354 lines
8.8 KiB
Lua
354 lines
8.8 KiB
Lua
local skill_rogue = {
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[1]={
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["desc"]="全局攻击力+<color=#3cff28>{0}</color>"
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},
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[2]={
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["desc"]="全局攻击力+<color=#3cff28>{0}</color>"
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},
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[3]={
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["desc"]="全局攻击力+<color=#3cff28>{0}</color>"
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},
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[4]={
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["desc"]="红色攻击+<color=#3cff28>{0}</color>"
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},
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[5]={
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["desc"]="红色攻击+<color=#3cff28>{0}</color>"
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},
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[6]={
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["desc"]="红色攻击+<color=#3cff28>{0}</color>"
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},
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[7]={
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["desc"]="金色攻击+<color=#3cff28>{0}</color>"
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},
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[8]={
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["desc"]="金色攻击+<color=#3cff28>{0}</color>"
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},
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[9]={
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["desc"]="金色攻击+<color=#3cff28>{0}</color>"
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},
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[10]={
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["desc"]="绿色攻击+<color=#3cff28>{0}</color>"
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},
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[11]={
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["desc"]="绿色攻击+<color=#3cff28>{0}</color>"
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},
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[12]={
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["desc"]="绿色攻击+<color=#3cff28>{0}</color>"
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},
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[13]={
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["desc"]="蓝色攻击+<color=#3cff28>{0}</color>"
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},
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[14]={
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["desc"]="蓝色攻击+<color=#3cff28>{0}</color>"
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},
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[15]={
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["desc"]="蓝色攻击+<color=#3cff28>{0}</color>"
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},
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[16]={
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["desc"]="紫色攻击+<color=#3cff28>{0}</color>"
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},
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[17]={
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["desc"]="紫色攻击+<color=#3cff28>{0}</color>"
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},
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[18]={
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["desc"]="紫色攻击+<color=#3cff28>{0}</color>"
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},
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[19]={
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["desc"]="角色血量低于50%时所有伤害增加<color=#3cff28>30%</color>"
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},
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[20]={
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["desc"]="获得经验+<color=#3cff28>5%</color>"
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},
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[21]={
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["desc"]="最大生命值+<color=#3cff28>{0}</color>"
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},
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[22]={
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["desc"]="最大生命值+<color=#3cff28>{0}</color>"
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},
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[23]={
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["desc"]="最大生命值+<color=#3cff28>{0}</color>"
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},
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[24]={
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["desc"]="回合开始前生命值恢复<color=#3cff28>1%</color>"
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},
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[25]={
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["desc"]="生命值恢复效果提升<color=#3cff28>5%</color>"
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},
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[26]={
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["desc"]="格挡概率增加<color=#3cff28>5%</color>"
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},
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[27]={
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["desc"]="暴击率+<color=#3cff28>4%</color>"
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},
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[28]={
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["desc"]="受到伤害降低<color=#3cff28>5%</color>"
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},
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[29]={
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["desc"]="<color=#3cff28>恢复</color>部分生命值"
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},
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[30]={
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["desc"]="将场上随机<color=#3cff28>2</color>个非红色元素变为红色"
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},
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[31]={
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["desc"]="将场上随机<color=#3cff28>3</color>个非红色元素变为红色"
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},
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[32]={
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["desc"]="将场上随机<color=#3cff28>5</color>个非红色元素变为红色"
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},
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[33]={
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["desc"]="将场上随机<color=#3cff28>2</color>个非金色元素变为金色"
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},
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[34]={
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["desc"]="将场上随机<color=#3cff28>3</color>个非金色元素变为金色"
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},
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[35]={
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["desc"]="将场上随机<color=#3cff28>5</color>个非金色元素变为金色"
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},
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[36]={
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["desc"]="将场上随机<color=#3cff28>2</color>个非绿色元素变为绿色"
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},
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[37]={
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["desc"]="将场上随机<color=#3cff28>3</color>个非绿色元素变为绿色"
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},
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[38]={
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["desc"]="将场上随机<color=#3cff28>5</color>个非绿色元素变为绿色"
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},
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[39]={
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["desc"]="将场上随机<color=#3cff28>2</color>个非蓝色元素变为蓝色"
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},
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[40]={
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["desc"]="将场上随机<color=#3cff28>3</color>个非蓝色元素变为蓝色"
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},
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[41]={
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["desc"]="将场上随机<color=#3cff28>5</color>个非蓝色元素变为蓝色"
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},
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[42]={
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["desc"]="将场上随机<color=#3cff28>2</color>个非紫色元素变为紫色"
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},
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[43]={
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["desc"]="将场上随机<color=#3cff28>3</color>个非紫色元素变为紫色"
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},
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[44]={
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["desc"]="将场上随机<color=#3cff28>5</color>个非紫色元素变为紫色"
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},
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[1200100]={
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["desc"]="舞步消散:將左右<color=#3cff28>2</color>格元素進行消除"
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},
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[1200101]={
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["desc"]="舞步消散上下可多消<color=#3cff28>1</color>格"
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},
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[1200102]={
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["desc"]="舞步消散使用時本次普攻傷害提升<color=#3cff28>10%</color>"
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},
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[1200103]={
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["desc"]="舞步消散对冰霜敌人的伤害增加"
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},
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[1200104]={
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["desc"]="舞步消散上下左右可多消1格"
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},
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[1200105]={
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["desc"]="舞步消散链接超过5个元素附加亢奋效果,持续2回合"
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},
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[1200106]={
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["desc"]="提升舞女的攻击力"
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},
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[1200107]={
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["desc"]="舞步消散链接超过3个元素可附加2个亢奋效果,持续2回合"
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},
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[2200100]={
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["desc"]="拔刀斩:造成1次大量伤害"
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},
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[2200101]={
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["desc"]="拔刀斩伤害提升"
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},
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[2200102]={
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["desc"]="拔刀斩释放时上下左右各消除1格"
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},
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[2200103]={
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["desc"]="拔刀斩对灼烧敌人的伤害增加"
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},
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[2200104]={
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["desc"]="提升黑妹的攻击力"
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},
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[2200105]={
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["desc"]="拔刀斩终结技可放2次"
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},
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[2200106]={
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["desc"]="拔刀斩可消除4个斜方向的元素"
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},
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[2200107]={
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["desc"]="拔刀斩链接超过5个元素后,拔刀斩伤害提高"
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},
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[2300100]={
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["desc"]="骨旋风:连续造成4次伤害"
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},
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[2300101]={
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["desc"]="旋风骨造成伤害时附加2回合流血效果"
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},
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[2300102]={
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["desc"]="旋风骨技能倍率提升300%"
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},
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[2300103]={
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["desc"]="旋风骨攻击昏睡敌人有50%概率附加眩晕效果,持续1回合"
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},
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[2300104]={
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["desc"]="旋风骨造成的流血回合数+1"
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},
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[2300105]={
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["desc"]="每有一名流血中的敌人死亡提升野蛮人的攻击力10%,本局生效"
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},
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[2300106]={
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["desc"]="旋风骨附加的眩晕效果回合数+1"
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},
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[2300107]={
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["desc"]="提升野蛮人的攻击力"
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},
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[2400100]={
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["desc"]="巨剑斩击:造成1次大量伤害"
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},
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[2400101]={
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["desc"]="巨剑斩击可消除4个斜方向的元素"
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},
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[2400102]={
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["desc"]="巨剑斩击攻击冻结敌人有30%概率附加眩晕效果,持续2回合"
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},
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[2400103]={
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["desc"]="巨剑斩击附加眩晕效果的概率提高到50%"
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},
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[2400104]={
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["desc"]="提升巨剑魔童的攻击力"
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},
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[2400105]={
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["desc"]="巨剑斩击技能伤害增加,且50%概率附加禁锢效果"
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},
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[2400106]={
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["desc"]="巨剑斩击附加禁锢效果的概率提升20%"
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},
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[2400107]={
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["desc"]="巨剑斩击造成双倍伤害"
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},
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[3200100]={
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["desc"]="长枪突刺:造成一次大量伤害"
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},
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[3200101]={
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["desc"]="长枪突刺可恢复一定量生命"
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},
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[3200102]={
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["desc"]="长枪突刺对中毒敌人的伤害增加"
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},
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[3200103]={
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["desc"]="长枪突刺伤害提升"
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},
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[3200104]={
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["desc"]="长枪突刺可消除4个斜方向的元素"
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},
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[3200105]={
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["desc"]="长枪突刺有30%几率眩晕一回合"
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},
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[3200106]={
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["desc"]="长枪突刺的眩晕几率提升至50%"
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},
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[3200107]={
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["desc"]="长枪突刺结束后我方附加50%格挡效果,持续2回合"
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},
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[3300100]={
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["desc"]="快速治愈:立即恢复生命值"
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},
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[3300101]={
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["desc"]="提升快速治愈的回血量"
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},
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[3300102]={
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["desc"]="快速治愈使用时本次普攻伤害提升15%"
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},
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[3300103]={
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["desc"]="快速治愈上下左右可消除1格"
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},
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[3300104]={
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["desc"]="快速治愈为我方额外附加技能伤害提升效果,持续2回合"
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},
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[3300105]={
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["desc"]="连接快速治愈的每一击都将恢复以艾芙琳攻击力*5%的生命值"
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},
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[3300106]={
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["desc"]="快速治愈附加的伤害提升效果持续回合数+1"
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},
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[3300107]={
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["desc"]="快速治愈链接超过5个元素回血量提升"
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},
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[4200100]={
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["desc"]="元素链接:随机消除3个元素"
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},
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[4200101]={
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["desc"]="元素链接随机消除元素增加2个"
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},
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[4200102]={
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["desc"]="元素链接使用时本次普攻伤害提升10%"
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},
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[4200103]={
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["desc"]="元素链接有50%概率施加冰霜效果,持续2回合"
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},
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[4200104]={
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["desc"]="元素链接随机消除元素增加2个"
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},
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[4200105]={
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["desc"]="元素链接攻击冰霜敌人有20%概率附加冻结效果,持续1回合"
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},
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[4200106]={
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["desc"]="提升莉莉丝的攻击力"
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},
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[4200107]={
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["desc"]="元素链接附加冻结效果的概率提升至40%"
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},
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[4400100]={
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["desc"]="霜冻剑舞:随机消除4个元素,并造成1次伤害附加冰霜效果,持续1回合"
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},
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[4400101]={
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["desc"]="霜冻剑舞附加的冰霜效果持续回合数+1"
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},
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[4400102]={
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["desc"]="霜冻剑舞对灼烧伤害增加50%"
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},
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[4400103]={
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["desc"]="霜冻剑舞随机消除元素增加3个"
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},
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[4400104]={
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["desc"]="霜冻剑舞的冰霜效果增强。"
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},
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[4400105]={
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["desc"]="霜冻剑舞50%概率施加冻结效果,持续2回合"
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},
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[4400106]={
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["desc"]="提升冰刃的攻击力"
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},
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[4400107]={
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["desc"]="霜冻剑舞附加冻结效果的概率提升至70%"
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},
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[5200100]={
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["desc"]="魔法罩:生成一个魔法罩持续1回合,可承受最大生命值10%伤害"
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},
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[5200101]={
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["desc"]="魔法罩承受伤害增加到16%"
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},
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[5200102]={
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["desc"]="魔法罩使用时本次普攻伤害提升10%"
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},
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[5200103]={
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["desc"]="魔法罩如果没有破可以额外持续1回合"
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},
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[5200104]={
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["desc"]="魔法罩上下左右可消除1格"
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},
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[5200105]={
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["desc"]="魔法罩可反伤对方200%的伤害"
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},
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[5200106]={
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["desc"]="提升忍者的攻击力"
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},
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[5200107]={
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["desc"]="魔法罩可反伤对方400%的伤害"
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}
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}
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local config = {
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data=skill_rogue,count=116
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}
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return config |