c1_lua/lua/app/ui/game_setting/game_setting_ui.lua
2023-07-12 17:35:23 +08:00

333 lines
13 KiB
Lua

local GameSettingUI = class("GameSettingUI", BaseUI)
local CHECK_WHITE_LIST_COUNT = 5
local GameSettingConst = GConst.GameSettingConst
local BG_DEFAULT_H = 881
function GameSettingUI:ctor()
self.clickMusicCount = 0
end
function GameSettingUI:isFullScreen()
return false
end
function GameSettingUI:getPrefabPath()
return "assets/prefabs/ui/setting/game_setting_ui.prefab"
end
function GameSettingUI:onLoadRootComplete()
self.uiMap = self.root:genAllChildren()
self:_display()
self:_addListeners()
self:_bind()
self:addEventListener(EventManager.CUSTOM_EVENT.BIND_ACCOUNT_SUCCESS, function()
self:refreshAccountInfo()
end)
end
function GameSettingUI:onPressBackspace()
self:closeUI()
end
function GameSettingUI:_display()
self.uiMap["game_setting_ui.bg.title"]:setText(I18N:getGlobalText(I18N.GlobalConst.SETTING_DESC))
self.uiMap["game_setting_ui.bg.music_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.SETTING_DESC_MUSIC))
self.uiMap["game_setting_ui.bg.voice_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.SETTING_DESC_VOICE))
self.uiMap["game_setting_ui.bg.language_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.SETTING_DESC_LANGUAGE))
self.uiMap["game_setting_ui.bg.tx_1"]:setText(I18N:getGlobalText(I18N.GlobalConst.SERVICE_DESC))
self.uiMap["game_setting_ui.bg.tx_2"]:setText(I18N:getGlobalText(I18N.GlobalConst.PRIVACY_DESC))
local version = CS.BF.BFMain.Instance.GameLaunchMgr:GetCurrentVersion()
self.uiMap["game_setting_ui.bg.version_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.CLIENT_VERSION, version))
local language = I18N:getCurLanguage()
-- 超框选择小字体特殊处理
if language == "id" or language == "pt" then
language = language .."_1"
end
self.uiMap["game_setting_ui.bg.language_btn.status"]:setSprite(GConst.ATLAS_PATH.UI_SETTING, "language_" .. language)
local acountId = DataManager.PlayerData:getAcountId() or GConst.EMPTY_STRING
self.uiMap["game_setting_ui.bg.player_bg.player_id"]:setText(I18N:getGlobalText(I18N.GlobalConst.SETTING_DESC_1, acountId))
self:initLoginBtn()
self:initCDKeyBtn()
self:initSupportBtn()
self:refreshMusic()
self:refreshVoice()
self:refreshLinkBtns()
end
function GameSettingUI:initLoginBtn()
self:initGoogleLoginBtn()
self:initAppleLoginBtn()
local deleteBtn = self.uiMap["game_setting_ui.bg.delete_btn"]
deleteBtn:addClickListener(function()
ModuleManager.AccountManager:showDeleteUI()
end)
self:refreshAccountInfo()
end
function GameSettingUI:initGoogleLoginBtn()
if Platform:isIosPlatform() then
self.uiMap["game_setting_ui.bg.google_sign_btn"]:setVisible(false)
self.uiMap["game_setting_ui.bg.google_switch_btn"]:setVisible(false)
else
self.uiMap["game_setting_ui.bg.google_sign_btn"]:setVisible(true)
self.uiMap["game_setting_ui.bg.google_sign_btn"]:addClickListener(function()
if ModuleManager.AccountManager:getIsBinded() then
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.ACCOUNT_ALREADY_BINDED_DESC))
return
end
ModuleManager.AccountManager:bindAccount()
end)
self.uiMap["game_setting_ui.bg.google_switch_btn"]:setVisible(true)
self.uiMap["game_setting_ui.bg.google_switch_btn"]:addClickListener(function()
if ModuleManager.AccountManager:getIsBinded() then
ModuleManager.AccountManager:changeAccount()
else
local params = {
content = I18N:getGlobalText(I18N.GlobalConst.CHANGE_ACCOUNT_TIPS_DESC),
boxType = GConst.MESSAGE_BOX_TYPE.MB_OK_CANCEL,
okText = I18N:getGlobalText(I18N.GlobalConst.BTN_TEXT_OK),
okFunc = function()
ModuleManager.AccountManager:changeAccount()
end
}
GFunc.showMessageBox(params)
end
end)
self.uiMap["game_setting_ui.bg.google_switch_btn.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.CHANGE_ACCOUNT_DESC))
end
end
function GameSettingUI:initAppleLoginBtn()
if Platform:isIosPlatform() then
self.uiMap["game_setting_ui.bg.apple_sign_btn"]:setVisible(true)
self.uiMap["game_setting_ui.bg.apple_sign_btn"]:addClickListener(function()
if ModuleManager.AccountManager:getIsBinded() then
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.ACCOUNT_ALREADY_BINDED_DESC))
return
end
ModuleManager.AccountManager:bindAccount()
end)
self.uiMap["game_setting_ui.bg.apple_switch_btn"]:setVisible(true)
self.uiMap["game_setting_ui.bg.apple_switch_btn"]:addClickListener(function()
if ModuleManager.AccountManager:getIsBinded() then
ModuleManager.AccountManager:changeAccount()
else
local params = {
content = I18N:getGlobalText(I18N.GlobalConst.CHANGE_ACCOUNT_TIPS_DESC),
boxType = GConst.MESSAGE_BOX_TYPE.MB_OK_CANCEL,
okText = I18N:getGlobalText(I18N.GlobalConst.BTN_TEXT_OK),
okFunc = function()
ModuleManager.AccountManager:changeAccount()
end
}
GFunc.showMessageBox(params)
end
end)
self.uiMap["game_setting_ui.bg.apple_switch_btn.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.CHANGE_ACCOUNT_DESC))
else
self.uiMap["game_setting_ui.bg.apple_sign_btn"]:setVisible(false)
self.uiMap["game_setting_ui.bg.apple_switch_btn"]:setVisible(false)
end
end
function GameSettingUI:initCDKeyBtn()
if GFunc.isShenhe() then
self.uiMap["game_setting_ui.bg.cdkey_tx"]:setActive(false)
self.uiMap["game_setting_ui.bg.cdkey_icon"]:setActive(false)
self.uiMap["game_setting_ui.bg.cdkey_btn"]:setActive(false)
return
else
self.uiMap["game_setting_ui.bg.cdkey_tx"]:setActive(true)
self.uiMap["game_setting_ui.bg.cdkey_icon"]:setActive(true)
self.uiMap["game_setting_ui.bg.cdkey_btn"]:setActive(true)
end
self.uiMap["game_setting_ui.bg.cdkey_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.CDKEY_NAME))
self.uiMap["game_setting_ui.bg.cdkey_btn.text"]:setText(I18N:getGlobalText(I18N.GlobalConst.CDKEY_EXCHANGE))
self.uiMap["game_setting_ui.bg.cdkey_btn"]:addClickListener(function()
ModuleManager.GameSettingManager:showCDKeyUI()
end)
end
function GameSettingUI:initSupportBtn()
if GFunc.isShenhe() then
self.uiMap["game_setting_ui.bg.support_tx"]:setAnchoredPositionY(-370)
self.uiMap["game_setting_ui.bg.support_icon"]:setAnchoredPositionY(-370)
self.uiMap["game_setting_ui.bg.support_btn"]:setAnchoredPositionY(-370)
else
self.uiMap["game_setting_ui.bg.support_tx"]:setAnchoredPositionY(-450)
self.uiMap["game_setting_ui.bg.support_icon"]:setAnchoredPositionY(-450)
self.uiMap["game_setting_ui.bg.support_btn"]:setAnchoredPositionY(-450)
end
self.uiMap["game_setting_ui.bg.support_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.SUPPORT_DESC_1))
self.uiMap["game_setting_ui.bg.support_btn.text"]:setText(I18N:getGlobalText(I18N.GlobalConst.SUPPORT_DESC_2))
self.uiMap["game_setting_ui.bg.support_btn"]:addClickListener(function()
ModuleManager.GameSettingManager:showSupport()
DataManager.AIHelperData:clearRp()
end)
end
function GameSettingUI:_addListeners()
self.uiMap["game_setting_ui.bg.close_btn"]:addClickListener(function()
self:closeUI()
end)
self.uiMap["game_setting_ui.bg.music_bg"]:addClickListener(function()
local status = AudioManager:isMusicEnabled()
if not status then
AudioManager:setMusicVolume(1)
else
AudioManager:setMusicVolume(0)
end
if GFunc.isInWhitelist() then
self.clickMusicCount = self.clickMusicCount + 1
if self.clickMusicCount > CHECK_WHITE_LIST_COUNT then
GFunc.showToast("Please don't frequently operate")
end
end
self:refreshMusic()
end)
self.uiMap["game_setting_ui.bg.voice_bg"]:addClickListener(function()
local status = AudioManager:isEffectEnabled()
if not status then
AudioManager:setEffectVolume(1)
else
AudioManager:setEffectVolume(0)
end
self:refreshVoice()
end)
self.uiMap["game_setting_ui.bg.language_btn"]:addClickListener(function()
ModuleManager.GameSettingManager:showLanguageUI()
end)
self.uiMap["game_setting_ui.bg.player_bg.player_id_btn"]:addClickListener(function()
local acountId = DataManager.PlayerData:getAcountId() or GConst.EMPTY_STRING
GFunc.copyStr(acountId)
end)
self.uiMap["game_setting_ui.bg.tx_1"]:addClickListener(function()
GFunc.openUrl("https://perfeggsgame.com/tos.html")
end)
self.uiMap["game_setting_ui.bg.tx_2"]:addClickListener(function()
GFunc.openUrl("https://perfeggsgame.com/pp.html")
end)
end
function GameSettingUI:_bind()
self:bind(DataManager.AIHelperData, "isDirty", function()
local supportBtn = self.uiMap["game_setting_ui.bg.support_btn"]
if DataManager.AIHelperData:getRp() then
supportBtn:addRedPoint(88, 24, 0.8)
else
supportBtn:removeRedPoint()
end
end, true)
end
function GameSettingUI:refreshMusic()
local offIcon = self.uiMap["game_setting_ui.bg.music_bg.off"]
local onIcon = self.uiMap["game_setting_ui.bg.music_bg.on"]
local status = AudioManager:isMusicEnabled()
offIcon:setVisible(status ~= true)
onIcon:setVisible(status == true)
end
function GameSettingUI:refreshVoice()
local offIcon = self.uiMap["game_setting_ui.bg.voice_bg.off"]
local onIcon = self.uiMap["game_setting_ui.bg.voice_bg.on"]
local status = AudioManager:isEffectEnabled()
offIcon:setVisible(status ~= true)
onIcon:setVisible(status == true)
end
function GameSettingUI:refreshAccountInfo()
if Platform:isIosPlatform() then
if ModuleManager.AccountManager:getIsBinded() then
self.uiMap["game_setting_ui.bg.apple_sign_btn.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.ACCOUNT_ALREADY_BINDED_DESC))
else
self.uiMap["game_setting_ui.bg.apple_sign_btn.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.BIND_ACCOUNT_DESC))
end
else
if ModuleManager.AccountManager:getIsBinded() then
self.uiMap["game_setting_ui.bg.google_sign_btn.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.ACCOUNT_ALREADY_BINDED_DESC))
else
self.uiMap["game_setting_ui.bg.google_sign_btn.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.BIND_ACCOUNT_DESC))
end
end
end
function GameSettingUI:refreshLinkBtns()
local uiMap = self.root:genAllChildren()
local bg = uiMap["game_setting_ui.bg"]
local node = uiMap["game_setting_ui.bg.community_node"]
local curLanguage = I18N:getCurLanguage()
if not GameSettingConst.COMMUNITY_URL[curLanguage] then
curLanguage = GConst.LANGUAGE.ENGLISH
end
if not GameSettingConst.COMMUNITY_URL[curLanguage] then
bg:setSizeDeltaY(BG_DEFAULT_H)
node:setVisible(false)
return
end
bg:setSizeDeltaY(BG_DEFAULT_H + 100)
node:setVisible(true)
local communityDesc = uiMap["game_setting_ui.bg.community_node.discord_desc"]
local communityBtn = uiMap["game_setting_ui.bg.community_node.discord"]
local socialDesc = uiMap["game_setting_ui.bg.community_node.facebook_desc"]
local socialBtn = uiMap["game_setting_ui.bg.community_node.facebook"]
communityDesc:setText(I18N:getGlobalText(GameSettingConst.COMMUNITY_TXT[curLanguage]))
if I18N:getCurLanguage() == GConst.LANGUAGE.KOREAN then -- 韩国特殊处理
communityDesc:setVisible(false)
else
communityDesc:setVisible(true)
end
communityBtn:addClickListener(function()
local url = GameSettingConst.COMMUNITY_URL[I18N:getCurLanguage()]
if not url then
url = GameSettingConst.COMMUNITY_URL[GConst.LANGUAGE.ENGLISH]
end
GFunc.openUrl(url)
end)
if I18N:getCurLanguage() == GConst.LANGUAGE.KOREAN then -- 韩国特殊处理
communityBtn:setVisible(false)
else
communityBtn:setVisible(false)
communityBtn:setSprite(GConst.ATLAS_PATH.UI_SETTING, GameSettingConst.COMMUNITY_ICON[curLanguage], function()
communityBtn:setVisible(true)
end)
end
socialDesc:setText(I18N:getGlobalText(GameSettingConst.SOCIAL_DESC[curLanguage]))
socialBtn:addClickListener(function()
local url = GameSettingConst.SOCIAL_URL[I18N:getCurLanguage()]
if not url then
url = GameSettingConst.SOCIAL_URL[GConst.LANGUAGE.ENGLISH]
end
GFunc.openUrl(url)
end)
socialBtn:setVisible(false)
socialBtn:setSprite(GConst.ATLAS_PATH.UI_SETTING, GameSettingConst.SOCIAL_ICON[curLanguage], function()
socialBtn:setVisible(true)
end)
if I18N:getCurLanguage() == GConst.LANGUAGE.KOREAN then -- 韩国特殊处理
socialDesc:setAnchoredPositionX(100.5)
socialBtn:setAnchoredPositionX(296)
else
socialDesc:setAnchoredPositionX(15)
socialBtn:setAnchoredPositionX(210.5)
end
end
return GameSettingUI