c1_lua/lua/app/module/activity/activity_manager.lua
2023-08-03 14:20:16 +08:00

17 lines
476 B
Lua

local ActivityManager = class("ActivityManager", BaseModule)
function ActivityManager:showGoldPigUI(showType)
UIManager:showUI("app/ui/activity/gold_pig/gold_pig_ui", {showType = showType})
end
function ActivityManager:buyGoldPig(id)
PayManager:purchasePackage(id, PayManager.PURCHARSE_TYPE.ACT_GOLD_PIG)
end
function ActivityManager:onBoughtGoldPigFinish(result)
if result.status == 0 then
DataManager.GoldPigData:onBought(result.pig)
end
end
return ActivityManager