243 lines
9.2 KiB
Lua
243 lines
9.2 KiB
Lua
local ShopManager = class("ShopManager", BaseModule)
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-- 展示商城宝箱
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function ShopManager:showBoxHeroUI(type)
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UIManager:showUI("app/ui/shop/box_hero_ui", {type = type})
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end
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-- 展示竞技场ad宝箱
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function ShopManager:showArenaAdBoxUI(isWin)
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local params = {
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isWin = isWin
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}
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UIManager:showUI("app/ui/shop/box_hero_ui", {arena = params})
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end
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function ShopManager:showBoxLevelUI()
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UIManager:showUI("app/ui/shop/box_level_ui")
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end
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-- 宝箱奖励开箱界面 type,params,rewards
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function ShopManager:showBoxOpenUI(params)
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UIManager:showUI("app/ui/shop/box_open_ui", params)
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end
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-- 宝箱奖励展示界面
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function ShopManager:showBoxRewardUI(params)
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UIManager:showUI("app/ui/shop/box_reward_ui", params)
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end
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function ShopManager:showBoxLevelUpUI(params)
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UIManager:showUI("app/ui/shop/box_level_up_ui", params)
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end
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-- 触发弹窗礼包
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function ShopManager:triggerGiftPopUI(actType, actId, showType)
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-- 入门礼包不在通用触发条件内
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if (actType == PayManager.PURCHARSE_TYPE.ACT_GIFT and actId == GConst.ShopConst.INTRODUCT_GIFT_ID) then
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self:showGiftPopUI(actType, actId, false, showType)
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DataManager.ShopData:removePopUpGift(actType, actId)
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else
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if ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.ACT_GIFT_SHOW_OPEN, true) then
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self:showGiftPopUI(actType, actId, false, showType)
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DataManager.ShopData:removePopUpGift(actType, actId)
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end
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end
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end
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function ShopManager:showGiftPopUI(actType, actId, onlySelf, showType)
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if GFunc.isShenhe() then
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return
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end
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if actType == PayManager.PURCHARSE_TYPE.ACT_GIFT and actId == GConst.ShopConst.FIRST_RECHARGE_ID then
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UIManager:showUI("app/ui/shop/first_recharge_pop_ui", {showType = showType})
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elseif actType == PayManager.PURCHARSE_TYPE.ACT_GIFT and actId == GConst.ShopConst.INTRODUCT_GIFT_ID then
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UIManager:showUI("app/ui/shop/introduct_pop_ui", {showType = showType})
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elseif actType == PayManager.PURCHARSE_TYPE.ACT_GIFT and (actId == GConst.ActivityConst.SKIN_GIFT_ID_1 or actId == GConst.ActivityConst.SKIN_GIFT_ID_2) then
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ModuleManager.ActivityManager:showActivityUI(GConst.ActivityConst.PANEL_TYPE.SKIN)
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elseif actType == PayManager.PURCHARSE_TYPE.ACT_GIFT and actId == GConst.ActivityConst.HERO_GIFT_ID_1 then
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ModuleManager.ActivityManager:showActivityUI(GConst.ActivityConst.PANEL_TYPE.HERO)
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elseif actType == PayManager.PURCHARSE_TYPE.CHAPTER_GIFT then
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UIManager:showUI("app/ui/shop/gift_pop_chapter_ui", {type = actType, id = actId, onlySelf = onlySelf, showType = showType})
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elseif actType == PayManager.PURCHARSE_TYPE.GROW_UP_GIFT_NEW then
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UIManager:showUI("app/ui/shop/gift_pop_grow_up_ui", {type = actType, id = actId, onlySelf = onlySelf, showType = showType})
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else
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UIManager:showUI("app/ui/shop/gift_pop_ui", {type = actType, id = actId, onlySelf = onlySelf, showType = showType})
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end
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end
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-- 触发金币弹窗礼包
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function ShopManager:triggerCoinGiftPopUI(actId)
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self:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, actId, BIReport.PAY_UI_SHOW_TYPE.TRIGGER_POP)
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end
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-- 触发成长礼包
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function ShopManager:triggerGrowUpGiftPopUI(actId)
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self:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.GROW_UP_GIFT_NEW, actId, BIReport.PAY_UI_SHOW_TYPE.TRIGGER_POP)
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end
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-- 购买每日特惠商品
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function ShopManager:buyMallDailyGift(id, isAd)
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if not DataManager.ShopData:getMallDailyIsOpen() then
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GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.ACTIVITY_OVER_DESC))
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return
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end
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local params = {id = id}
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local rewards, costs = DataManager.ShopData:getMallDailyRewardAndCost(id)
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if costs then
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if not GFunc.checkCost(costs.id, costs.num, true) then
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-- 尝试触发金币礼包
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if costs.id == GConst.ItemConst.ITEM_ID_GOLD then
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self:tryTriggerCoinGift()
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end
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return
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end
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end
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-- 二次弹窗确认
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if costs then
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local isCoin = costs.id == GConst.ItemConst.ITEM_ID_GOLD
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local params ={
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titleTx = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_31),
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content = isCoin and I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_32) or I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_33),
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boxType = GConst.MESSAGE_BOX_TYPE.MB_OK_CANCEL,
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showToday = GConst.MESSAGE_BOX_SHOW_TODAY.HOT_SELL_BUY,
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costId = costs.id,
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costNum = costs.num,
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okFunc = function()
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local responseData = {
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rewards = rewards,
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costs = costs
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}
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self:sendMessage(ProtoMsgType.FromMsgEnum.BuyMallDailyReq, params, responseData, self.buyMallDailyGiftFinish, BIReport.ITEM_GET_TYPE.MALL_DAILY)
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end,
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}
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GFunc.showMessageBox(params)
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else
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local responseData = {
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rewards = rewards,
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costs = costs
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}
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self:sendMessage(ProtoMsgType.FromMsgEnum.BuyMallDailyReq, params, responseData, self.buyMallDailyGiftFinish, BIReport.ITEM_GET_TYPE.MALL_DAILY)
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end
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end
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function ShopManager:buyMallDailyGiftFinish(result)
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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GFunc.showRewardBox(result.rewards)
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DataManager.ShopData:updateMallDailyGoods(result.good_info)
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end
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end
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-- 重置每日特惠商品(type 1广告 2钻石)
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function ShopManager:resetMallDailyGift(type)
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if not DataManager.ShopData:getMallDailyIsOpen() then
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GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.ACTIVITY_OVER_DESC))
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return
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end
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if type == 2 then -- 钻石刷新
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if not GFunc.checkCost(GConst.ItemConst.ITEM_ID_GEM, DataManager.ShopData:getMallDailyDiamondResetCost(), true) then
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return
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end
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end
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local params = {reset_type = type}
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local responseData = {}
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if type == 2 then
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local costs = {type = GConst.REWARD_TYPE.ITEM, id = GConst.ITEM_ID_GEM, num = DataManager.ShopData:getMallDailyDiamondResetCost()}
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responseData.costs = costs
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end
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self:sendMessage(ProtoMsgType.FromMsgEnum.MallDailyResetReq, params, responseData, self.resetMallDailyGiftFinish, BIReport.ITEM_GET_TYPE.MALL_DAILY_RESET)
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end
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function ShopManager:resetMallDailyGiftFinish(result)
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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local resetType = result.reqData and result.reqData.reset_type
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if resetType == 1 then -- 免费的
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DataManager.ShopData:addMallDailyAdResetCount()
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else
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DataManager.ShopData:addMallDailyDiamondResetCount()
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end
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DataManager.ShopData:initMallDaily(result.mall_daily_info)
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end
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end
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-- 跨天刷新每日商店数据
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function ShopManager:mallDailyGiftOverDay()
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local params = {}
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local responseData = {}
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self:sendMessage(ProtoMsgType.FromMsgEnum.MallDailyOverDayReq, params, responseData, self.mallDailyGiftOverDayFinish)
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end
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function ShopManager:mallDailyGiftOverDayFinish(result)
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-- 消息无用 仅为了触发推送
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end
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function ShopManager:onMallDailyReset(result)
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if result.status == 0 then
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DataManager.ShopData:initMallDaily(result.mall_daily_info)
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end
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end
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-- 常规金币
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function ShopManager:buyMallIdleCoin(id, isAd)
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local params = {id = id, ad = isAd}
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local rewardNum, costs = DataManager.ShopData:getCommonDailyCoinDataById(id)
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local responseData = {
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rewards = {type = GConst.REWARD_TYPE.ITEM, id = GConst.ITEM_ID_GOLD, num = rewardNum},
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costs = costs
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}
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self:sendMessage(ProtoMsgType.FromMsgEnum.BuyMallIdleReq, params, responseData, self.buyMallIdleCoinFinish, BIReport.ITEM_GET_TYPE.MALL_IDLE)
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end
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function ShopManager:buyMallIdleCoinFinish(result)
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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GFunc.showRewardBox(result.rewards)
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DataManager.ShopData:initCommonDailyGoldGift(result.ad_count)
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end
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end
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-- 推送助力礼包
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function ShopManager:onTriggerLevelUpGift(result)
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DataManager.ShopData:onTriggerLevelUpGift(result.current_level_up_gift)
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end
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-- 尝试触发金币礼包
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function ShopManager:tryTriggerCoinGift()
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local triggerId = DataManager.ShopData:checkAndGetCoinGiftTriggerId()
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if triggerId then
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local params = {gold_gift_id = triggerId}
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local responseData = {}
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self:sendMessage(ProtoMsgType.FromMsgEnum.TriggerGoldGiftReq, params, responseData, self.tryTriggerCoinGiftFinish)
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return true
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else
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-- 不满足触发条件
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if EDITOR_MODE then
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Logger.log("不满足金币礼包触发条件")
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end
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end
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end
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function ShopManager:tryTriggerCoinGiftFinish(result)
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if result.status == 0 then
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DataManager.ShopData:onTriggerCoinGift(result.reqData.gold_gift_id)
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-- 立即触发金币弹窗
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self:triggerCoinGiftPopUI(result.reqData.gold_gift_id)
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end
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end
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-- 推送成长礼包
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function ShopManager:onTriggerGrowUpGift(result)
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DataManager.ShopData:initGrowUpGift(result.group_up_gift)
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-- 有2种情况 1.处于英雄升级/解锁界面 立即触发弹窗 2.购买了成长礼包,此时仅标记,在奖励弹窗结束后再弹
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if UIManager:getTopUIObj() == UIManager.UI_PATH.HERO_DETAIL_UI then
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self:triggerGrowUpGiftPopUI(result.group_up_gift.current_grow_up_id)
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end
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end
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return ShopManager |