTypeIcon(matchType)
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return GConst.HeroConst.MATCH_ICON_NAME[matchType]
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end
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function HeroManager:getMatchTypeName(matchType, needColor)
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local name = I18N:getGlobalText("ELEMENT_NAME_" .. matchType)
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if name and needColor then
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local color = GConst.BattleConst.ELEMENT_COLOR[matchType]
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if color then
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name = string.format("<color=%s>%s</color>", color, name)
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end
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end
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return name
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end
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function HeroManager:getSkillDesc(skillId)
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local cfg = I18N:getConfig("skill")[skillId]
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return cfg and cfg.desc
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end
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function HeroManager:getSkillIcon(skillId)
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local cfg = ConfigManager:getConfig("skill")[skillId]
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return cfg and tostring(cfg.battle_icon)
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end
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function HeroManager:getSkillRogueDesc(skillId, value)
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local cfg = ConfigManager:getConfig("skill_rogue")[skillId]
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if not cfg then
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return GConst.EMPTY_STRING
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end
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local str
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if cfg.attr then
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str = GFunc.getPerStr(cfg.attr.type, value)
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end
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return I18N:getText("skill_rogue", skillId, "desc", str)
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end
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function HeroManager:showValueRogue(skillId)
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local cfg = ConfigManager:getConfig("skill_rogue")[skillId]
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if cfg and cfg.toast_mark then
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return true
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end
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return false
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end
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function HeroManager:getSkillRogueIcon(skillId)
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local cfg = ConfigManager:getConfig("skill_rogue")[skillId]
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return cfg and tostring(cfg.icon)
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end
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function HeroManager:getSkillRogueBattleBg(skillId)
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local cfg = ConfigManager:getConfig("skill_rogue")[skillId]
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return cfg and "battle_bg_" .. (cfg.qlt + 5)
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end
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function HeroManager:getSkillRogueBg(skillId, onlyQlt)
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local cfg = ConfigManager:getConfig("skill_rogue")[skillId]
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if cfg.skill_position and not onlyQlt then -- 解锁技能类型
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return "frame_skill_0"
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end
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return cfg and "frame_" .. cfg.qlt
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end
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function HeroManager:getSkillRoguePosition(skillId)
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local cfg = ConfigManager:getConfig("skill_rogue")[skillId]
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return cfg and cfg.skill_position
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end
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function HeroManager:getMonsterName(monsterBaseId)
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if not I18N:getConfig("monster_base") then
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return
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end
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return I18N:getText("monster_base", monsterBaseId, "name")
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end
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return HeroManager |